#from data.config import raw_dataset, render_dataset, archive_dataset, model_list, zip_path from lib.renderer.camera import Camera import numpy as np from lib.renderer.mesh import load_obj_mesh, compute_tangent, compute_normal, load_obj_mesh_mtl from lib.renderer.camera import Camera import os import cv2 import time import math import random import pyexr import argparse from tqdm import tqdm def make_rotate(rx, ry, rz): sinX = np.sin(rx) sinY = np.sin(ry) sinZ = np.sin(rz) cosX = np.cos(rx) cosY = np.cos(ry) cosZ = np.cos(rz) Rx = np.zeros((3,3)) Rx[0, 0] = 1.0 Rx[1, 1] = cosX Rx[1, 2] = -sinX Rx[2, 1] = sinX Rx[2, 2] = cosX Ry = np.zeros((3,3)) Ry[0, 0] = cosY Ry[0, 2] = sinY Ry[1, 1] = 1.0 Ry[2, 0] = -sinY Ry[2, 2] = cosY Rz = np.zeros((3,3)) Rz[0, 0] = cosZ Rz[0, 1] = -sinZ Rz[1, 0] = sinZ Rz[1, 1] = cosZ Rz[2, 2] = 1.0 R = np.matmul(np.matmul(Rz,Ry),Rx) return R def rotateSH(SH, R): SHn = SH # 1st order SHn[1] = R[1,1]*SH[1] - R[1,2]*SH[2] + R[1,0]*SH[3] SHn[2] = -R[2,1]*SH[1] + R[2,2]*SH[2] - R[2,0]*SH[3] SHn[3] = R[0,1]*SH[1] - R[0,2]*SH[2] + R[0,0]*SH[3] # 2nd order SHn[4:,0] = rotateBand2(SH[4:,0],R) SHn[4:,1] = rotateBand2(SH[4:,1],R) SHn[4:,2] = rotateBand2(SH[4:,2],R) return SHn def rotateBand2(x, R): s_c3 = 0.94617469575 s_c4 = -0.31539156525 s_c5 = 0.54627421529 s_c_scale = 1.0/0.91529123286551084 s_c_scale_inv = 0.91529123286551084 s_rc2 = 1.5853309190550713*s_c_scale s_c4_div_c3 = s_c4/s_c3 s_c4_div_c3_x2 = (s_c4/s_c3)*2.0 s_scale_dst2 = s_c3 * s_c_scale_inv s_scale_dst4 = s_c5 * s_c_scale_inv sh0 = x[3] + x[4] + x[4] - x[1] sh1 = x[0] + s_rc2*x[2] + x[3] + x[4] sh2 = x[0] sh3 = -x[3] sh4 = -x[1] r2x = R[0][0] + R[0][1] r2y = R[1][0] + R[1][1] r2z = R[2][0] + R[2][1] r3x = R[0][0] + R[0][2] r3y = R[1][0] + R[1][2] r3z = R[2][0] + R[2][2] r4x = R[0][1] + R[0][2] r4y = R[1][1] + R[1][2] r4z = R[2][1] + R[2][2] sh0_x = sh0 * R[0][0] sh0_y = sh0 * R[1][0] d0 = sh0_x * R[1][0] d1 = sh0_y * R[2][0] d2 = sh0 * (R[2][0] * R[2][0] + s_c4_div_c3) d3 = sh0_x * R[2][0] d4 = sh0_x * R[0][0] - sh0_y * R[1][0] sh1_x = sh1 * R[0][2] sh1_y = sh1 * R[1][2] d0 += sh1_x * R[1][2] d1 += sh1_y * R[2][2] d2 += sh1 * (R[2][2] * R[2][2] + s_c4_div_c3) d3 += sh1_x * R[2][2] d4 += sh1_x * R[0][2] - sh1_y * R[1][2] sh2_x = sh2 * r2x sh2_y = sh2 * r2y d0 += sh2_x * r2y d1 += sh2_y * r2z d2 += sh2 * (r2z * r2z + s_c4_div_c3_x2) d3 += sh2_x * r2z d4 += sh2_x * r2x - sh2_y * r2y sh3_x = sh3 * r3x sh3_y = sh3 * r3y d0 += sh3_x * r3y d1 += sh3_y * r3z d2 += sh3 * (r3z * r3z + s_c4_div_c3_x2) d3 += sh3_x * r3z d4 += sh3_x * r3x - sh3_y * r3y sh4_x = sh4 * r4x sh4_y = sh4 * r4y d0 += sh4_x * r4y d1 += sh4_y * r4z d2 += sh4 * (r4z * r4z + s_c4_div_c3_x2) d3 += sh4_x * r4z d4 += sh4_x * r4x - sh4_y * r4y dst = x dst[0] = d0 dst[1] = -d1 dst[2] = d2 * s_scale_dst2 dst[3] = -d3 dst[4] = d4 * s_scale_dst4 return dst def render_prt_ortho(out_path, folder_name, subject_name, shs, rndr, rndr_uv, im_size, angl_step=4, n_light=1, pitch=[0]): cam = Camera(width=im_size, height=im_size) cam.ortho_ratio = 0.4 * (512 / im_size) cam.near = -100 cam.far = 100 cam.sanity_check() # set path for obj, prt mesh_file = os.path.join(folder_name, subject_name + '_100k.obj') if not os.path.exists(mesh_file): print('ERROR: obj file does not exist!!', mesh_file) return prt_file = os.path.join(folder_name, 'bounce', 'bounce0.txt') if not os.path.exists(prt_file): print('ERROR: prt file does not exist!!!', prt_file) return face_prt_file = os.path.join(folder_name, 'bounce', 'face.npy') if not os.path.exists(face_prt_file): print('ERROR: face prt file does not exist!!!', prt_file) return text_file = os.path.join(folder_name, 'tex', subject_name + '_dif_2k.jpg') if not os.path.exists(text_file): print('ERROR: dif file does not exist!!', text_file) return texture_image = cv2.imread(text_file) texture_image = cv2.cvtColor(texture_image, cv2.COLOR_BGR2RGB) vertices, faces, normals, faces_normals, textures, face_textures = load_obj_mesh(mesh_file, with_normal=True, with_texture=True) vmin = vertices.min(0) vmax = vertices.max(0) up_axis = 1 if (vmax-vmin).argmax() == 1 else 2 vmed = np.median(vertices, 0) vmed[up_axis] = 0.5*(vmax[up_axis]+vmin[up_axis]) y_scale = 180/(vmax[up_axis] - vmin[up_axis]) rndr.set_norm_mat(y_scale, vmed) rndr_uv.set_norm_mat(y_scale, vmed) tan, bitan = compute_tangent(vertices, faces, normals, textures, face_textures) prt = np.loadtxt(prt_file) face_prt = np.load(face_prt_file) rndr.set_mesh(vertices, faces, normals, faces_normals, textures, face_textures, prt, face_prt, tan, bitan) rndr.set_albedo(texture_image) rndr_uv.set_mesh(vertices, faces, normals, faces_normals, textures, face_textures, prt, face_prt, tan, bitan) rndr_uv.set_albedo(texture_image) os.makedirs(os.path.join(out_path, 'GEO', 'OBJ', subject_name),exist_ok=True) os.makedirs(os.path.join(out_path, 'PARAM', subject_name),exist_ok=True) os.makedirs(os.path.join(out_path, 'RENDER', subject_name),exist_ok=True) os.makedirs(os.path.join(out_path, 'MASK', subject_name),exist_ok=True) os.makedirs(os.path.join(out_path, 'UV_RENDER', subject_name),exist_ok=True) os.makedirs(os.path.join(out_path, 'UV_MASK', subject_name),exist_ok=True) os.makedirs(os.path.join(out_path, 'UV_POS', subject_name),exist_ok=True) os.makedirs(os.path.join(out_path, 'UV_NORMAL', subject_name),exist_ok=True) if not os.path.exists(os.path.join(out_path, 'val.txt')): f = open(os.path.join(out_path, 'val.txt'), 'w') f.close() # copy obj file cmd = 'cp %s %s' % (mesh_file, os.path.join(out_path, 'GEO', 'OBJ', subject_name)) print(cmd) os.system(cmd) for p in pitch: for y in tqdm(range(0, 360, angl_step)): R = np.matmul(make_rotate(math.radians(p), 0, 0), make_rotate(0, math.radians(y), 0)) if up_axis == 2: R = np.matmul(R, make_rotate(math.radians(90),0,0)) rndr.rot_matrix = R rndr_uv.rot_matrix = R rndr.set_camera(cam) rndr_uv.set_camera(cam) for j in range(n_light): sh_id = random.randint(0,shs.shape[0]-1) sh = shs[sh_id] sh_angle = 0.2*np.pi*(random.random()-0.5) sh = rotateSH(sh, make_rotate(0, sh_angle, 0).T) dic = {'sh': sh, 'ortho_ratio': cam.ortho_ratio, 'scale': y_scale, 'center': vmed, 'R': R} rndr.set_sh(sh) rndr.analytic = False rndr.use_inverse_depth = False rndr.display() out_all_f = rndr.get_color(0) out_mask = out_all_f[:,:,3] out_all_f = cv2.cvtColor(out_all_f, cv2.COLOR_RGBA2BGR) np.save(os.path.join(out_path, 'PARAM', subject_name, '%d_%d_%02d.npy'%(y,p,j)),dic) cv2.imwrite(os.path.join(out_path, 'RENDER', subject_name, '%d_%d_%02d.jpg'%(y,p,j)),255.0*out_all_f) cv2.imwrite(os.path.join(out_path, 'MASK', subject_name, '%d_%d_%02d.png'%(y,p,j)),255.0*out_mask) rndr_uv.set_sh(sh) rndr_uv.analytic = False rndr_uv.use_inverse_depth = False rndr_uv.display() uv_color = rndr_uv.get_color(0) uv_color = cv2.cvtColor(uv_color, cv2.COLOR_RGBA2BGR) cv2.imwrite(os.path.join(out_path, 'UV_RENDER', subject_name, '%d_%d_%02d.jpg'%(y,p,j)),255.0*uv_color) if y == 0 and j == 0 and p == pitch[0]: uv_pos = rndr_uv.get_color(1) uv_mask = uv_pos[:,:,3] cv2.imwrite(os.path.join(out_path, 'UV_MASK', subject_name, '00.png'),255.0*uv_mask) data = {'default': uv_pos[:,:,:3]} # default is a reserved name pyexr.write(os.path.join(out_path, 'UV_POS', subject_name, '00.exr'), data) uv_nml = rndr_uv.get_color(2) uv_nml = cv2.cvtColor(uv_nml, cv2.COLOR_RGBA2BGR) cv2.imwrite(os.path.join(out_path, 'UV_NORMAL', subject_name, '00.png'),255.0*uv_nml) if __name__ == '__main__': shs = np.load('./env_sh.npy') parser = argparse.ArgumentParser() parser.add_argument('-i', '--input', type=str, default='/home/shunsuke/Downloads/rp_dennis_posed_004_OBJ') parser.add_argument('-o', '--out_dir', type=str, default='/home/shunsuke/Documents/hf_human') parser.add_argument('-m', '--ms_rate', type=int, default=1, help='higher ms rate results in less aliased output. MESA renderer only supports ms_rate=1.') parser.add_argument('-e', '--egl', action='store_true', help='egl rendering option. use this when rendering with headless server with NVIDIA GPU') parser.add_argument('-s', '--size', type=int, default=512, help='rendering image size') args = parser.parse_args() # NOTE: GL context has to be created before any other OpenGL function loads. from lib.renderer.gl.init_gl import initialize_GL_context initialize_GL_context(width=args.size, height=args.size, egl=args.egl) from lib.renderer.gl.prt_render import PRTRender rndr = PRTRender(width=args.size, height=args.size, ms_rate=args.ms_rate, egl=args.egl) rndr_uv = PRTRender(width=args.size, height=args.size, uv_mode=True, egl=args.egl) if args.input[-1] == '/': args.input = args.input[:-1] subject_name = args.input.split('/')[-1][:-4] render_prt_ortho(args.out_dir, args.input, subject_name, shs, rndr, rndr_uv, args.size, 1, 1, pitch=[0])