from OpenGL.arrays import vbo from OpenGL.GL.VERSION import GL_1_5, GL_3_0, GL_3_1 class Implementation( vbo.Implementation ): """OpenGL-based implementation of VBO interfaces""" def __init__( self ): for name in self.EXPORTED_NAMES: found = False for source in (GL_1_5,GL_3_0, GL_3_1): try: setattr( self, name, getattr( source, name )) except AttributeError as err: pass else: found = True break assert found, name if GL_1_5.glBufferData: self.available = True Implementation.register()