import os import asyncio from dotenv import load_dotenv from mcp.server.fastmcp import FastMCP from app import Room, rooms, get_ai_move_for_room, get_ai_chat_for_room load_dotenv() # --- MCP Server Setup --- mcp = FastMCP( name="TicTacToeRooms", host="0.0.0.0", port=7860, ) # --- Global state for current user session --- current_session = { 'active_room_id': None, 'username': 'MCPPlayer' } # --- MCP Tools --- @mcp.tool() def create_room() -> dict: """ Create a new tic-tac-toe game room. Returns: dict: Room information including room ID and initial markdown state """ global current_session try: room = Room() rooms[room.id] = room current_session['active_room_id'] = room.id return { "status": "success", "room_id": room.id, "message": f"Created new tic-tac-toe room: {room.id}", "markdown_state": room.to_markdown(), "instructions": "Use make_move() to play or send_chat() to talk with Mistral AI", "game_info": { "your_symbol": "X", "ai_symbol": "O", "board_positions": "0-8 (left to right, top to bottom)" } } except Exception as e: return { "status": "error", "message": f"Failed to create room: {str(e)}" } @mcp.tool() def get_room_state(room_id: str = None) -> dict: """ Get the current state of a tic-tac-toe room in markdown format. Args: room_id (str, optional): Room ID to check (uses current active room if not provided) Returns: dict: Current room state with markdown representation """ global current_session try: # Use provided room_id or current active room target_room_id = room_id or current_session.get('active_room_id') if not target_room_id: return { "status": "error", "message": "No active room. Create a room first using create_room()." } if target_room_id not in rooms: return { "status": "error", "message": f"Room {target_room_id} not found. It may have been cleaned up." } room = rooms[target_room_id] return { "status": "success", "room_id": target_room_id, "markdown_state": room.to_markdown(), "game_status": room.game_status, "current_player": room.current_player, "moves_made": room.moves_count, "your_turn": room.current_player == 'X' and room.game_status == 'active' } except Exception as e: return { "status": "error", "message": f"Failed to get room state: {str(e)}" } @mcp.tool() async def make_move(position: int, room_id: str = None) -> dict: """ Make a move in a tic-tac-toe game. This will also trigger the AI's response move. Args: position (int): Board position (0-8, left to right, top to bottom) room_id (str, optional): Room ID (uses current active room if not provided) Returns: dict: Result of your move and the AI's response with updated game state """ global current_session try: # Use provided room_id or current active room target_room_id = room_id or current_session.get('active_room_id') if not target_room_id: return { "status": "error", "message": "No active room. Create a room first using create_room()." } if target_room_id not in rooms: return { "status": "error", "message": f"Room {target_room_id} not found." } room = rooms[target_room_id] # Validate move if position < 0 or position > 8: return { "status": "error", "message": "Invalid position. Use 0-8 (left to right, top to bottom)." } if room.game_status != 'active': return { "status": "error", "message": f"Game is over. Status: {room.game_status}", "markdown_state": room.to_markdown() } if room.current_player != 'X': return { "status": "error", "message": "It's not your turn! Wait for AI to move.", "markdown_state": room.to_markdown() } # Make human move if not room.make_move(position, 'X'): return { "status": "error", "message": f"Invalid move! Position {position} may already be occupied.", "markdown_state": room.to_markdown() } result_message = f"āœ… You played X at position {position}\n\n" # Check if game ended after human move if room.game_status != 'active': if room.winner == 'X': result_message += "šŸŽ‰ Congratulations! You won!\n\n" else: result_message += "šŸ¤ It's a draw!\n\n" result_message += room.to_markdown() return { "status": "success", "message": result_message, "game_over": True, "winner": room.winner } # Get AI move try: ai_response = get_ai_move_for_room(room) if ai_response and 'move' in ai_response: # Validate AI move ai_move = ai_response['move'] if 0 <= ai_move <= 8 and room.board[ai_move] == '': room.make_move(ai_move, 'O') if 'message' in ai_response: room.add_chat_message(ai_response['message'], 'ai') result_message += f"šŸ¤– Mistral AI played O at position {ai_response['move']}\n" if 'message' in ai_response: result_message += f"šŸ’¬ Mistral says: \"{ai_response['message']}\"\n\n" else: result_message += "\n" # Check if AI won if room.game_status == 'won' and room.winner == 'O': result_message += "šŸ’€ Mistral AI wins this round!\n\n" elif room.game_status == 'draw': result_message += "šŸ¤ It's a draw!\n\n" else: result_message += "āš ļø AI move failed, but you can continue\n\n" except Exception as e: result_message += f"āš ļø AI move error: {str(e)}\n\n" result_message += room.to_markdown() return { "status": "success", "message": result_message, "game_over": room.game_status != 'active', "winner": room.winner if room.game_status == 'won' else None, "your_turn": room.current_player == 'X' and room.game_status == 'active' } except Exception as e: return { "status": "error", "message": f"Failed to make move: {str(e)}" } @mcp.tool() async def send_chat(message: str, room_id: str = None) -> dict: """ Send a chat message to Mistral AI in the current game room. Args: message (str): Your message to send to the AI room_id (str, optional): Room ID (uses current active room if not provided) Returns: dict: Your message and the AI's response with updated room state """ global current_session try: # Use provided room_id or current active room target_room_id = room_id or current_session.get('active_room_id') if not target_room_id: return { "status": "error", "message": "No active room. Create a room first using create_room()." } if target_room_id not in rooms: return { "status": "error", "message": f"Room {target_room_id} not found." } room = rooms[target_room_id] # Add user message room.add_chat_message(message, 'user') # Get AI response ai_response = get_ai_chat_for_room(room, message) room.add_chat_message(ai_response, 'ai') result_message = f"šŸ’¬ **You:** {message}\nšŸ’¬ **Mistral AI:** {ai_response}\n\n" result_message += room.to_markdown() return { "status": "success", "message": result_message, "your_message": message, "ai_response": ai_response } except Exception as e: return { "status": "error", "message": f"Failed to send chat: {str(e)}" } @mcp.tool() def list_rooms() -> dict: """ List all active tic-tac-toe game rooms. Returns: dict: List of active rooms with their status """ try: if not rooms: return { "status": "success", "message": "No active rooms. Use create_room() to start a new game!", "active_rooms": [], "count": 0 } room_list = [] for room_id, room in rooms.items(): room_info = { "room_id": room_id, "game_status": room.game_status, "current_player": room.current_player, "moves_count": room.moves_count, "winner": room.winner, "is_your_turn": room.current_player == 'X' and room.game_status == 'active', "is_active": current_session.get('active_room_id') == room_id } room_list.append(room_info) active_room_id = current_session.get('active_room_id') message = f"Found {len(room_list)} active rooms." if active_room_id: message += f" Current active room: {active_room_id}" return { "status": "success", "message": message, "active_rooms": room_list, "count": len(room_list), "current_active_room": active_room_id } except Exception as e: return { "status": "error", "message": f"Failed to list rooms: {str(e)}" } @mcp.tool() def get_help() -> dict: """ Get help information about playing tic-tac-toe. Returns: dict: Instructions and tips for playing the game """ return { "status": "success", "message": "Tic-Tac-Toe Game Help", "instructions": { "how_to_play": [ "1. Create a new game room with create_room()", "2. Make moves using make_move(position) where position is 0-8", "3. Chat with Mistral AI using send_chat('your message')", "4. Check game state anytime with get_room_state()" ], "board_layout": { "description": "Board positions (0-8):", "layout": [ "0 | 1 | 2", "---------", "3 | 4 | 5", "---------", "6 | 7 | 8" ] }, "symbols": { "you": "X (you go first)", "ai": "O (Mistral AI)" }, "tips": [ "The AI has personality and will trash talk!", "You can have multiple rooms active at once", "Use list_rooms() to see all your games" ] }, "available_commands": [ "create_room() - Start a new game", "make_move(position) - Make your move (0-8)", "send_chat('message') - Chat with AI", "get_room_state() - Check current game", "list_rooms() - See all active games", "get_help() - Show this help" ] } # --- Server Execution --- if __name__ == "__main__": print(f"Tic-Tac-Toe Rooms MCP Server starting on port 7860...") print("Available game features:") print("- Create multiple game rooms") print("- Play against Mistral AI with personality") print("- Real-time chat with the AI") print("- Markdown state representation") print("- Room management") print() print("MCP Tools available:") print("- create_room()") print("- make_move(position)") print("- send_chat(message)") print("- get_room_state()") print("- list_rooms()") print("- get_help()") print() print("This MCP server is ready for LeChat integration!") print("Running Tic-Tac-Toe MCP server with SSE transport") mcp.run(transport="sse")