const rootPath = 'TemplateData'; function UnityProgress(gameInstance, progress) { if (!gameInstance.Module) { return; } if (!gameInstance.logo) { gameInstance.logo = document.createElement("div"); gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle; gameInstance.container.appendChild(gameInstance.logo); } if (!gameInstance.progress) { gameInstance.progress = document.createElement("div"); gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle; gameInstance.progress.empty = document.createElement("div"); gameInstance.progress.empty.className = "empty"; gameInstance.progress.appendChild(gameInstance.progress.empty); gameInstance.progress.full = document.createElement("div"); gameInstance.progress.full.className = "full"; gameInstance.progress.appendChild(gameInstance.progress.full); gameInstance.container.appendChild(gameInstance.progress); gameInstance.textProgress = document.createElement("div"); gameInstance.textProgress.className = "text"; gameInstance.container.appendChild(gameInstance.textProgress); } gameInstance.progress.full.style.width = (100 * progress) + "%"; gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%"; //gameInstance.textProgress.innerHTML = 'Loading - ' + Math.floor(progress * 100) + '%' + ' '; if(progress>= 0.9 && progress<1) { gameInstance.textProgress.innerHTML = '100% - Running, Wait..'; gameInstance.progress.style.display = 'none'; } else { gameInstance.textProgress.innerHTML = 'Loading - ' + Math.floor(progress * 100) + '%'; } /* if (progress == 1) { gameInstance.textProgress.innerHTML = 'Running, Please Wait.. '; gameInstance.progress.style.display = 'none'; } */ if (progress == 'complete') { SendMessage = gameInstance.SendMessage; gameInstance.logo.style.display = 'none'; gameInstance.progress.style.display = 'none'; gameInstance.textProgress.style.display = 'none'; } } window.Game = (function() { var Game = function() { this.registerEvents(); }; Game.prototype.registerEvents = function() { var _this = this; window.addEventListener("keydown", function(e) { // space and arrow keys if ([8, 37, 38, 39, 40].indexOf(e.keyCode) > -1) { e.preventDefault(); } }, false); document.onmousedown = function() { window.focus(); }; document.addEventListener('DOMContentLoaded', function() { _this.resize(); }, false); window.addEventListener('resize', function() { setTimeout(function() { _this.resize(); }, 1000); }, false); }; Game.prototype.getQueryVariable = function(variable) { var query = window.location.search.substring(1); var vars = query.split("&"); for (var i = 0; i < vars.length; i++) { var pair = vars[i].split("="); if (pair[0] == variable) { return pair[1]; } } return (false); } var enableratioTolerant = true; Game.prototype.resize = function() { var ratioTolerant = this.getQueryVariable('ratio_tolerant'); if (!enableratioTolerant || this.fullscreen()) { return; } document.getElementsByTagName('body')[0].style.overflow = 'hidden'; var gameContainer = document.getElementById('gameContainer'); var canvas = document.getElementById('#canvas'); var gameSizeRatio = gameContainer.offsetWidth / gameContainer.offsetHeight; var maxHeight = this.maxHeight(); var maxWidth = window.innerWidth; var windowSizeRatio = maxWidth / maxHeight; var newStyle = { width: gameContainer.offsetWidth, height: gameContainer.offsetHeight }; if (ratioTolerant == 'true') { newStyle = { width: maxWidth, height: maxHeight }; } else if (ratioTolerant == 'false') { if (gameSizeRatio > windowSizeRatio) { newStyle = { width: maxWidth, height: maxWidth / gameSizeRatio }; } else { newStyle = { width: maxHeight * gameSizeRatio, height: maxHeight }; } } if(enableratioTolerant) { newStyle = { width: maxWidth, height: maxHeight }; } this.updateStyle(gameContainer, newStyle); // canvas does not exists on page load if (canvas) { this.updateStyle(canvas, newStyle); } }; Game.prototype.maxHeight = function() { return window.innerHeight; }; Game.prototype.updateStyle = function(element, size) { element.setAttribute('width', size.width); element.setAttribute('height', size.height); element.style.width = size.width + 'px'; element.style.height = size.height + 'px'; }; Game.prototype.fullscreen = function() { return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement; }; return Game; })(); new Game();