import gradio as gr import numpy as np import trimesh from geometry import depth_to_points, create_triangles from functools import partial import tempfile def depth_edges_mask(depth): """Returns a mask of edges in the depth map. Args: depth: 2D numpy array of shape (H, W) with dtype float32. Returns: mask: 2D numpy array of shape (H, W) with dtype bool. """ # Compute the x and y gradients of the depth map. depth_dx, depth_dy = np.gradient(depth) # Compute the gradient magnitude. depth_grad = np.sqrt(depth_dx ** 2 + depth_dy ** 2) # Compute the edge mask. mask = depth_grad > 0.05 return mask def predict_depth(model, image): depth = model.infer_pil(image) return depth def get_mesh(depth, image, keep_edges=False): # limit the size of the input image pts3d = depth_to_points(depth[None]) pts3d = pts3d.reshape(-1, 3) # Create a trimesh mesh from the points # Each pixel is connected to its 4 neighbors # colors are the RGB values of the image verts = pts3d.reshape(-1, 3) image = np.array(image) if keep_edges: triangles = create_triangles(image.shape[0], image.shape[1]) else: triangles = create_triangles(image.shape[0], image.shape[1], mask=~depth_edges_mask(depth)) colors = image.reshape(-1, 3) mesh = trimesh.Trimesh(vertices=verts, faces=triangles, vertex_colors=colors) # Save as glb glb_file = tempfile.NamedTemporaryFile(suffix='.glb', delete=False) glb_path = glb_file.name mesh.export(glb_path) return glb_path