using System;
namespace UnityMeshSimplifier
{
///
/// An exception thrown when validating simplification options.
///
public sealed class ValidateSimplificationOptionsException : Exception
{
private readonly string propertyName;
///
/// Creates a new simplification options validation exception.
///
/// The property name.
/// The exception message.
public ValidateSimplificationOptionsException(string propertyName, string message)
: base(message)
{
this.propertyName = propertyName;
}
///
/// Creates a new simplification options validation exception.
///
/// The property name.
/// The exception message.
/// The exception that caused the validation error.
public ValidateSimplificationOptionsException(string propertyName, string message, Exception innerException)
: base(message, innerException)
{
this.propertyName = propertyName;
}
///
/// Gets the property name that caused the validation error.
///
public string PropertyName
{
get { return propertyName; }
}
///
/// Gets the message of the exception.
///
public override string Message
{
get { return base.Message + Environment.NewLine + "Property name: " + propertyName; }
}
}
}