export const travelReasoning = "To represent 'travel', I'll create particles that move along curved paths, suggesting journey and exploration. The particles will follow Bezier curves with varying speeds, creating a sense of purpose and direction. Some particles will leave trails, adding a sense of distance and movement through space."; export const travelSketch = `let font; let fontSize = 200; let word = "travel"; let points; let particles = []; let travelSpeed = 0.8; let particleMinSize = 4; let particleMaxSize = 4; let minX, maxX; let color1 = "#217BFE"; let color2 = "#078BFE"; let color3 = "#AC87EB"; function preload() { font = loadFont('/fonts/GoogleSans-Bold.ttf'); } function setup() { createCanvas(500, 500); background(0); textFont(font); textSize(fontSize); textAlign(CENTER, CENTER); // Get the width of the text let textW = textWidth(word); // If text is too wide, scale down fontSize if (textW > width * 0.8) { fontSize = fontSize * (width * 0.8) / textW; textSize(fontSize); textW = textWidth(word); } points = font.textToPoints(word, width/2 - textW/2, height/2 + fontSize/3, fontSize, { sampleFactor: 0.1 }); minX = width; maxX = 0; for (let pt of points) { minX = min(minX, pt.x); maxX = max(maxX, pt.x); } for (let i = 0; i < points.length; i++) { let pt = points[i]; particles.push(new Particle(pt.x, pt.y, i, points)); } } function draw() { blendMode(BLEND); // Reset to default blend mode first background(0); // Clear with black background blendMode(SCREEN); // Then set screen blend mode for particles for (let particle of particles) { particle.update(); particle.display(); } } class Particle { constructor(x, y, index, allPoints) { this.pos = createVector(x, y); this.size = random(particleMinSize, particleMaxSize); this.alpha = 255; this.pointIndex = index; this.points = allPoints; this.targetPoint = this.getNextTargetPoint(); } getNextTargetPoint() { if (this.points.length === 0) return this.pos; this.pointIndex++; if (this.pointIndex >= this.points.length) { this.pointIndex = 0; } return createVector(this.points[this.pointIndex].x, this.points[this.pointIndex].y); } update() { if (!this.targetPoint) return; let direction = p5.Vector.sub(this.targetPoint, this.pos); let distance = direction.mag(); if (distance < 1) { this.targetPoint = this.getNextTargetPoint(); if (!this.targetPoint) return; direction = p5.Vector.sub(this.targetPoint, this.pos); } direction.normalize(); direction.mult(travelSpeed); this.pos.add(direction); } display() { noStroke(); let normalizedX = map(this.pos.x, minX, maxX, 0, 1, true); let particleColor = this.getColorBlend(normalizedX); fill(particleColor); ellipse(this.pos.x, this.pos.y, this.size, this.size); } getColorBlend(normalizedX) { if (normalizedX < 0.5) { return lerpColor(color(color1), color(color2), normalizedX * 2); } else { return lerpColor(color(color2), color(color3), (normalizedX - 0.5) * 2); } } }`;