print('start!', flush=True) import gradio as gr from models import build_model from PIL import Image import numpy as np import torchvision import ninja import torch from tqdm import trange import imageio print('load!', flush=True) checkpoint = 'clevr.pth' state = torch.load(checkpoint, map_location='cpu') G = build_model(**state['model_kwargs_init']['generator_smooth']) o0, o1 = G.load_state_dict(state['models']['generator_smooth'], strict=False) G.eval().cuda() G.backbone.synthesis.input.x_offset =0 G.backbone.synthesis.input.y_offset =0 G_kwargs= dict(noise_mode='const', fused_modulate=False, impl='cuda', fp16_res=None) print('load finish', flush=True) def trans(x, y, z, length): w = h = length x = 0.5 * w - 128 + 256 - (x/9 + .5) * 256 y = 0.5 * h - 128 + (y/9 + .5) * 256 z = z / 9 * 256 return x, y, z def get_bev_from_objs(objs, length=256, scale = 6): h, w = length, length *scale nc = 14 canvas = np.zeros([h, w, nc]) xx = np.ones([h,w]).cumsum(0) yy = np.ones([h,w]).cumsum(1) for x, y, z, shape, color, material, rot in objs: y, x, z = trans(x, y, z, length) feat = [0] * nc feat[0] = 1 feat[COLOR_NAME_LIST.index(color) + 1] = 1 feat[SHAPE_NAME_LIST.index(shape) + 1 + len(COLOR_NAME_LIST)] = 1 feat[MATERIAL_NAME_LIST.index(material) + 1 + len(COLOR_NAME_LIST) + len(SHAPE_NAME_LIST)] = 1 feat = np.array(feat) rot_sin = np.sin(rot / 180 * np.pi) rot_cos = np.cos(rot / 180 * np.pi) if shape == 'cube': mask = (np.abs(+rot_cos * (xx-x) + rot_sin * (yy-y)) <= z) * \ (np.abs(-rot_sin * (xx-x) + rot_cos * (yy-y)) <= z) else: mask = ((xx-x)**2 + (y-yy)**2) ** 0.5 <= z canvas[mask] = feat canvas = np.transpose(canvas, [2, 0, 1]).astype(np.float32) rotate_angle = 0 canvas = torchvision.transforms.functional.rotate(torch.tensor(canvas), rotate_angle).numpy() return canvas # COLOR_NAME_LIST = ['cyan', 'green', 'purple', 'red', 'yellow', 'gray', 'brown', 'blue'] COLOR_NAME_LIST = ['cyan', 'green', 'purple', 'red', 'yellow', 'gray', 'purple', 'blue'] SHAPE_NAME_LIST = ['cube', 'sphere', 'cylinder'] MATERIAL_NAME_LIST = ['rubber', 'metal'] xy_lib = dict() xy_lib['B'] = [ [-2, -1], [-1, -1], [-2, 0], [-2, 1], [-1, .5], [0, 1], [0, 0], [0, -1], [0, 2], [-1, 2], [-2, 2] ] xy_lib['B'] = [ [-2.5, 1.25], [-2, 2], [-2, 0.5], [-2, -0.75], [-1, -1], [-1, 2], [-1, 0], [-1, 2], [0, 1], [0, 0], [0, -1], [0, 2], # [-1, 2], ] xy_lib['B'] = [ [-2.5, 1.25], [-2, 2], [-2, 0.5], [-2, -1], [-1, -1.25], [-1, 2], [-1, 0], [-1, 2], [0, 1], [0, 0], [0, -1.25], [0, 2], # [-1, 2], ] xy_lib['R'] = [ [0, -1], [0, 0], [0, 1], [0, 2], [-1, -1], # [-1, 2], [-2, -1], [-2, 0], [-2.25, 2], [-1, 1] ] xy_lib['C'] = [ [0, -1], [0, 0], [0, 1], [0, 2], [-1, -1], [-1, 2], [-2, -1], # [-2, .5], [-2, 2], # [-1, .5] ] xy_lib['s'] = [ [0, -1], [0, 0], [0, 2], [-1, -1], [-1, 2], [-2, -1], [-2, 1], [-2, 2], [-1, .5] ] xy_lib['F'] = [ [0, -1], [0, 0], [0, 1], [0, 2], [-1, -1], # [-1, 2], [-2, -1], [-2, .5], # [-2, 2], [-1, .5] ] xy_lib['c'] = [ [0.8,1], # [-0.8,1], [0,0.1], [0,1.9], ] xy_lib['e'] = [ [0, -1], [0, 0], [0, 1], [0, 2], [-1, -1], [-1, 2], [-2, -1], [-2, .5], [-2, 2], [-1, .5] ] xy_lib['n'] = [ [0,1], [0,-1], [0,0.1], [0,1.9], [-1,0], [-2,1], [-3,-1], [-3,1], [-3,0.1], [-3,1.9], ] offset_x = dict(B=4, R=4, C=4, F=4, c=3, s=4, e=4, n=4.8) s = 'BeRFsCene' objs = [] offset = 2 for idx, c in enumerate(s): xy = xy_lib[c] color = np.random.choice(COLOR_NAME_LIST) for i in range(len(xy)): # while 1: # is_ok = 1 # x, y = # for prev_x, prev_y in zip(xpool, ypool): x, y = xy[i] y *= 1.5 y -= 0.5 x -= offset z = 0.35 # if idx<4: # color = np.random.choice(COLOR_NAME_LIST[:-1]) # else: # color = 'blue' shape = 'cube' material = 'rubber' rot = 0 objs.append([x, y, z, shape, color, material, rot]) offset += offset_x[c] Image.fromarray((255 * .8 - get_bev_from_objs(objs)[0] *.8 * 255).astype(np.uint8)) batch_size = 1 code = torch.randn(1, G.z_dim).cuda() to_pil = torchvision.transforms.ToPILImage() large_bevs = torch.tensor(get_bev_from_objs(objs)).cuda()[None] bevs = large_bevs[..., 0: 0+256] RT = torch.tensor([[ -1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 0.5000, -0.8660, 10.3923, 0.0000, -0.8660, -0.5000, 6.0000, 0.0000, 0.0000, 0.0000, 1.0000, 262.5000, 0.0000, 32.0000, 0.0000, 262.5000, 32.0000, 0.0000, 0.0000, 1.0000]], device='cuda') print('prepare finish', flush=True) def inference(name): print('inference', name, flush=True) gen = G(code, RT, bevs) rgb = gen['gen_output']['image'][0] * .5 + .5 print('inference', name, flush=True) return np.array(to_pil(rgb)) # to_pil(rgb).save('tmp.png') # save_path = '/mnt/petrelfs/zhangqihang/code/3d-scene-gen/tmp.png' # return [save_path] with gr.Blocks() as demo: gr.HTML( """ abc """) with gr.Group(): with gr.Row(): with gr.Column(): with gr.Row(): with gr.Column(): with gr.Row(): num_frames = gr.Dropdown(["24 - frames", "32 - frames", "40 - frames", "48 - frames", "56 - frames", "80 - recommended to run on local GPUs", "240 - recommended to run on local GPUs", "600 - recommended to run on local GPUs", "1200 - recommended to run on local GPUs", "10000 - recommended to run on local GPUs"], label="Number of Video Frames", info="For >56 frames use local workstation!", value="24 - frames") with gr.Row(): with gr.Row(): btn = gr.Button("Result") gallery = gr.Image(label='img', show_label=True, elem_id="gallery") btn.click(fn=inference, inputs=num_frames, outputs=[gallery], postprocess=False) demo.queue() demo.launch(server_name='0.0.0.0', server_port=7860, debug=True, show_error=True)