import io from contextlib import redirect_stdout tab = " " def animate(board, actions, show=False): print(tab + "p = ", board.player_pos ) for i, action in enumerate(actions): #print(tab + "# Illegal next actions:", ",".join([m.value + " " + str(add(board.player_pos, Board.change(m))) for m, msg in board.illegal_moves()])) for m, msg in board.illegal_moves(): #if msg is not None: # print(tab + msg) pass new_board, msg = board.move(action) print(tab + f"# {action.value} {Board.change(action)} Next? {new_board.player_pos} Wall? {new_board.player_pos in new_board.wall_pos}") print(tab + "p = move(b, \"" + action.value + "\", p)", f"# {new_board.player_pos} Next Goal:", new_board.key_pos if new_board.key_pos else new_board.flag_pos) #print(tab + "assert pos ==", new_board.player_pos) #print("\t# Active walls (only illegal positions):", ",".join(map(str, new_board.wall_pos))) #print("\t# Boundary is:", add(new_board.flag_pos, (1 , 1))) #print("\tpos = ", str(new_board.player_pos)) #print("\tassert pos not in board.walls") # print("\tassert pos[0] < 5") # print("\tassert pos[1] < 5") # if (i + 1) % 3 == 0: # print("Board after actions") # print() if show: print(new_board) # print() #print(f'\nActions ({every} total):') board = new_board return board f = io.StringIO() with redirect_stdout(f): print("# Consider a game on a hexagonal grid. Your objective is make legal action to get pickup a key and to reach a goal position. Here are the moves.") #board = Board.create_empty_board((5, 5)).create_wall((4, 4)).move(Actions.DOWN).move(Actions.RIGHT) comment = "change = {" for action in Actions: comment += f"{tab}\"{action.value}\" : {Board.change(action)}, \n" comment += "}" out = f""" {comment} def move(board, action, old_pos): # ACTIONS (must be legal) offet = change[action] board.move(action) pos = (old_pos[0] + offset[0], old_pos[1] + offset[1]) assert 0 <= pos[0] < board.boundary[0] assert 0 <= pos[1] < board.boundary[1] assert pos not in board.walls if action == "PU": assert pos == board.key return pos """ print(out) # print("\tupdate(board, ", Board.change(action) , ")") # print("\tpos = board.player_pos") # print("\tassert 0 <= pos[0] < 5") # print("\tassert 0 <= pos[1] < 5") # print("\tassert pos not in board.walls") # print("\treturn pos") print() print("# Pickup can only be called on the Key position. These are the only valid actions.") # print() # print(board.player_pos) # print('\nActions (1 total):') # print(action) # new_board = board.move(action) # print() # print("Board after actions") # print() # print(new_board.player_pos) # print() ex = 0 print("# Here is an example: ") def example(board, actions, show=False): global ex ex += 1 print("#-------------") print("# EXAMPLE:") print(f"def example{ex}():") print(f"{tab}b = GameBoard(", board.board_state2(), ")") board = animate(board, actions, show) print(f"{tab}return b") print(f"#--------------") board = Board.create_empty_board((5, 5), (0, 2), (4, 4), (0, 0) ).create_wall((2, 2)) actions = [Actions.RIGHT, Actions.PICKUP, Actions.DOWNLEFT, Actions.DOWNLEFT, Actions.DOWNRIGHT, Actions.RIGHT, Actions.DOWNRIGHT] example(board, actions) board = Board.create_empty_board((5, 5), (4, 0), (0, 0), (4, 4)).create_wall((2, 0)).create_wall((2, 4)) actions = [Actions.LEFT, Actions.LEFT, Actions.PICKUP, Actions.UPRIGHT, Actions.UPRIGHT, Actions.UPLEFT, Actions.UPLEFT] example(board, actions) board = Board.create_empty_board((5, 5), (2, 0), (4, 4), (0, 0)).create_wall((2,2)).create_wall((3,1)) actions = [Actions.DOWNRIGHT, Actions.DOWNLEFT, Actions.PICKUP, Actions.UPRIGHT, Actions.RIGHT, Actions.DOWNRIGHT, Actions.DOWNLEFT, Actions.DOWNRIGHT] example(board, actions) #print("# This example shows a failure that is fails because of an assertion.") #board = Board.create_empty_board((5, 5), (2, 0), (4, 4), (0, 0)).create_wall((0,2)) # actions = [Actions.RIGHT] # example(board, actions) # board = Board.create_empty_board((4, 4)).create_wall((0, 1)) # actions = [Actions.DOWN, Actions.DOWN, Actions.DOWN, Actions.RIGHT, Actions.RIGHT, Actions.RIGHT] # example(board, actions) # board = Board.create_empty_board((4, 4)).create_wall((1, 0)).create_wall((3, 3)) # actions = [Actions.DOWN, Actions.RIGHT, Actions.DOWN, Actions.DOWN, Actions.DOWN, Actions.RIGHT, Actions.RIGHT] # example(board, actions) # print() # print(board) print(""" # ---- # Retry EXAMPLE: def example4(): b = GameBoard( init=(0, 0), flag=(4, 4), walls= [(1, 1), (3, 1)], boundary= (5, 5), key= (2, 0) ) p = (0, 0) # DR (1, 1) Next? (1, 1) Wall? True (trying again) # R (0, 2) Next? (2, 0) Wall? False p = move(b, "R", p) ... #--- """) print("# It is illegal to take actions that move you to any position with: active walls in the example, less than 0, or strictly outside the boundary.") print("# Do not move to these position or you will fail. To pick-up the key you must first move to its position. It is legal to be on the same position as the key." ) print("# You will likely need to go back to the same positions that you have been in before after picking up the key, that is allowed." ) print("# List the illegal action in a truthful manner. Every action is legal if it is in bounds and is not a wall. Walls are always illegal.") board = Board.create_empty_board((8, 15), (3, 1), (7, 13), (0, 0)).create_wall((2, 2)).create_wall((1, 1)).create_wall((5, 3)).create_wall((1, 11)).create_wall((5, 5)).create_wall((6, 6)).create_wall((6, 10)).create_wall((2, 6)).create_wall((4, 12)) print() print() print("# Contraints for this example:", board.board_state()) #print("# The following comments shows the action that are used in order") #print("# ") print() print("") print(f"# The following function shows the actions that are used to move from position 0,0 to the end goal without hitting a wall.") # print("def example():") # #print("\n" + tab + "# Start:") # print(tab + "# Contraints for this example:", board.board_state()) # print(f"{tab}b = GameBoard(", board.board_state2(), ")") #print("# Contraints for this example:", board.board_state()) #print(f"board = GameBoard(", board.board_state2(), ")") #print(f"# The following codes shows the actions that are used to move from position 0,0 to the end goal without hitting a wall.") out = f.getvalue() print(out)