--- title: StableMaterials emoji: 🧱 thumbnail: https://gvecchio.com/stablematerials/static/images/teaser.jpg colorFrom: blue colorTo: blue sdk: gradio sdk_version: 4.36.1 app_file: app.py pinned: false license: openrail --- # StableMaterials **StableMaterials** is a diffusion-based model designed for generating photorealistic physical-based rendering (PBR) materials. This model integrates semi-supervised learning with Latent Diffusion Models (LDMs) to produce high-resolution, tileable material maps from text or image prompts. StableMaterials can infer both diffuse (Basecolor) and specular (Roughness, Metallic) properties, as well as the material mesostructure (Height, Normal). 🌟 For more details, visit the [project page](https://gvecchio.com/stablematerials/) or read the full paper on [arXiv](https://arxiv.org/abs/2406.09293).
## Model Architecture
### 🧩 Base Model The base model generates low-resolution (512x512) material maps using a compression VAE (Variational Autoencoder) followed by a latent diffusion process. The architecture is based on the MatFuse adaptation of the LDM paradigm, optimized for material map generation with a focus on diversity and high visual fidelity. đŸ–ŧī¸ ### 🔑 Key Features - **Semi-Supervised Learning**: The model is trained using both annotated and unannotated data, leveraging adversarial training to distill knowledge from large-scale pretrained image generation models. 📚 - **Knowledge Distillation**: Incorporates unannotated texture samples generated using the SDXL model into the training process, bridging the gap between different data distributions. 🌐 - **Latent Consistency**: Employs a latent consistency model to facilitate fast generation, reducing the inference steps required to produce high-quality outputs. ⚡ - **Feature Rolling**: Introduces a novel tileability technique by rolling feature maps for each convolutional and attention layer in the U-Net architecture. đŸŽĸ ## Intended Use StableMaterials is designed for generating high-quality, realistic PBR materials for applications in computer graphics, such as video game development, architectural visualization, and digital content creation. The model supports both text and image-based prompting, allowing for versatile and intuitive material generation. 🕹ī¸đŸ›ī¸đŸ“¸ ## 📖 Citation If you use this model in your research, please cite the following paper: ``` @article{vecchio2024stablematerials, title={StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning}, author={Vecchio, Giuseppe}, journal={arXiv preprint arXiv:2406.09293}, year={2024} } ```