from gym_minigrid.minigrid import * from gym_minigrid.register import register class DoorKeyEnv(MiniGridEnv): """ Environment with a door and key, sparse reward """ def __init__(self, size=8): super().__init__( grid_size=size, max_steps=10*size*size ) def _gen_grid(self, width, height): # Create an empty grid self.grid = Grid(width, height) # Generate the surrounding walls self.grid.wall_rect(0, 0, width, height) # Place a goal in the bottom-right corner self.put_obj(Goal(), width - 2, height - 2) # Create a vertical splitting wall splitIdx = self._rand_int(2, width-2) self.grid.vert_wall(splitIdx, 0) # Place the agent at a random position and orientation # on the left side of the splitting wall self.place_agent(size=(splitIdx, height)) # Place a door in the wall doorIdx = self._rand_int(1, width-2) self.put_obj(Door('yellow', is_locked=True), splitIdx, doorIdx) # Place a yellow key on the left side self.place_obj( obj=Key('yellow'), top=(0, 0), size=(splitIdx, height) ) self.mission = "use the key to open the door and then get to the goal" class DoorKeyEnv5x5(DoorKeyEnv): def __init__(self): super().__init__(size=5) class DoorKeyEnv6x6(DoorKeyEnv): def __init__(self): super().__init__(size=6) class DoorKeyEnv16x16(DoorKeyEnv): def __init__(self): super().__init__(size=16) register( id='MiniGrid-DoorKey-5x5-v0', entry_point='gym_minigrid.envs:DoorKeyEnv5x5' ) register( id='MiniGrid-DoorKey-6x6-v0', entry_point='gym_minigrid.envs:DoorKeyEnv6x6' ) register( id='MiniGrid-DoorKey-8x8-v0', entry_point='gym_minigrid.envs:DoorKeyEnv' ) register( id='MiniGrid-DoorKey-16x16-v0', entry_point='gym_minigrid.envs:DoorKeyEnv16x16' )