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import gradio as gr | |
from transformers import pipeline | |
import emoji | |
import random | |
# Load the text generation model | |
pipe = pipeline("text-generation", model="microsoft/Phi-3.5-mini-instruct", trust_remote_code=True) | |
# Initialize global variables for points and game status | |
points = 0 | |
current_emoji = "" | |
# Predefined emoji puzzles | |
emoji_puzzles = [ | |
emoji.emojize(":snake:") + emoji.emojize(":wizard:") + emoji.emojize(":lightning:"), | |
emoji.emojize(":apple:") + emoji.emojize(":woman_farmer:") + emoji.emojize(":door:") + emoji.emojize(":mirror:"), | |
emoji.emojize(":dog:") + emoji.emojize(":house:"), | |
emoji.emojize(":pizza:") + emoji.emojize(":slice:"), | |
] | |
# Function to reset the game and initialize introduction | |
def reset_game(): | |
global points, current_emoji | |
points = 0 | |
# LLM introduces the game and asks the first emoji puzzle | |
introduction = "Welcome to 'Guess the Word from Emojis'! ๐ฎ Here's how it works:\n\n- You'll get an emoji-based puzzle.\n- For each correct guess, you'll earn 1 point.\n- Wrong guesses will deduct 1 point.\n- Win by reaching 10 points, or lose if your score drops to -10 points.\n\nLet's begin!\n" | |
# Randomly select an emoji puzzle | |
current_emoji = random.choice(emoji_puzzles) | |
# Return introduction and the emoji puzzle | |
return introduction + f"Here's your first puzzle: {current_emoji}" | |
# Function to handle the game logic and user interactions | |
def emoji_game(user_input=""): | |
global points, current_emoji | |
# Normalize the user input | |
user_input = user_input.strip().lower() | |
# Handle specific phrases from the user | |
if user_input in ["hi", "hello"]: | |
return "Hello! Ready to play 'Guess the Word from Emojis'? Type your guess or ask for a hint!" | |
elif user_input in ["how does the game work?", "can you explain the rules?", "how do I play?"]: | |
return "In this game, you'll guess the word or phrase based on emojis. For each correct guess, you earn 1 point. If you guess wrong, you lose 1 point. Reach 10 points to win or drop to -10 points to lose!" | |
elif user_input in ["give me a hint", "i need a hint"]: | |
# Provide a hint (a simple example could be the length of the answer) | |
hint = f"The word or phrase has {len(current_emoji)} characters." | |
return f"Hint: {hint}" | |
# If no user input (game start), LLM asks the question first | |
if user_input == "": | |
return reset_game() | |
# Check if the user made a guess; LLM evaluates the guess | |
guess_prompt = f"User guessed '{user_input}'. Was the guess correct for this emoji puzzle: {current_emoji}?" | |
response = pipe([{"role": "user", "content": guess_prompt}], max_new_tokens=30) | |
# Ensure to get the generated text correctly | |
response_text = response[0]['generated_text'] if response and isinstance(response, list) and len(response) > 0 else "โ" | |
# Process response: if it's correct, increase points; otherwise, decrease points | |
if "correct" in response_text.lower(): # Correct guess | |
points += 1 | |
if points >= 10: | |
return f"๐ Correct! You've reached 10 points! You win the game! ๐" | |
else: | |
# Get next emoji puzzle for the user | |
current_emoji = random.choice(emoji_puzzles) | |
return f"โ Correct! Your current points: {points}. Here's your next puzzle: {current_emoji}" | |
else: # Incorrect guess | |
points -= 1 | |
if points <= -10: | |
return f"โ Incorrect! You've dropped to -10 points. Game over! ๐ข" | |
else: | |
return f"โ Incorrect! Your current points: {points}. Try again: {current_emoji}" | |
# Create a Gradio interface for the game with horizontal layout and buttons | |
with gr.Blocks() as interface: | |
gr.Markdown("### Guess the Word from Emojis Game ๐ฎ") | |
output = gr.Textbox(label="Game Output", interactive=False) | |
input_box = gr.Textbox(label="Your Guess or Command") | |
with gr.Row(): | |
start_button = gr.Button("Start Game") | |
next_button = gr.Button("Next Puzzle") | |
input_box.submit(emoji_game, inputs=input_box, outputs=output) | |
start_button.click(reset_game, outputs=output) | |
next_button.click(lambda: emoji_game(), outputs=output) | |
# Launch the Gradio interface | |
interface.launch() | |