{ "name": "Coup", "game_rule": "In the coup game, you play the role of the head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: tax: Take three coins from the treasury. block_foreignaid: Block someone from taking foreign aid. Assassin: Assassination: Pay three coins and try to assassinate another player's character Contessa: block_ass: Block an assassination attempt against yourself. Captain: steal: Take two coins from another player, or block_steal: block someone from stealing coins from you. Ambassador: exchange: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two, block_steal: Block someone from stealing coins from you. Note that, the total number of each role is only 3. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: income: Take one coin from the treasury. foreign aid: Take two coins from the treasury. coup: Pay 7 coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have 10 coins or more, you must take this action.) \n Single Win/Loss Rule: When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! Win/Loss Payoff Rule: If you let one character of the opponent die or face-up, you will win one chip. If one of your character is face-up or die, you will lose one chip.", "observation_rule": " You will receive a observation with 21 elements in the list, where the first 4 elements are the role cards of the yours where none denotes the role is hidden but alive or there is no card, The elements in index 9-12 denote whether corresponding cards index 1-4 of yours are dead or not, 0 is alive but hidden, 1 denotes the corresponding card is dead, and none is no this card. Elements index with 5-8 are the role cards of the other player where none denotes the role is alive but hidden or there is no card (depends on following 0/1 numbers), if they have name, that is the name of a dead card. The elements in index 13-16 denote whether corresponding cards in index 5-8 of the other player are dead or not, 0 is alive but hidden, 1 denotes the corresponding card is dead, and none is no this card. The 17th elements denote the coins the you have. The 18th elements denote the coins the the other player 1. The 19th elements denote the last action the you did.The 20th elements denote the last action the pther player did. Please directly tell me what card I and my opponent have and available to use (Please specify which role card is dead and cannot be used anymore). \n" }