import gradio as gr from akinator.async_aki import Akinator import akinator aki = Akinator() game_type = "en" count = 0 to_verify = False game_ended = False def clear_state(): global count, to_verify count = 0 to_verify = False def change_game_type(value): global game_type game_type = value async def fetch_response(message, history, value): global count, to_verify, game_type, game_ended if message == "start": q = await aki.start_game( language=game_type, child_mode=True ) clear_state() count += 1 game_ended = False q = f"{count}. " + q elif (aki.progression <= 80) and (message == "back") and (not game_ended): try: count -= 1 q = await aki.back() q = f"{count}. " + q except akinator.CantGoBackAnyFurther: pass elif (aki.progression <= 80) and (not game_ended): count += 1 q = await aki.answer(message) q = f"{count}. " + q elif to_verify and message == "yes" and (not game_ended): q = "Yay!!" game_ended = True elif to_verify and message == "no" and (not game_ended): q = "Oof.." game_ended = True elif (not game_ended): await aki.win() count += 1 q = f"It's {aki.first_guess['name']} ({aki.first_guess['description']})! Was I correct?\n{aki.first_guess['absolute_picture_path']}\n\t" q = f"{count}. " + q to_verify = True elif game_ended: q = "The game has ended. To replay, enter `start` again." return q clear_button = gr.Button("Clear") drop_down_ls = gr.Dropdown(choices=["en", "en_animals", "en_objects"], value="en", label="Game Mode") chat = gr.ChatInterface( fn=fetch_response, textbox=gr.Textbox( placeholder=( "Send `start` to start the game and answer me genuinely, " "I will guess what is in your mind :)" ), container=False, scale=7), examples=[["start"], ["yes"], ["no"], ["i don't know"], ["probably"], ["probably not"], ["back"]], clear_btn=clear_button, additional_inputs=[drop_down_ls] ) with gr.Blocks(fill_height=True) as demo: chat.render() clear_button.click(fn=clear_state) drop_down_ls.input(fn=change_game_type, inputs=[drop_down_ls]) if __name__ == "__main__": demo.launch()