// Set up the scene, camera, and renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ canvas: document.getElementById("canvas") }); // Set up the pdf loader and add it to the scene const pdfLoader = new THREE.PDFLoader(); pdfLoader.setPath("path/to/pdf"); // Add the pdf to the scene const pdfGeometry = pdfLoader.parse(pdfLoader.load("pdf.pdf")); const pdfMaterial = new THREE.MeshBasicMaterial({ color: 0x0066cc }); const pdfObject = new THREE.Mesh(pdfGeometry, pdfMaterial); pdfObject.position.set(0, 0, 0); scene.add(pdfObject); // Set up the camera position and controls camera.position.z = 5; const controls = new THREE.OrbitControls(camera, renderer.domElement); controls.target.set(0, 0, 0); controls.update(); // Listen for key input and change the pdf page accordingly document.addEventListener("keydown", (event) => { if (event.key === "ArrowRight") { pdfObject.geometry.layers.next(); render(); } else if (event.key === "ArrowLeft") { pdfObject.geometry.layers.prev(); render(); } }); // Render the scene function render() { renderer.render(scene, camera); } // Update the UI when the pdf changes pdfObject.geometry.layers.callback = () => { controls.update(); render(); };