% neighbor/2 predicate to define neighbors (replace with your own logic) neighbor(Node, Neighbor) :- eta(Node, Neighbor, _). neighbor(Node, Neighbor) :- eta(Neighbor, Node, _). get_cost(Node, Neighbor, Cost) :- eta(Node, Neighbor, Cost). get_cost(Node, Neighbor,Cost) :- eta(Neighbor, Node, Cost). calculate_cost([_],0). calculate_cost([Head|[Second|Rest]],Cost):- get_cost(Head, Second, C1), calculate_cost([Second|Rest], CRest), Cost is C1 + CRest. %Depth-first Search Implementation depth_first_search(Start, Goal,Path):- dfs(Start, Goal, [Start], Path). % dfs/4 Goal node found. dfs(Goal, Goal,_,[Goal]). % dfs/4 Recurvice depth search. dfs(Start, Goal, Visited, [Start|Path]):- neighbor(Start, Node), not(member(Node,Visited)), dfs(Node, Goal, [Node|Visited], Path). %Breadth-first Search Implementation breadth_first_search(Start, Goal, Path) :- bfs([0-(Start, [Start])], Goal, RevPath), reverse(RevPath, Path). % bfs/3 Goal node found. bfs([_C-(Node, Path) | _], Node, Path). % bfs/3Recursive case: Continue BFS bfs([_C-(_Node, Path) | Rest], Goal, FinalPath) :- expand(Path, NewNodes), append(Rest, NewNodes, NewQueue), keysort(NewQueue, SortedQueue), bfs(SortedQueue, Goal, FinalPath). % expand/2 predicate to generate neighboring nodes expand([Node|Path], Neighbors) :- findall(C-(Neighbor,[Neighbor | [Node|Path]]), (neighbor(Node, Neighbor), not(member(Neighbor, Path)), calculate_cost([Neighbor | [Node|Path]], C)), Neighbors). % A* Search Implementation a_star_search(Start, Goal, Path) :- heuristic(Start, Goal, F), a_star([F-(0, Start, [Start])], Goal, RevPath), reverse(RevPath, Path). % Base case: Goal node found a_star([_F-(_G, Node, Path) | _], Node, Path). % Recursive case: Continue A* search a_star([_F-(G, _Node, Path) | Rest], Goal, FinalPath) :- expand(Path, NewNodes, G, Goal), append(Rest, NewNodes, NewQueue), keysort(NewQueue, SortedQueue), a_star(SortedQueue, Goal, FinalPath). % expand/5 predicate to generate neighboring nodes with cost expand([Node|Path], Neighbors, G_prev, Goal) :- findall(F-(G, Neighbor, [Neighbor | [Node|Path]]), (neighbor(Node, Neighbor), not(member(Neighbor, Path)), calculate_cost([Neighbor|[Node|Path]], Cost), heuristic(Neighbor, Goal, H), G is G_prev + Cost, F is G + H), Neighbors). % Heuristic function to calculate the estimated distance between nodes using latitude and longitude. heuristic(Node, Destination, Heuristic) :- location(Node, Lat1, Lon1), location(Destination, Lat2, Lon2), haversine_distance(Lat1, Lon1, Lat2, Lon2, Heuristic). % Convert degrees to radians degrees_to_radians(Degrees, Radians) :- Radians is Degrees * (pi / 180). % Haversine formula to calculate the distance between two points on Earth haversine_distance(Lat1, Lon1, Lat2, Lon2, Distance) :- degrees_to_radians(Lat1, Lat1Rad), degrees_to_radians(Lon1, Lon1Rad), degrees_to_radians(Lat2, Lat2Rad), degrees_to_radians(Lon2, Lon2Rad), DLat is Lat2Rad - Lat1Rad, DLon is Lon2Rad - Lon1Rad, A is sin(DLat / 2) ** 2 + cos(Lat1Rad) * cos(Lat2Rad) * sin(DLon / 2) ** 2, C is 2 * atan2(sqrt(A), sqrt(1 - A)), Radius is 6371, % Earth's radius in kilometers Distance is Radius * C.