# Copyright (c) Meta Platforms, Inc. and affiliates. # All rights reserved. # # This source code is licensed under the license found in the # LICENSE file in the root directory of this source tree. from ._explorers import LMExplorer from ...environment import AudioCraftEnvironment @LMExplorer def explorer(launcher): partitions = AudioCraftEnvironment.get_slurm_partitions(['team', 'global']) launcher.slurm_(gpus=32, partition=partitions) launcher.bind_(solver='musicgen/musicgen_base_32khz') # replace this by the desired music dataset launcher.bind_(dset='internal/music_400k_32khz') fsdp = {'autocast': False, 'fsdp.use': True} medium = {'model/lm/model_scale': 'medium'} large = {'model/lm/model_scale': 'large'} cfg_low = {'classifier_free_guidance.training_dropout': 0.2} wd_low = {'conditioners.description.t5.word_dropout': 0.2} adam = {'optim.optimizer': 'adamw', 'optim.lr': 1e-4} launcher.bind_(fsdp) launcher.slurm_(gpus=32).bind_(label='32gpus') with launcher.job_array(): sub = launcher.bind() sub() launcher.slurm_(gpus=64).bind_(label='64gpus') with launcher.job_array(): sub = launcher.bind() sub(medium, adam) launcher.slurm_(gpus=96).bind_(label='96gpus') with launcher.job_array(): sub = launcher.bind() sub(large, cfg_low, wd_low, adam, {'optim.max_norm': 3})