from gym_minigrid.minigrid import * from gym_minigrid.register import register class TalkHardSesameGrammar(object): templates = ["Where is", "Open"] things = ["sesame", "the exit"] grammar_action_space = spaces.MultiDiscrete([len(templates), len(things)]) @classmethod def construct_utterance(cls, action): return cls.templates[int(action[0])] + " " + cls.things[int(action[1])] + " " class GoToDoorTalkHardSesameEnv(MultiModalMiniGridEnv): """ Environment in which the agent is instructed to go to a given object named using an English text string """ def __init__( self, size=5, hear_yourself=False, ): assert size >= 5 super().__init__( grid_size=size, max_steps=5*size**2, # Set this to True for maximum speed see_through_walls=True, actions=MiniGridEnv.Actions, action_space=spaces.MultiDiscrete([ len(MiniGridEnv.Actions), *TalkHardSesameGrammar.grammar_action_space.nvec ]) ) self.hear_yourself = hear_yourself self.empty_symbol = "NA \n" def _gen_grid(self, width, height): # Create the grid self.grid = Grid(width, height) # Randomly vary the room width and height width = self._rand_int(5, width+1) height = self._rand_int(5, height+1) # Generate the surrounding walls self.grid.wall_rect(0, 0, width, height) # Generate the 4 doors at random positions self.doorPos = [] self.doorPos.append((self._rand_int(2, width-2), 0)) self.doorPos.append((self._rand_int(2, width-2), height-1)) self.doorPos.append((0, self._rand_int(2, height-2))) self.doorPos.append((width-1, self._rand_int(2, height-2))) # Generate the door colors doorColors = [] while len(doorColors) < len(self.doorPos): color = self._rand_elem(COLOR_NAMES) if color in doorColors: continue doorColors.append(color) # Place the doors in the grid for idx, pos in enumerate(self.doorPos): color = doorColors[idx] self.grid.set(*pos, Door(color)) # Randomize the agent start position and orientation self.place_agent(size=(width, height)) # Select a random target door doorIdx = self._rand_int(0, len(self.doorPos)) self.target_pos = self.doorPos[doorIdx] self.target_color = doorColors[doorIdx] # Generate the mission string self.mission = 'go to the %s door' % self.target_color # Dummy beginning string self.beginning_string = "This is what you hear. \n" self.utterance = self.beginning_string # utterance appended at the end of each step self.utterance_history = "" def step(self, action): p_action = action[0] utterance_action = action[1:] # assert all nan or neither nan assert len(set(np.isnan(utterance_action))) == 1 speak_flag = not all(np.isnan(utterance_action)) obs, reward, done, info = super().step(p_action) if speak_flag: utterance = TalkHardSesameGrammar.construct_utterance(utterance_action) if self.hear_yourself: self.utterance += "YOU: {} \n".format(utterance) if utterance == TalkHardSesameGrammar.construct_utterance([0, 1]): reply = self.mission NPC_name = "Wizard" self.utterance += "{}: {} \n".format(NPC_name, reply) # dummy reply gives mission elif utterance == TalkHardSesameGrammar.construct_utterance([1, 0]): ax, ay = self.agent_pos tx, ty = self.target_pos if (ax == tx and abs(ay - ty) == 1) or (ay == ty and abs(ax - tx) == 1): reward = self._reward() for dx, dy in self.doorPos: if (ax == dx and abs(ay - dy) == 1) or (ay == dy and abs(ax - dx) == 1): # agent has chosen some door episode, regardless of if the door is correct the episode is over done = True # Don't let the agent open any of the doors if p_action == self.actions.toggle: done = True # fill observation with text self.append_existing_utterance_to_history() obs = self.add_utterance_to_observation(obs) self.reset_utterance() return obs, reward, done, info def render(self, *args, **kwargs): obs = super().render(*args, **kwargs) self.window.set_caption(self.dialogue, [ "Gandalf:", "Jack:", "John:", "Where is the exit", "Open sesame", ]) return obs class GoToDoorTalkHardSesame8x8Env(GoToDoorTalkHardSesameEnv): def __init__(self): super().__init__(size=8) class GoToDoorTalkHardSesame6x6Env(GoToDoorTalkHardSesameEnv): def __init__(self): super().__init__(size=6) # hear yourself class GoToDoorTalkHardSesameHY8x8Env(GoToDoorTalkHardSesameEnv): def __init__(self): super().__init__(size=8, hear_yourself=True) class GoToDoorTalkHardSesameHY6x6Env(GoToDoorTalkHardSesameEnv): def __init__(self): super().__init__(size=6, hear_yourself=True) class GoToDoorTalkHardSesameHY5x5Env(GoToDoorTalkHardSesameEnv): def __init__(self): super().__init__(size=5, hear_yourself=True) register( id='MiniGrid-GoToDoorTalkHardSesame-5x5-v0', entry_point='gym_minigrid.envs:GoToDoorTalkHardSesameEnv' ) register( id='MiniGrid-GoToDoorTalkHardSesame-6x6-v0', entry_point='gym_minigrid.envs:GoToDoorTalkHardSesame6x6Env' ) register( id='MiniGrid-GoToDoorTalkHardSesame-8x8-v0', entry_point='gym_minigrid.envs:GoToDoorTalkHardSesame8x8Env' ) register( id='MiniGrid-GoToDoorTalkHardSesameHY-5x5-v0', entry_point='gym_minigrid.envs:GoToDoorTalkHardSesameHY5x5Env' ) register( id='MiniGrid-GoToDoorTalkHardSesameHY-6x6-v0', entry_point='gym_minigrid.envs:GoToDoorTalkHardSesameHY6x6Env' ) register( id='MiniGrid-GoToDoorTalkHardSesameHY-8x8-v0', entry_point='gym_minigrid.envs:GoToDoorTalkHardSesameHY8x8Env' )