// Use AlpineJS to create the game component

You are a ninja and have to fight enemies to get to a data facility to clone a creature so every species is not extinct anymore. Good luck!

// Initialize the game canvas with Three.js const canvas = document.getElementById("game-canvas"); const renderer = new THREE.WebGLRenderer({ canvas }); // Set up the camera const camera = new THREE.PerspectiveCamera(75, canvas.width / canvas.height, 0.1, 1000); camera.position.z = 1000; // Set up the controls const controls = new THREE.OrbitControls(camera, canvas); controls.target.set(0, 0, 0); controls.update(); // Set up the scene const scene = new THREE.Scene(); // Set up the render function const render = function () { requestAnimationFrame(render); renderer.render(scene, camera); }; requestAnimationFrame(render); // Set up the enemies const enemies = []; // Add an enemy function addEnemy() { enemies.push(new THREE.Mesh(new THREE.SphereGeometry(10, 10, 32), new THREE.MeshBasicMaterial())); enemies[enemies.length - 1].position.set(0, 0, 0); enemies[enemies.length - 1].Friendly = false; scene.add(enemies[enemies.length - 1]); } // Update an enemy's position function updateEnemy() { const enemySelection = enemies[selectEnemy()]; enemySelection.position.set(Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500); } // Remove an enemy function removeEnemy() { const enemySelection = enemies[selectEnemy()]; scene.remove(enemySelection); enemies.splice(enemies.indexOf(enemySelection), 1); } // Select an enemy function selectEnemy() { x-on:change="enemies[selectEnemy()] !== '' ? enemySelection = enemies[selectEnemy()] : enemySelection = null" return enemySelection; } // Clone a creature function cloneCreature() { if (selectEnemy() !== null) { scene.add(enemies[selectEnemy()]); } }