'''OpenGL extension ATI.vertex_streams This module customises the behaviour of the OpenGL.raw.GL.ATI.vertex_streams to provide a more Python-friendly API Overview (from the spec) This extension adds the ability to handle sets of auxilliary vertex and normal coordinates. These sets of auxilliary coordinates are termed streams, and can be routed selectively into the blend stages provided by the vertex blending extension. This functionality enables software animation techniques such as keyframe vertex morphing. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ATI/vertex_streams.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ATI.vertex_streams import * from OpenGL.raw.GL.ATI.vertex_streams import _EXTENSION_NAME def glInitVertexStreamsATI(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) glVertexStream1svATI=wrapper.wrapper(glVertexStream1svATI).setInputArraySize( 'coords', 1 ) glVertexStream1ivATI=wrapper.wrapper(glVertexStream1ivATI).setInputArraySize( 'coords', 1 ) glVertexStream1fvATI=wrapper.wrapper(glVertexStream1fvATI).setInputArraySize( 'coords', 1 ) glVertexStream1dvATI=wrapper.wrapper(glVertexStream1dvATI).setInputArraySize( 'coords', 1 ) glVertexStream2svATI=wrapper.wrapper(glVertexStream2svATI).setInputArraySize( 'coords', 2 ) glVertexStream2ivATI=wrapper.wrapper(glVertexStream2ivATI).setInputArraySize( 'coords', 2 ) glVertexStream2fvATI=wrapper.wrapper(glVertexStream2fvATI).setInputArraySize( 'coords', 2 ) glVertexStream2dvATI=wrapper.wrapper(glVertexStream2dvATI).setInputArraySize( 'coords', 2 ) glVertexStream3svATI=wrapper.wrapper(glVertexStream3svATI).setInputArraySize( 'coords', 3 ) glVertexStream3ivATI=wrapper.wrapper(glVertexStream3ivATI).setInputArraySize( 'coords', 3 ) glVertexStream3fvATI=wrapper.wrapper(glVertexStream3fvATI).setInputArraySize( 'coords', 3 ) glVertexStream3dvATI=wrapper.wrapper(glVertexStream3dvATI).setInputArraySize( 'coords', 3 ) glVertexStream4svATI=wrapper.wrapper(glVertexStream4svATI).setInputArraySize( 'coords', 4 ) glVertexStream4ivATI=wrapper.wrapper(glVertexStream4ivATI).setInputArraySize( 'coords', 4 ) glVertexStream4fvATI=wrapper.wrapper(glVertexStream4fvATI).setInputArraySize( 'coords', 4 ) glVertexStream4dvATI=wrapper.wrapper(glVertexStream4dvATI).setInputArraySize( 'coords', 4 ) glNormalStream3bvATI=wrapper.wrapper(glNormalStream3bvATI).setInputArraySize( 'coords', 3 ) glNormalStream3svATI=wrapper.wrapper(glNormalStream3svATI).setInputArraySize( 'coords', 3 ) glNormalStream3ivATI=wrapper.wrapper(glNormalStream3ivATI).setInputArraySize( 'coords', 3 ) glNormalStream3fvATI=wrapper.wrapper(glNormalStream3fvATI).setInputArraySize( 'coords', 3 ) glNormalStream3dvATI=wrapper.wrapper(glNormalStream3dvATI).setInputArraySize( 'coords', 3 ) ### END AUTOGENERATED SECTION