# Copyright (c) Meta Platforms, Inc. and affiliates. # All rights reserved. # # This source code is licensed under the license found in the # LICENSE file in the root directory of this source tree. """ Training of the 4 diffusion models described in "From Discrete Tokens to High-Fidelity Audio Using Multi-Band Diffusion" (paper link). """ from ._explorers import DiffusionExplorer @DiffusionExplorer def explorer(launcher): launcher.slurm_(gpus=4, partition='learnfair') launcher.bind_({'solver': 'diffusion/default', 'dset': 'internal/music_10k_32khz'}) with launcher.job_array(): launcher({'filter.use': True, 'filter.idx_band': 0, "processor.use": False, 'processor.power_std': 0.4}) launcher({'filter.use': True, 'filter.idx_band': 1, "processor.use": False, 'processor.power_std': 0.4}) launcher({'filter.use': True, 'filter.idx_band': 2, "processor.use": True, 'processor.power_std': 0.4}) launcher({'filter.use': True, 'filter.idx_band': 3, "processor.use": True, 'processor.power_std': 0.75})