from .render import Render GLUT = None class CamRender(Render): def __init__(self, width=1600, height=1200, name='Cam Renderer', program_files=['simple.fs', 'simple.vs'], color_size=1, ms_rate=1, egl=False): Render.__init__(self, width, height, name, program_files, color_size, ms_rate=ms_rate, egl=egl) self.camera = None if not egl: global GLUT import OpenGL.GLUT as GLUT GLUT.glutDisplayFunc(self.display) GLUT.glutKeyboardFunc(self.keyboard) def set_camera(self, camera): self.camera = camera self.projection_matrix, self.model_view_matrix = camera.get_gl_matrix() def keyboard(self, key, x, y): # up eps = 1 # print(key) if key == b'w': self.camera.center += eps * self.camera.direction elif key == b's': self.camera.center -= eps * self.camera.direction if key == b'a': self.camera.center -= eps * self.camera.right elif key == b'd': self.camera.center += eps * self.camera.right if key == b' ': self.camera.center += eps * self.camera.up elif key == b'x': self.camera.center -= eps * self.camera.up elif key == b'i': self.camera.near += 0.1 * eps self.camera.far += 0.1 * eps elif key == b'o': self.camera.near -= 0.1 * eps self.camera.far -= 0.1 * eps self.projection_matrix, self.model_view_matrix = self.camera.get_gl_matrix() def show(self): if GLUT is not None: GLUT.glutMainLoop()