# Copyright (c) Meta Platforms, Inc. and affiliates. # All rights reserved. # # This source code is licensed under the license found in the # LICENSE file in the root directory of this source tree. from pathlib import Path from ._explorers import LMExplorer from ...environment import AudioCraftEnvironment @LMExplorer def explorer(launcher): partitions = AudioCraftEnvironment.get_slurm_partitions(['team', 'global']) launcher.slurm_(gpus=32, partition=partitions) launcher.bind_(solver='musicgen/musicgen_base_32khz') # replace this by the desired music dataset, which needs to be stereo launcher.bind_(dset='audio/example') fsdp = {'autocast': False, 'fsdp.use': True} medium = {'model/lm/model_scale': 'medium'} large = {'model/lm/model_scale': 'large'} cfg_low = {'classifier_free_guidance.training_dropout': 0.2} wd_low = {'conditioners.description.t5.word_dropout': 0.2} adam = {'optim.optimizer': 'adamw', 'optim.lr': 1e-4} stereo = { 'codebooks_pattern.delay.delays': [0, 0, 1, 1, 2, 2, 3, 3], 'transformer_lm.n_q': 8, 'interleave_stereo_codebooks.use': True, 'channels': 2, } # You must follow the instructions in docs/MUSICGEN.md about the creation # of the proper fine tuning checkpoints. We will assume they are stored under # ~/checkpoints/{mode_name}. checkpoints = Path.home() / 'checkpoints' launcher.bind_(fsdp, stereo, {'optim.epochs': 100}) launcher.slurm_(gpus=32).bind_(label='32gpus') with launcher.job_array(): sub = launcher.bind({'continue_from': str(checkpoints / 'stereo_finetune_musicgen-small.th')}) sub() launcher.slurm_(gpus=64).bind_(label='64gpus') with launcher.job_array(): sub = launcher.bind({'continue_from': str(checkpoints / 'stereo_finetune_musicgen-medium.th')}) sub(medium, adam) launcher.slurm_(gpus=96).bind_(label='96gpus') with launcher.job_array(): sub = launcher.bind({'continue_from': str(checkpoints / 'stereo_finetune_musicgen-large.th')}) sub(large, cfg_low, wd_low, adam, {'optim.max_norm': 3})