let cameras = [ { id: 0, img_name: "00001", width: 1959, height: 1090, position: [ -3.0089893469241797, -0.11086489695181866, -3.7527640949141428, ], rotation: [ [0.876134201218856, 0.06925962026449776, 0.47706599800804744], [-0.04747421839895102, 0.9972110940209488, -0.057586739349882114], [-0.4797239414934443, 0.027805376500959853, 0.8769787916452908], ], fy: 1164.6601287484507, fx: 1159.5880733038064, }, { id: 1, img_name: "00009", width: 1959, height: 1090, position: [ -2.5199776022057296, -0.09704735754873686, -3.6247725540304545, ], rotation: [ [0.9982731285632193, -0.011928707708098955, -0.05751927260507243], [0.0065061360949636325, 0.9955928229282383, -0.09355533724430458], [0.058381769258182864, 0.09301955098900708, 0.9939511719154457], ], fy: 1164.6601287484507, fx: 1159.5880733038064, }, { id: 2, img_name: "00017", width: 1959, height: 1090, position: [ -0.7737533667465242, -0.3364271945329695, -2.9358969417573753, ], rotation: [ [0.9998813418672372, 0.013742375651625236, -0.0069605529394208224], [-0.014268370388586709, 0.996512943252834, -0.08220929105659476], [0.00580653013657589, 0.08229885200307129, 0.9965907801935302], ], fy: 1164.6601287484507, fx: 1159.5880733038064, }, { id: 3, img_name: "00025", width: 1959, height: 1090, position: [ 1.2198221749590001, -0.2196687861401182, -2.3183162007028453, ], rotation: [ [0.9208648867765482, 0.0012010625395201253, 0.389880004297208], [-0.06298204172269357, 0.987319521752825, 0.14571693239364383], [-0.3847611242348369, -0.1587410451475895, 0.9092635249821667], ], fy: 1164.6601287484507, fx: 1159.5880733038064, }, { id: 4, img_name: "00033", width: 1959, height: 1090, position: [ 1.742387858893817, -0.13848225198886954, -2.0566370113193146, ], rotation: [ [0.24669889292141334, -0.08370189346592856, -0.9654706879349405], [0.11343747891376445, 0.9919082664242816, -0.05700815184573074], [0.9624300466054861, -0.09545671285663988, 0.2541976029815521], ], fy: 1164.6601287484507, fx: 1159.5880733038064, }, { id: 5, img_name: "00041", width: 1959, height: 1090, position: [ 3.6567309419223935, -0.16470990600750707, -1.3458085590422042, ], rotation: [ [0.2341293058324528, -0.02968330457755884, -0.9717522161434825], [0.10270823606832301, 0.99469554638321, -0.005638106875665722], [0.9667649592295676, -0.09848690996657204, 0.2359360976431732], ], fy: 1164.6601287484507, fx: 1159.5880733038064, }, { id: 6, img_name: "00049", width: 1959, height: 1090, position: [ 3.9013554243203497, -0.2597500978038105, -0.8106154188297828, ], rotation: [ [0.6717235545638952, -0.015718162115524837, -0.7406351366386528], [0.055627354673906296, 0.9980224478387622, 0.029270992841185218], [0.7387104058127439, -0.060861588786650656, 0.6712695459756353], ], fy: 1164.6601287484507, fx: 1159.5880733038064, }, { id: 7, img_name: "00057", width: 1959, height: 1090, position: [4.742994605467533, -0.05591660945412069, 0.9500365976084458], rotation: [ [-0.17042655709210375, 0.01207080756938, -0.9852964448542146], [0.1165090336695526, 0.9931575292530063, -0.00798543433078162], [0.9784581921120181, -0.1161568667478904, -0.1706667764862097], ], fy: 1164.6601287484507, fx: 1159.5880733038064, }, { id: 8, img_name: "00065", width: 1959, height: 1090, position: [4.34676307626522, 0.08168160516967145, 1.0876221470355405], rotation: [ [-0.003575447631888379, -0.044792503246552894, -0.9989899137764799], [0.10770152645126597, 0.9931680875192705, -0.04491693593046672], [0.9941768441149182, -0.10775333677534978, 0.0012732004866391048], ], fy: 1164.6601287484507, fx: 1159.5880733038064, }, { id: 9, img_name: "00073", width: 1959, height: 1090, position: [3.264984351114202, 0.078974937336732, 1.0117200284114904], rotation: [ [-0.026919994628162257, -0.1565891128261527, -0.9872968974090509], [0.08444552208239385, 0.983768234577625, -0.1583319754069128], [0.9960643893290491, -0.0876350978794554, -0.013259786205163005], ], fy: 1164.6601287484507, fx: 1159.5880733038064, }, ]; const camera = cameras[0]; function getProjectionMatrix(fx, fy, width, height) { const znear = 0.2; const zfar = 200; return [ [(2 * fx) / width, 0, 0, 0], [0, (2 * fy) / height, 0, 0], [0, 0, zfar / (zfar - znear), 1], [0, 0, -(zfar * znear) / (zfar - znear), 0], ].flat(); } function getViewMatrix(camera) { const R = camera.rotation.flat(); const t = camera.position; const camToWorld = [ [R[0], R[1], R[2], 0], [R[3], R[4], R[5], 0], [R[6], R[7], R[8], 0], [ -t[0] * R[0] - t[1] * R[3] - t[2] * R[6], -t[0] * R[1] - t[1] * R[4] - t[2] * R[7], -t[0] * R[2] - t[1] * R[5] - t[2] * R[8], 1, ], ].flat(); return camToWorld; } function multiply4(a, b) { return [ b[0] * a[0] + b[1] * a[4] + b[2] * a[8] + b[3] * a[12], b[0] * a[1] + b[1] * a[5] + b[2] * a[9] + b[3] * a[13], b[0] * a[2] + b[1] * a[6] + b[2] * a[10] + b[3] * a[14], b[0] * a[3] + b[1] * a[7] + b[2] * a[11] + b[3] * a[15], b[4] * a[0] + b[5] * a[4] + b[6] * a[8] + b[7] * a[12], b[4] * a[1] + b[5] * a[5] + b[6] * a[9] + b[7] * a[13], b[4] * a[2] + b[5] * a[6] + b[6] * a[10] + b[7] * a[14], b[4] * a[3] + b[5] * a[7] + b[6] * a[11] + b[7] * a[15], b[8] * a[0] + b[9] * a[4] + b[10] * a[8] + b[11] * a[12], b[8] * a[1] + b[9] * a[5] + b[10] * a[9] + b[11] * a[13], b[8] * a[2] + b[9] * a[6] + b[10] * a[10] + b[11] * a[14], b[8] * a[3] + b[9] * a[7] + b[10] * a[11] + b[11] * a[15], b[12] * a[0] + b[13] * a[4] + b[14] * a[8] + b[15] * a[12], b[12] * a[1] + b[13] * a[5] + b[14] * a[9] + b[15] * a[13], b[12] * a[2] + b[13] * a[6] + b[14] * a[10] + b[15] * a[14], b[12] * a[3] + b[13] * a[7] + b[14] * a[11] + b[15] * a[15], ]; } function invert4(a) { let b00 = a[0] * a[5] - a[1] * a[4]; let b01 = a[0] * a[6] - a[2] * a[4]; let b02 = a[0] * a[7] - a[3] * a[4]; let b03 = a[1] * a[6] - a[2] * a[5]; let b04 = a[1] * a[7] - a[3] * a[5]; let b05 = a[2] * a[7] - a[3] * a[6]; let b06 = a[8] * a[13] - a[9] * a[12]; let b07 = a[8] * a[14] - a[10] * a[12]; let b08 = a[8] * a[15] - a[11] * a[12]; let b09 = a[9] * a[14] - a[10] * a[13]; let b10 = a[9] * a[15] - a[11] * a[13]; let b11 = a[10] * a[15] - a[11] * a[14]; let det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; if (!det) return null; return [ (a[5] * b11 - a[6] * b10 + a[7] * b09) / det, (a[2] * b10 - a[1] * b11 - a[3] * b09) / det, (a[13] * b05 - a[14] * b04 + a[15] * b03) / det, (a[10] * b04 - a[9] * b05 - a[11] * b03) / det, (a[6] * b08 - a[4] * b11 - a[7] * b07) / det, (a[0] * b11 - a[2] * b08 + a[3] * b07) / det, (a[14] * b02 - a[12] * b05 - a[15] * b01) / det, (a[8] * b05 - a[10] * b02 + a[11] * b01) / det, (a[4] * b10 - a[5] * b08 + a[7] * b06) / det, (a[1] * b08 - a[0] * b10 - a[3] * b06) / det, (a[12] * b04 - a[13] * b02 + a[15] * b00) / det, (a[9] * b02 - a[8] * b04 - a[11] * b00) / det, (a[5] * b07 - a[4] * b09 - a[6] * b06) / det, (a[0] * b09 - a[1] * b07 + a[2] * b06) / det, (a[13] * b01 - a[12] * b03 - a[14] * b00) / det, (a[8] * b03 - a[9] * b01 + a[10] * b00) / det, ]; } function rotate4(a, rad, x, y, z) { let len = Math.hypot(x, y, z); x /= len; y /= len; z /= len; let s = Math.sin(rad); let c = Math.cos(rad); let t = 1 - c; let b00 = x * x * t + c; let b01 = y * x * t + z * s; let b02 = z * x * t - y * s; let b10 = x * y * t - z * s; let b11 = y * y * t + c; let b12 = z * y * t + x * s; let b20 = x * z * t + y * s; let b21 = y * z * t - x * s; let b22 = z * z * t + c; return [ a[0] * b00 + a[4] * b01 + a[8] * b02, a[1] * b00 + a[5] * b01 + a[9] * b02, a[2] * b00 + a[6] * b01 + a[10] * b02, a[3] * b00 + a[7] * b01 + a[11] * b02, a[0] * b10 + a[4] * b11 + a[8] * b12, a[1] * b10 + a[5] * b11 + a[9] * b12, a[2] * b10 + a[6] * b11 + a[10] * b12, a[3] * b10 + a[7] * b11 + a[11] * b12, a[0] * b20 + a[4] * b21 + a[8] * b22, a[1] * b20 + a[5] * b21 + a[9] * b22, a[2] * b20 + a[6] * b21 + a[10] * b22, a[3] * b20 + a[7] * b21 + a[11] * b22, ...a.slice(12, 16), ]; } function translate4(a, x, y, z) { return [ ...a.slice(0, 12), a[0] * x + a[4] * y + a[8] * z + a[12], a[1] * x + a[5] * y + a[9] * z + a[13], a[2] * x + a[6] * y + a[10] * z + a[14], a[3] * x + a[7] * y + a[11] * z + a[15], ]; } function createWorker(self) { let buffer; let vertexCount = 0; let viewProj; // 6*4 + 4 + 4 = 8*4 // XYZ - Position (Float32) // XYZ - Scale (Float32) // RGBA - colors (uint8) // IJKL - quaternion/rot (uint8) const rowLength = 3 * 4 + 3 * 4 + 4 + 4; const runSort = (viewProj) => { if (!buffer) return; // console.time("sort"); const f_buffer = new Float32Array(buffer); const u_buffer = new Uint8Array(buffer); const depthList = new Float32Array(vertexCount); const depthIndex = new Uint32Array(vertexCount); for (let j = 0; j < vertexCount; j++) { // For some reason dividing by wumbo actually causes // problems, so this is the unnormalized camera space homo depthList[j] = viewProj[2] * f_buffer[8 * j + 0] + viewProj[6] * f_buffer[8 * j + 1] + viewProj[10] * f_buffer[8 * j + 2]; depthIndex[j] = j; } depthIndex.sort((a, b) => depthList[a] - depthList[b]); const quat = new Float32Array(4 * vertexCount); const scale = new Float32Array(3 * vertexCount); const center = new Float32Array(3 * vertexCount); const color = new Float32Array(4 * vertexCount); for (let j = 0; j < vertexCount; j++) { const i = depthIndex[j]; quat[4 * j + 0] = (u_buffer[32 * i + 28 + 0] - 128) / 128; quat[4 * j + 1] = (u_buffer[32 * i + 28 + 1] - 128) / 128; quat[4 * j + 2] = (u_buffer[32 * i + 28 + 2] - 128) / 128; quat[4 * j + 3] = (u_buffer[32 * i + 28 + 3] - 128) / 128; center[3 * j + 0] = f_buffer[8 * i + 0]; center[3 * j + 1] = f_buffer[8 * i + 1]; center[3 * j + 2] = f_buffer[8 * i + 2]; color[4 * j + 0] = u_buffer[32 * i + 24 + 0] / 255; color[4 * j + 1] = u_buffer[32 * i + 24 + 1] / 255; color[4 * j + 2] = u_buffer[32 * i + 24 + 2] / 255; color[4 * j + 3] = u_buffer[32 * i + 24 + 3] / 255; scale[3 * j + 0] = f_buffer[8 * i + 3 + 0]; scale[3 * j + 1] = f_buffer[8 * i + 3 + 1]; scale[3 * j + 2] = f_buffer[8 * i + 3 + 2]; } self.postMessage({ quat, center, color, scale }, [ quat.buffer, center.buffer, color.buffer, scale.buffer, ]); // console.timeEnd("sort"); }; function processPlyBuffer(inputBuffer) { const ubuf = new Uint8Array(inputBuffer); // 10KB ought to be enough for a header... const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10)); const header_end = "end_header\n"; const header_end_index = header.indexOf(header_end); if (header_end_index < 0) throw new Error("Unable to read .ply file header"); const vertexCount = parseInt(/element vertex (\d+)\n/.exec(header)[1]); console.log("Vertex Count", vertexCount); let row_offset = 0, offsets = {}, types = {}; const TYPE_MAP = { double: "getFloat64", int: "getInt32", uint: "getUint32", float: "getFloat32", short: "getInt16", ushort: "getUint16", uchar: "getUint8", }; for (let prop of header .slice(0, header_end_index) .split("\n") .filter((k) => k.startsWith("property "))) { const [p, type, name] = prop.split(" "); const arrayType = TYPE_MAP[type] || "getInt8"; types[name] = arrayType; offsets[name] = row_offset; row_offset += parseInt(arrayType.replace(/[^\d]/g, "")) / 8; } console.log("Bytes per row", row_offset, types, offsets); let dataView = new DataView( inputBuffer, header_end_index + header_end.length, ); let row = 0; const attrs = new Proxy( {}, { get(target, prop) { if (!types[prop]) throw new Error(prop + " not found"); return dataView[types[prop]]( row * row_offset + offsets[prop], true, ); }, }, ); console.time("calculate importance"); let sizeList = new Float32Array(vertexCount); let sizeIndex = new Uint32Array(vertexCount); for (row = 0; row < vertexCount; row++) { sizeIndex[row] = row; if (!types["scale_0"]) continue; const size = Math.exp(attrs.scale_0) * Math.exp(attrs.scale_1) * Math.exp(attrs.scale_2); const opacity = 1 / (1 + Math.exp(-attrs.opacity)); sizeList[row] = size * opacity; } console.timeEnd("calculate importance"); console.time("sort"); sizeIndex.sort((b, a) => sizeList[a] - sizeList[b]); console.timeEnd("sort"); // 6*4 + 4 + 4 = 8*4 // XYZ - Position (Float32) // XYZ - Scale (Float32) // RGBA - colors (uint8) // IJKL - quaternion/rot (uint8) const rowLength = 3 * 4 + 3 * 4 + 4 + 4; const buffer = new ArrayBuffer(rowLength * vertexCount); console.time("build buffer"); for (let j = 0; j < vertexCount; j++) { row = sizeIndex[j]; const position = new Float32Array(buffer, j * rowLength, 3); const scales = new Float32Array(buffer, j * rowLength + 4 * 3, 3); const rgba = new Uint8ClampedArray( buffer, j * rowLength + 4 * 3 + 4 * 3, 4, ); const rot = new Uint8ClampedArray( buffer, j * rowLength + 4 * 3 + 4 * 3 + 4, 4, ); if (types["scale_0"]) { const qlen = Math.sqrt( attrs.rot_0 ** 2 + attrs.rot_1 ** 2 + attrs.rot_2 ** 2 + attrs.rot_3 ** 2, ); rot[0] = (attrs.rot_0 / qlen) * 128 + 128; rot[1] = (attrs.rot_1 / qlen) * 128 + 128; rot[2] = (attrs.rot_2 / qlen) * 128 + 128; rot[3] = (attrs.rot_3 / qlen) * 128 + 128; scales[0] = Math.exp(attrs.scale_0); scales[1] = Math.exp(attrs.scale_1); scales[2] = Math.exp(attrs.scale_2); } else { scales[0] = 0.01; scales[1] = 0.01; scales[2] = 0.01; rot[0] = 255; rot[1] = 0; rot[2] = 0; rot[3] = 0; } position[0] = attrs.x; position[1] = attrs.y; position[2] = attrs.z; if (types["f_dc_0"]) { // rgba[0] = (1 / (1 + Math.exp(-attrs.f_dc_0))) * 255; // rgba[1] = (1 / (1 + Math.exp(-attrs.f_dc_1))) * 255; // rgba[2] = (1 / (1 + Math.exp(-attrs.f_dc_2))) * 255; const SH_C0 = 0.28209479177387814; rgba[0] = (0.5 + SH_C0 * attrs.f_dc_0) * 255; rgba[1] = (0.5 + SH_C0 * attrs.f_dc_1) * 255; rgba[2] = (0.5 + SH_C0 * attrs.f_dc_2) * 255; } else { rgba[0] = attrs.red; rgba[1] = attrs.green; rgba[2] = attrs.blue; } if (types["opacity"]) { rgba[3] = (1 / (1 + Math.exp(-attrs.opacity))) * 255; } else { rgba[3] = 255; } } console.timeEnd("build buffer"); return buffer; } const throttledSort = () => { if (!sortRunning) { sortRunning = true; let lastView = viewProj; runSort(lastView); setTimeout(() => { sortRunning = false; if (lastView !== viewProj) { throttledSort(); } }, 0); } }; let sortRunning; self.onmessage = (e) => { if (e.data.ply) { vertexCount = 0; runSort(viewProj); buffer = processPlyBuffer(e.data.ply); vertexCount = Math.floor(buffer.byteLength / rowLength); postMessage({ buffer: buffer }); } else if (e.data.buffer) { buffer = e.data.buffer; vertexCount = e.data.vertexCount; } else if (e.data.vertexCount) { vertexCount = e.data.vertexCount; } else if (e.data.view) { viewProj = e.data.view; throttledSort(); } }; } const vertexShaderSource = ` precision mediump float; attribute vec2 position; attribute vec4 color; attribute vec4 quat; attribute vec3 scale; attribute vec3 center; uniform mat4 projection, view; uniform vec2 focal; varying vec4 vColor; varying vec3 vConic; varying vec2 vCenter; varying vec2 vPosition; uniform vec2 viewport; mat3 transpose(mat3 m) { return mat3( m[0][0], m[1][0], m[2][0], m[0][1], m[1][1], m[2][1], m[0][2], m[1][2], m[2][2] ); } mat3 compute_cov3d(vec3 scale, vec4 rot) { mat3 S = mat3( scale.x, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, scale.z ); mat3 R = mat3( 1.0 - 2.0 * (rot.z * rot.z + rot.w * rot.w), 2.0 * (rot.y * rot.z - rot.x * rot.w), 2.0 * (rot.y * rot.w + rot.x * rot.z), 2.0 * (rot.y * rot.z + rot.x * rot.w), 1.0 - 2.0 * (rot.y * rot.y + rot.w * rot.w), 2.0 * (rot.z * rot.w - rot.x * rot.y), 2.0 * (rot.y * rot.w - rot.x * rot.z), 2.0 * (rot.z * rot.w + rot.x * rot.y), 1.0 - 2.0 * (rot.y * rot.y + rot.z * rot.z) ); mat3 M = S * R; return transpose(M) * M; } vec3 compute_cov2d(vec3 center, vec3 scale, vec4 rot){ mat3 Vrk = compute_cov3d(scale, rot); vec4 t = view * vec4(center, 1.0); vec2 lims = 1.3 * 0.5 * viewport / focal; t.xy = min(lims, max(-lims, t.xy / t.z)) * t.z; mat3 J = mat3( focal.x / t.z, 0., -(focal.x * t.x) / (t.z * t.z), 0., focal.y / t.z, -(focal.y * t.y) / (t.z * t.z), 0., 0., 0. ); mat3 W = transpose(mat3(view)); mat3 T = W * J; mat3 cov = transpose(T) * transpose(Vrk) * T; return vec3(cov[0][0] + 0.3, cov[0][1], cov[1][1] + 0.3); } void main () { vec4 camspace = view * vec4(center, 1); vec4 pos2d = projection * mat4(1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1) * camspace; vec3 cov2d = compute_cov2d(center, scale, quat); float det = cov2d.x * cov2d.z - cov2d.y * cov2d.y; vec3 conic = vec3(cov2d.z, cov2d.y, cov2d.x) / det; float mid = 0.5 * (cov2d.x + cov2d.z); float lambda1 = mid + sqrt(max(0.1, mid * mid - det)); float lambda2 = mid - sqrt(max(0.1, mid * mid - det)); vec2 v1 = 7.0 * sqrt(lambda1) * normalize(vec2(cov2d.y, lambda1 - cov2d.x)); vec2 v2 = 7.0 * sqrt(lambda2) * normalize(vec2(-(lambda1 - cov2d.x),cov2d.y)); vColor = color; vConic = conic; vCenter = vec2(pos2d) / pos2d.w; vPosition = vec2(vCenter + position.x * (position.y < 0.0 ? v1 : v2) / viewport); gl_Position = vec4(vPosition, pos2d.z / pos2d.w, 1); } `; const fragmentShaderSource = ` precision mediump float; varying vec4 vColor; varying vec3 vConic; varying vec2 vCenter; uniform vec2 viewport; uniform vec2 focal; void main () { vec2 d = (vCenter - 2.0 * (gl_FragCoord.xy/viewport - vec2(0.5, 0.5))) * viewport * 0.5; float power = -0.5 * (vConic.x * d.x * d.x + vConic.z * d.y * d.y) - vConic.y * d.x * d.y; if (power > 0.0) discard; float alpha = min(0.99, vColor.a * exp(power)); if(alpha < 0.02) discard; gl_FragColor = vec4(alpha * vColor.rgb, alpha); } `; // let viewMatrix = getViewMatrix(camera); let defaultViewMatrix = [ 0.47, 0.04, 0.88, 0, -0.11, 0.99, 0.02, 0, -0.88, -0.11, 0.47, 0, 0.07, 0.03, 6.55, 1, ]; let viewMatrix = defaultViewMatrix; async function main() { let carousel = true; const params = new URLSearchParams(location.search); try { viewMatrix = JSON.parse(location.hash.slice(1)); carousel = false; } catch (err) {} const url = new URL( params.get("url") || "train.splat", "https://antimatter15.com/splat-data/", ); const req = await fetch(url, { mode: "cors", // no-cors, *cors, same-origin credentials: "omit", // include, *same-origin, omit }); console.log(req); if (req.status != 200) throw new Error("Unable to load " + req.url + ": " + req.statusText); const rowLength = 3 * 4 + 3 * 4 + 4 + 4; const reader = req.body.getReader(); let splatData = new Uint8Array(req.headers.get("content-length")); const worker = new Worker( URL.createObjectURL( new Blob(["(", createWorker.toString(), ")(self)"], { type: "application/javascript", }), ), ); const canvas = document.createElement("canvas"); canvas.width = innerWidth / 2; canvas.height = innerHeight / 2; canvas.style.position = "absolute"; canvas.style.top = 0; canvas.style.left = 0; canvas.style.width = "100%"; canvas.style.height = "100%"; document.body.appendChild(canvas); const fps = document.createElement("div"); fps.style.position = "absolute"; fps.style.bottom = "10px"; fps.style.right = "10px"; document.body.appendChild(fps); let projectionMatrix = getProjectionMatrix( camera.fx / 2, camera.fy / 2, canvas.width, canvas.height, ); const gl = canvas.getContext("webgl"); const ext = gl.getExtension("ANGLE_instanced_arrays"); const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexShaderSource); gl.compileShader(vertexShader); if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) console.error(gl.getShaderInfoLog(vertexShader)); const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentShaderSource); gl.compileShader(fragmentShader); if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) console.error(gl.getShaderInfoLog(fragmentShader)); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.useProgram(program); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) console.error(gl.getProgramInfoLog(program)); gl.disable(gl.DEPTH_TEST); // Disable depth testing // Enable blending gl.enable(gl.BLEND); // Set blending function gl.blendFuncSeparate( gl.ONE_MINUS_DST_ALPHA, gl.ONE, gl.ONE_MINUS_DST_ALPHA, gl.ONE, ); // Set blending equation gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD); // projection const u_projection = gl.getUniformLocation(program, "projection"); gl.uniformMatrix4fv(u_projection, false, projectionMatrix); // viewport const u_viewport = gl.getUniformLocation(program, "viewport"); gl.uniform2fv(u_viewport, new Float32Array([canvas.width, canvas.height])); // focal const u_focal = gl.getUniformLocation(program, "focal"); gl.uniform2fv(u_focal, new Float32Array([camera.fx / 2, camera.fy / 2])); // view const u_view = gl.getUniformLocation(program, "view"); gl.uniformMatrix4fv(u_view, false, viewMatrix); // positions const triangleVertices = new Float32Array([1, -1, 1, 1, -1, 1, -1, -1]); const vertexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, triangleVertices, gl.STATIC_DRAW); const a_position = gl.getAttribLocation(program, "position"); gl.enableVertexAttribArray(a_position); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0); // center const centerBuffer = gl.createBuffer(); // gl.bindBuffer(gl.ARRAY_BUFFER, centerBuffer); // gl.bufferData(gl.ARRAY_BUFFER, center, gl.STATIC_DRAW); const a_center = gl.getAttribLocation(program, "center"); gl.enableVertexAttribArray(a_center); gl.bindBuffer(gl.ARRAY_BUFFER, centerBuffer); gl.vertexAttribPointer(a_center, 3, gl.FLOAT, false, 0, 0); ext.vertexAttribDivisorANGLE(a_center, 1); // Use the extension here // color const colorBuffer = gl.createBuffer(); // gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); // gl.bufferData(gl.ARRAY_BUFFER, color, gl.STATIC_DRAW); const a_color = gl.getAttribLocation(program, "color"); gl.enableVertexAttribArray(a_color); gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); gl.vertexAttribPointer(a_color, 4, gl.FLOAT, false, 0, 0); ext.vertexAttribDivisorANGLE(a_color, 1); // Use the extension here // quat const quatBuffer = gl.createBuffer(); // gl.bindBuffer(gl.ARRAY_BUFFER, quatBuffer); // gl.bufferData(gl.ARRAY_BUFFER, quat, gl.STATIC_DRAW); const a_quat = gl.getAttribLocation(program, "quat"); gl.enableVertexAttribArray(a_quat); gl.bindBuffer(gl.ARRAY_BUFFER, quatBuffer); gl.vertexAttribPointer(a_quat, 4, gl.FLOAT, false, 0, 0); ext.vertexAttribDivisorANGLE(a_quat, 1); // Use the extension here // scale const scaleBuffer = gl.createBuffer(); // gl.bindBuffer(gl.ARRAY_BUFFER, scaleBuffer); // gl.bufferData(gl.ARRAY_BUFFER, scale, gl.STATIC_DRAW); const a_scale = gl.getAttribLocation(program, "scale"); gl.enableVertexAttribArray(a_scale); gl.bindBuffer(gl.ARRAY_BUFFER, scaleBuffer); gl.vertexAttribPointer(a_scale, 3, gl.FLOAT, false, 0, 0); ext.vertexAttribDivisorANGLE(a_scale, 1); // Use the extension here worker.onmessage = (e) => { if (e.data.buffer) { splatData = new Uint8Array(e.data.buffer); const blob = new Blob([splatData.buffer], { type: "application/octet-stream", }); const link = document.createElement("a"); link.download = "model.splat"; link.href = URL.createObjectURL(blob); document.body.appendChild(link); link.click(); } else { let { quat, scale, center, color } = e.data; vertexCount = quat.length / 4; gl.bindBuffer(gl.ARRAY_BUFFER, centerBuffer); gl.bufferData(gl.ARRAY_BUFFER, center, gl.STATIC_DRAW); gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); gl.bufferData(gl.ARRAY_BUFFER, color, gl.STATIC_DRAW); gl.bindBuffer(gl.ARRAY_BUFFER, quatBuffer); gl.bufferData(gl.ARRAY_BUFFER, quat, gl.STATIC_DRAW); gl.bindBuffer(gl.ARRAY_BUFFER, scaleBuffer); gl.bufferData(gl.ARRAY_BUFFER, scale, gl.STATIC_DRAW); } }; let activeKeys = []; window.addEventListener("keydown", (e) => { carousel = false; if (!activeKeys.includes(e.key)) activeKeys.push(e.key); if (/\d/.test(e.key)) { viewMatrix = getViewMatrix(cameras[parseInt(e.key)]); } if (e.key == "v") { location.hash = "#" + JSON.stringify( viewMatrix.map((k) => Math.round(k * 100) / 100), ); } else if (e.key === "p") { carousel = true; } }); window.addEventListener("keyup", (e) => { activeKeys = activeKeys.filter((k) => k !== e.key); }); window.addEventListener( "wheel", (e) => { carousel = false; e.preventDefault(); const lineHeight = 10; const scale = e.deltaMode == 1 ? lineHeight : e.deltaMode == 2 ? innerHeight : 1; const dy = e.deltaY * scale; let inv = invert4(viewMatrix); inv = translate4(inv, 0, 0, (-5 * dy) / innerHeight); viewMatrix = invert4(inv); }, { passive: false }, ); let startX, startY, down; document.addEventListener("mousedown", (e) => { carousel = false; e.preventDefault(); startX = e.clientX; startY = e.clientY; down = 1; }); document.addEventListener("contextmenu", (e) => { carousel = false; e.preventDefault(); startX = e.clientX; startY = e.clientY; down = 2; }); document.addEventListener("mousemove", (e) => { e.preventDefault(); if (down == 1) { let inv = invert4(viewMatrix); inv = rotate4( inv, (-2 * (e.clientX - startX)) / innerWidth, 0, 1, 0, ); inv = translate4( inv, (5 * (e.clientX - startX)) / innerWidth, 0, 0, ); inv = translate4( inv, 0, 0, (10 * (e.clientY - startY)) / innerHeight, ); viewMatrix = invert4(inv); startX = e.clientX; startY = e.clientY; } else if (down == 2) { let inv = invert4(viewMatrix); // inv = rotateY(inv, ); inv = translate4( inv, (-10 * (e.clientX - startX)) / innerWidth, (-10 * (e.clientY - startY)) / innerHeight, 0, ); viewMatrix = invert4(inv); startX = e.clientX; startY = e.clientY; } }); document.addEventListener("mouseup", (e) => { e.preventDefault(); down = false; startX = 0; startY = 0; }); document.addEventListener( "touchstart", (e) => { e.preventDefault(); if (e.touches.length === 1) { carousel = false; startX = e.touches[0].clientX; startY = e.touches[0].clientY; down = 1; } }, { passive: false }, ); document.addEventListener( "touchmove", (e) => { e.preventDefault(); if (e.touches.length === 1 && down) { let inv = invert4(viewMatrix); inv = rotate4( inv, (-0.6 * (e.touches[0].clientX - startX)) / innerWidth, 0, 1, 0, ); inv = translate4( inv, 0, 0, (25 * (e.touches[0].clientY - startY)) / innerHeight, ); viewMatrix = invert4(inv); startX = e.touches[0].clientX; startY = e.touches[0].clientY; } }, { passive: false }, ); document.addEventListener( "touchend", (e) => { e.preventDefault(); down = false; startX = 0; startY = 0; }, { passive: false }, ); let jumpDelta = 0; let vertexCount = 0; let lastFrame = 0; let avgFps = 0; let start = Date.now() + 2000; const frame = (now) => { let inv = invert4(viewMatrix); // let preY = inv[13]; if (activeKeys.includes("ArrowUp")) inv = translate4(inv, 0, 0, 0.1); if (activeKeys.includes("ArrowDown")) inv = translate4(inv, 0, 0, -0.1); if (activeKeys.includes("ArrowLeft")) inv = rotate4(inv, -0.01, 0, 1, 0); if (activeKeys.includes("ArrowRight")) inv = rotate4(inv, 0.01, 0, 1, 0); if (activeKeys.includes("a")) inv = translate4(inv, -0.02, 0, 0); if (activeKeys.includes("d")) inv = translate4(inv, 0.02, 0, 0); if (activeKeys.includes("q")) inv = rotate4(inv, 0.01, 0, 0, 1); if (activeKeys.includes("e")) inv = rotate4(inv, -0.01, 0, 0, 1); if (activeKeys.includes("w")) inv = rotate4(inv, 0.005, 1, 0, 0); if (activeKeys.includes("s")) inv = rotate4(inv, -0.005, 1, 0, 0); // inv[13] = preY; viewMatrix = invert4(inv); if (carousel) { let inv = invert4(defaultViewMatrix); const t = Math.sin((Date.now() - start) / 5000); inv = translate4(inv, 2.5 * t, 0, 10 * (1 - Math.cos(t))); inv = rotate4(inv, -0.4 * t, 0, 1, 0); viewMatrix = invert4(inv); } if (activeKeys.includes(" ")) { jumpDelta = Math.min(1, jumpDelta + 0.05); } else { jumpDelta = Math.max(0, jumpDelta - 0.05); } let inv2 = invert4(viewMatrix); inv2[13] -= jumpDelta; inv2 = rotate4(inv2, -0.2 * jumpDelta, 1, 0, 0); let actualViewMatrix = invert4(inv2); const viewProj = multiply4(projectionMatrix, actualViewMatrix); worker.postMessage({ view: viewProj }); const currentFps = 1000 / (now - lastFrame) || 0; avgFps = avgFps * 0.9 + currentFps * 0.1; if (vertexCount > 0) { document.getElementById("spinner").style.display = "none"; gl.uniformMatrix4fv(u_view, false, actualViewMatrix); // gl.clearColor(0.0, 0.0, 0.0, 1.0); // Set the clear color to black with full opacity // gl.clear(gl.COLOR_BUFFER_BIT); // gl.clearDepth(100000.0); // gl.clear(gl.DEPTH_BUFFER_BIT); ext.drawArraysInstancedANGLE(gl.TRIANGLE_STRIP, 0, 4, vertexCount); } else { gl.clear(gl.COLOR_BUFFER_BIT); document.getElementById("spinner").style.display = ""; } const progress = (100 * vertexCount) / (splatData.length / rowLength); if (progress < 100) { document.getElementById("progress").style.width = progress + "%"; } else { document.getElementById("progress").style.display = "none"; } fps.innerText = Math.round(avgFps) + " fps"; lastFrame = now; requestAnimationFrame(frame); }; frame(); const selectFile = (file) => { const fr = new FileReader(); if (/\.json$/i.test(file.name)) { fr.onload = () => { cameras = JSON.parse(fr.result); viewMatrix = getViewMatrix(cameras[0]); projectionMatrix = getProjectionMatrix( camera.fx / 2, camera.fy / 2, canvas.width, canvas.height, ); gl.uniformMatrix4fv(u_projection, false, projectionMatrix); console.log("Loaded Cameras"); }; fr.readAsText(file); } else { stopLoading = true; fr.onload = () => { splatData = new Uint8Array(fr.result); console.log("Loaded", Math.floor(splatData.length / rowLength)); if ( splatData[0] == 112 && splatData[1] == 108 && splatData[2] == 121 && splatData[3] == 10 ) { // ply file magic header means it should be handled differently worker.postMessage({ ply: splatData.buffer }); } else { worker.postMessage({ buffer: splatData.buffer, vertexCount: Math.floor(splatData.length / rowLength), }); } }; fr.readAsArrayBuffer(file); } }; window.addEventListener("hashchange", (e) => { try { viewMatrix = JSON.parse(location.hash.slice(1)); carousel = false; } catch (err) {} }); document.addEventListener("dragenter", (e) => { e.preventDefault(); e.stopPropagation(); }); document.addEventListener("dragover", (e) => { e.preventDefault(); e.stopPropagation(); }); document.addEventListener("dragleave", (e) => { e.preventDefault(); e.stopPropagation(); }); document.addEventListener("drop", (e) => { e.preventDefault(); e.stopPropagation(); selectFile(e.dataTransfer.files[0]); }); let bytesRead = 0; let lastVertexCount = -1; let stopLoading = false; while (true) { const { done, value } = await reader.read(); if (done || stopLoading) break; splatData.set(value, bytesRead); bytesRead += value.length; if (vertexCount > lastVertexCount) { worker.postMessage({ buffer: splatData.buffer, vertexCount: Math.floor(bytesRead / rowLength), }); lastVertexCount = vertexCount; } } if (!stopLoading) worker.postMessage({ buffer: splatData.buffer, vertexCount: Math.floor(bytesRead / rowLength), }); } main().catch((err) => { document.getElementById("spinner").style.display = "none"; document.getElementById("message").innerText = err.toString(); });