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| // Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. | |
| // | |
| // NVIDIA CORPORATION and its licensors retain all intellectual property | |
| // and proprietary rights in and to this software, related documentation | |
| // and any modifications thereto. Any use, reproduction, disclosure or | |
| // distribution of this software and related documentation without an express | |
| // license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| GLUTIL_EXT(void, glTexImage3D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); | |
| GLUTIL_EXT(void, glBindBuffer, GLenum target, GLuint buffer); | |
| GLUTIL_EXT(void, glBufferData, GLenum target, ptrdiff_t size, const void* data, GLenum usage); | |
| GLUTIL_EXT(void, glGenBuffers, GLsizei n, GLuint* buffers); | |
| GLUTIL_EXT(void, glAttachShader, GLuint program, GLuint shader); | |
| GLUTIL_EXT(void, glCompileShader, GLuint shader); | |
| GLUTIL_EXT(GLuint, glCreateProgram, void); | |
| GLUTIL_EXT(GLuint, glCreateShader, GLenum type); | |
| GLUTIL_EXT(void, glDrawBuffers, GLsizei n, const GLenum* bufs); | |
| GLUTIL_EXT(void, glEnableVertexAttribArray, GLuint index); | |
| GLUTIL_EXT(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog); | |
| GLUTIL_EXT(void, glGetProgramiv, GLuint program, GLenum pname, GLint* param); | |
| GLUTIL_EXT(void, glLinkProgram, GLuint program); | |
| GLUTIL_EXT(void, glShaderSource, GLuint shader, GLsizei count, const char *const* string, const GLint* length); | |
| GLUTIL_EXT(void, glUniform1f, GLint location, GLfloat v0); | |
| GLUTIL_EXT(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1); | |
| GLUTIL_EXT(void, glUseProgram, GLuint program); | |
| GLUTIL_EXT(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); | |
| GLUTIL_EXT(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level); | |
| GLUTIL_EXT(void, glBindFramebuffer, GLenum target, GLuint framebuffer); | |
| GLUTIL_EXT(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers); | |
| GLUTIL_EXT(void, glBindVertexArray, GLuint array); | |
| GLUTIL_EXT(void, glGenVertexArrays, GLsizei n, GLuint* arrays); | |
| GLUTIL_EXT(void, glMultiDrawElementsIndirect, GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); | |
| //------------------------------------------------------------------------ | |