css = """#myProgress { width: 100%; background-color: var(--block-border-color); border-radius: 2px; } #myBar { width: 0%; height: 30px; background-color: var(--block-title-background-fill); border-radius: 2px; } #progressText { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); color: var(--block-title-text-color); font-weight: regular; font-size: 14px; } h1, h2, h3, h4 { padding: var(--block-title-padding); color: var(--block-title-text-color); border: solid var(--block-title-border-width) var(--block-title-border-color); border-radius: var(--block-title-radius); background: var(--block-title-background-fill); width: fit-content; display: inline-block; } h4 { margin: 0px; color: var(--block-title-background-fill); background: var(--block-title-text-color); } #instructions { max-width: 980px; align-self: center; } .content-box { border-color: var(--block-border-color); border-radius: var(--block-radius); background: var(--block-background-fill); padding: var(--block-label-padding); } """ js_progress_bar = """ function move(start, end, total_duration, current_index, n_ann, total_ann) { var elem = document.getElementById("myBar"); elem.style.width = n_ann/total_ann * 100 + "%"; index = current_index + 1 progressText.innerText = `${index} / ${total_ann} (Completed: ${n_ann})`; const waveform = document.querySelector('#audio_to_annotate #waveform div'); const shadowRoot = waveform.shadowRoot; const canvases = shadowRoot.querySelector('.wrapper'); console.log(canvases.offsetWidth) const leftOffsetPct = start / total_duration; const widthPct = (end - start) / total_duration; // Get CSS variable for background color const blockColor = getComputedStyle(document.documentElement) .getPropertyValue('--block-title-background-fill') .trim() || 'red'; // Default to red if variable is not found // Create a style element for the shadow DOM const style = document.createElement('style'); style.textContent = ` .wrapper::after { content: ''; position: absolute; top: 0; left: ${canvases.offsetWidth * leftOffsetPct}px; width: ${canvases.offsetWidth * widthPct}px; height: 100%; background-color: blue; z-index: 999; opacity: 0.5; } /* Ensure parent has positioning context */ .wrapper { position: relative; } `; // Append the style to the shadow root shadowRoot.appendChild(style); console.log(start + ' ' + end + ' ' + total_duration); console.log(n_ann + ' ' + total_ann); } """ intro_html = """
Spoken language communicates more than just words. Speakers use tone, pitch, and other nonverbal cues to express emotions. In emotional speech, these cues can strengthen or even contradict the meaning of the words—for example, irony can make a positive phrase sound sarcastic. For this research, we will focus on three basic emotions plus neutral:
This may seem like a small set, but it's a great starting point for analyzing emotions in such a large collection— 303 hours of interviews! (That’s 13 days of nonstop listening! 😮)
You will be annotating short audio clips extracted from the ACT UP (AIDS Coalition to Unleash Power) Oral History Project developed by Sarah Schulman and Jim Hubbard . This archive features interviews with individuals who were part of ACT UP during the late 1980s and early 1990s, amidst the AIDS epidemic. In each video, the subjects talk about their life before the epidemic, how they were affected by AIDS and their work in ACT UP.
You will annotate one emotion per short audio clip, based on the following criteria:
Let's check out examples for the four emotions to annotate. Note that all these examples use the same sentence and are acted out, making the emotionality in speech more apparent. In a real-world setting, emotionality is more complex, so you will find a list of additional emotions within each of the three emotion categories (Happy, Sad, and Angry) to assist you during annotation.
Affection, Goodwill, Joy, Satisfaction, Zest, Acceptance, Pride, Hope, Excitement, Relief, Passion, Caring
Suffering, Regret, Displeasure, Embarrassment, Sympathy, Depression
Irritability, Torment, Jealousy, Disgust, Rage, Frustration
Note: You can click on any part of the audio to start playing from that point. Please avoid clicking on the audio while it is playing (pause it first). This will not affect the program, but it will help us understand how you interact with the interface.
Below you can find an overview of the annotation interface.