import streamlit as st import streamlit.components.v1 as components import huggingface_hub import gradio_client as gc import os import json import random import base64 import glob import math import openai import pytz import re import requests import textract import time import zipfile import dotenv from gradio_client import Client from audio_recorder_streamlit import audio_recorder from bs4 import BeautifulSoup from collections import deque from datetime import datetime from dotenv import load_dotenv from huggingface_hub import InferenceClient from io import BytesIO from openai import ChatCompletion from PyPDF2 import PdfReader from templates import bot_template, css, user_template from xml.etree import ElementTree as ET from PIL import Image from urllib.parse import quote # Ensure this import is included ## Show examples sample_outputs = { 'output_placeholder': 'The LLM will provide an answer to your question here...', 'search_placeholder': '1. What is MoE, Multi Agent Systems, Self Rewarding AI, Semantic and Episodic memory, What is AutoGen, ChatDev, Omniverse, Lumiere, SORA?' } def save_file(content, file_type): timestamp = datetime.now().strftime("%Y%m%d_%H%M%S") file_name = f"{file_type}_{timestamp}.md" with open(file_name, "w") as file: file.write(content) return file_name def load_file(file_name): with open(file_name, "r") as file: content = file.read() return content # HTML5 based Speech Synthesis (Text to Speech in Browser) @st.cache_resource def SpeechSynthesis(result): documentHTML5=''' Read It Aloud

๐Ÿ”Š Read It Aloud


''' components.html(documentHTML5, width=1280, height=300) def search_arxiv(query): # Show ArXiv Scholary Articles! ----------------*************-------------***************---------------------------------------- st.title("โ–ถ๏ธ Semantic and Episodic Memory System") client = Client("awacke1/Arxiv-Paper-Search-And-QA-RAG-Pattern") search_query = query top_n_results = st.slider(key='topnresults', label="Top n results as context", min_value=4, max_value=100, value=100) search_source = st.selectbox("Search Source", ["Semantic Search - up to 10 Mar 2024", "Arxiv Search - Latest - (EXPERIMENTAL)"]) llm_model = st.selectbox("LLM Model", ["mistralai/Mixtral-8x7B-Instruct-v0.1", "mistralai/Mistral-7B-Instruct-v0.2", "google/gemma-7b-it", "None"]) st.markdown('### ๐Ÿ”Ž ' + query) result = client.predict( search_query, top_n_results, search_source, llm_model, api_name="/update_with_rag_md" ) st.markdown(result) arxiv_results = st.text_area("ArXiv Results: ", value=result, height=700) result = str(result) # cast as string for these - check content length and format if encoding changes.. result=result.replace('\\n', ' ') SpeechSynthesis(result) # Search History Reader / Writer IO Memory - Audio at Same time as Reading. filename=generate_filename(result, "md") create_file(filename, query, result, should_save) #file_type = st.radio("Select Which Type of Memory You Prefer:", ("Semantic", "Episodic")) #if st.button("Save"): # file_name = save_file(result, file_type) # st.success(f"File saved: {file_name}") saved_files = [f for f in os.listdir(".") if f.endswith(".md")] selected_file = st.sidebar.selectbox("Saved Files", saved_files) if selected_file: file_content = load_file(selected_file) st.sidebar.markdown(file_content) if st.sidebar.button("๐Ÿ—‘๏ธ Delete"): os.remove(selected_file) st.warning(f"File deleted: {selected_file}") return result # Set page configuration with a title and favicon st.set_page_config( page_title="๐Ÿš€๐ŸŒŒWorld Ship Design Program", page_icon="๐Ÿ”๐Ÿš€๐ŸŒŒ๐Ÿ“–", layout="wide", initial_sidebar_state="expanded", menu_items={ 'Get Help': 'https://huggingface.co/awacke1', 'Report a bug': "https://huggingface.co/spaces/awacke1", 'About': "# ๐Ÿš€๐ŸŒŒWorld-Ship-Design" } ) # Prompts for App, for App Product, and App Product Code PromptPrefix = 'Create a specification with streamlit functions creating markdown outlines and tables rich with appropriate emojis for methodical step by step rules defining the concepts at play. Use story structure architect rules to plan, structure and write three dramatic situations to include in the rules and how to play by matching the theme for topic of ' PromptPrefix2 = 'Create a streamlit python user app with full code listing to create a UI implementing the using streamlit, gradio, huggingface to create user interface elements like emoji buttons, sliders, drop downs, and data interfaces like dataframes to show tables, session_statematching this ruleset and thematic story plot line: ' PromptPrefix3 = 'Create a HTML5 aframe and javascript app using appropriate libraries to create a word game simulation with advanced libraries like aframe to render 3d scenes creating moving entities that stay within a bounding box but show text and animation in 3d for inventory, components and story entities. Show full code listing. Add a list of new random entities say 3 of a few different types to any list appropriately and use emojis to make things easier and fun to read. Use appropriate emojis in labels. Create the UI to implement storytelling in the style of a dungeon master, with features using three emoji appropriate text plot twists and recurring interesting funny fascinating and complex almost poetic named characters with genius traits and file IO, randomness, ten point choice lists, math distribution tradeoffs, witty humorous dilemnas with emoji , rewards, variables, reusable functions with parameters, and data driven app with python libraries and streamlit components for Javascript and HTML5. Use appropriate emojis for labels to summarize and list parts, function, conditions for topic:' # Function to display the entire glossary in a grid format with links def display_glossary_grid(roleplaying_glossary): search_urls = { "๐Ÿ“–": lambda k: f"https://en.wikipedia.org/wiki/{quote(k)}", "๐Ÿ”": lambda k: f"https://www.google.com/search?q={quote(k)}", "โ–ถ๏ธ": lambda k: f"https://www.youtube.com/results?search_query={quote(k)}", "๐Ÿ”Ž": lambda k: f"https://www.bing.com/search?q={quote(k)}", "๐Ÿฆ": lambda k: f"https://twitter.com/search?q={quote(k)}", "๐ŸŽฒ": lambda k: f"https://huggingface.co/spaces/awacke1/World-Ship-Design?q={quote(k)}", # this url plus query! "๐Ÿƒ": lambda k: f"https://huggingface.co/spaces/awacke1/World-Ship-Design?q={quote(k)}-{quote(PromptPrefix)}", # this url plus query! "๐Ÿ“š": lambda k: f"https://huggingface.co/spaces/awacke1/World-Ship-Design?q={quote(k)}-{quote(PromptPrefix2)}", # this url plus query! "๐Ÿ”ฌ": lambda k: f"https://huggingface.co/spaces/awacke1/World-Ship-Design?q={quote(k)}-{quote(PromptPrefix3)}", # this url plus query! } for category, details in roleplaying_glossary.items(): st.write(f"### {category}") cols = st.columns(len(details)) # Create dynamic columns based on the number of games for idx, (game, terms) in enumerate(details.items()): with cols[idx]: st.markdown(f"#### {game}") for term in terms: gameterm = category + ' - ' + game + ' - ' + term links_md = ' '.join([f"[{emoji}]({url(gameterm)})" for emoji, url in search_urls.items()]) #links_md = ' '.join([f"[{emoji}]({url(term)})" for emoji, url in search_urls.items()]) st.markdown(f"{term} {links_md}", unsafe_allow_html=True) def display_glossary_entity(k): search_urls = { "๐Ÿ“–": lambda k: f"https://en.wikipedia.org/wiki/{quote(k)}", "๐Ÿ”": lambda k: f"https://www.google.com/search?q={quote(k)}", "โ–ถ๏ธ": lambda k: f"https://www.youtube.com/results?search_query={quote(k)}", "๐Ÿ”Ž": lambda k: f"https://www.bing.com/search?q={quote(k)}", "๐Ÿฆ": lambda k: f"https://twitter.com/search?q={quote(k)}", "๐ŸŽฒ": lambda k: f"https://huggingface.co/spaces/awacke1/World-Ship-Design?q={quote(k)}", # this url plus query! "๐Ÿƒ": lambda k: f"https://huggingface.co/spaces/awacke1/World-Ship-Design?q={quote(k)}-{quote(PromptPrefix)}", # this url plus query! "๐Ÿ“š": lambda k: f"https://huggingface.co/spaces/awacke1/World-Ship-Design?q={quote(k)}-{quote(PromptPrefix2)}", # this url plus query! "๐Ÿ”ฌ": lambda k: f"https://huggingface.co/spaces/awacke1/World-Ship-Design?q={quote(k)}-{quote(PromptPrefix3)}", # this url plus query! } links_md = ' '.join([f"[{emoji}]({url(k)})" for emoji, url in search_urls.items()]) st.markdown(f"{k} {links_md}", unsafe_allow_html=True) #st.markdown('''### ๐Ÿ“–โœจ๐Ÿ” Arxiv-Paper-Search-QA-RAG-Streamlit-Gradio-AP ''') roleplaying_glossary = { "๐Ÿค– AI Concepts": { "MoE (Mixture of Experts) ๐Ÿง ": [ "Ensemble learning architecture", "Multiple expert models", "Gating network for expert selection", "Improved performance and scalability", "Used in large-scale machine learning" ], "Multi Agent Systems (MAS) ๐Ÿค": [ "Distributed AI systems", "Autonomous agents interacting", "Cooperative and competitive behavior", "Decentralized problem-solving", "Applications in robotics, simulations, and more" ], "Self Rewarding AI ๐ŸŽ": [ "Intrinsic motivation for AI agents", "Autonomous goal setting and achievement", "Exploration and curiosity-driven learning", "Potential for open-ended development", "Research area in reinforcement learning" ], "Semantic and Episodic Memory ๐Ÿ“š": [ "Two types of long-term memory", "Semantic: facts and general knowledge", "Episodic: personal experiences and events", "Crucial for AI systems to understand and reason", "Research in knowledge representation and retrieval" ] }, "๐Ÿ› ๏ธ AI Tools & Platforms": { "AutoGen ๐Ÿ”ง": [ "Automated machine learning (AutoML) tool", "Generates AI models based on requirements", "Simplifies AI development process", "Accessible to non-experts", "Integration with various data sources" ], "ChatDev ๐Ÿ’ฌ": [ "Platform for building chatbots and conversational AI", "Drag-and-drop interface for designing chat flows", "Pre-built templates and integrations", "Supports multiple messaging platforms", "Analytics and performance tracking" ], "Omniverse ๐ŸŒ": [ "Nvidia's 3D simulation and collaboration platform", "Physically accurate virtual worlds", "Supports AI training and testing", "Used in industries like robotics, architecture, and gaming", "Enables seamless collaboration and data exchange" ], "Lumiere ๐ŸŽฅ": [ "AI-powered video analytics platform", "Extracts insights and metadata from video content", "Facial recognition and object detection", "Sentiment analysis and scene understanding", "Applications in security, media, and marketing" ], "SORA ๐Ÿ—๏ธ": [ "Scalable Open Research Architecture", "Framework for distributed AI research and development", "Modular and extensible design", "Facilitates collaboration and reproducibility", "Supports various AI algorithms and models" ] }, "๐Ÿš€ World Ship Design": { "ShipHullGAN ๐ŸŒŠ": [ "Generic parametric modeller for ship hull design", "Uses deep convolutional generative adversarial networks (GANs)", "Trained on diverse ship hull designs", "Generates geometrically valid and feasible ship hull shapes", "Enables exploration of traditional and novel designs", "From the paper 'ShipHullGAN: A generic parametric modeller for ship hull design using deep convolutional generative model'" ], "B\'ezierGAN ๐Ÿ“": [ "Automatic generation of smooth curves", "Maps low-dimensional parameters to B\'ezier curve points", "Generates diverse and realistic curves", "Preserves shape variation in latent space", "Useful for design optimization and exploration", "From the paper 'B\'ezierGAN: Automatic Generation of Smooth Curves from Interpretable Low-Dimensional Parameters'" ], "PlotMap ๐Ÿ—บ๏ธ": [ "Automated game world layout design", "Uses reinforcement learning to place plot elements", "Considers spatial constraints from story", "Enables procedural content generation for games", "Handles multi-modal inputs (images, locations, text)", "From the paper 'PlotMap: Automated Layout Design for Building Game Worlds'" ], "ShipGen โš“": [ "Diffusion model for parametric ship hull generation", "Considers multiple objectives and constraints", "Generates tabular parametric design vectors", "Uses classifier guidance to improve hull quality", "Reduces design time and generates high-performing hulls", "From the paper 'ShipGen: A Diffusion Model for Parametric Ship Hull Generation with Multiple Objectives and Constraints'" ], "Ship-D ๐Ÿ“Š": [ "Large dataset of ship hulls for machine learning", "30,000 hulls with design and performance data", "Includes parameterization, mesh, point cloud, images", "Measures hydrodynamic drag under different conditions", "Enables data-driven ship design optimization", "From the paper 'Ship-D: Ship Hull Dataset for Design Optimization using Machine Learning'" ] }, "๐ŸŒŒ Exploring the Universe":{ "Cosmos ๐Ÿช": [ "Object-centric world modeling framework", "Designed for compositional generalization", "Uses neurosymbolic grounding", "Neurosymbolic scene encodings and attention mechanism", "Computes symbolic attributes using vision-language models", "From the paper 'Neurosymbolic Grounding for Compositional World Models'" ], "Active World Model Learning ๐Ÿ”ญ": [ "Curiosity-driven exploration for world model learning", "Constructs agent to visually explore 3D environment", "Uses progress-based curiosity signal ($\gamma$-Progress)", "Overcomes 'white noise problem' in exploration", "Outperforms baseline exploration strategies", "From the paper 'Active World Model Learning with Progress Curiosity'" ], "Probabilistic Worldbuilding ๐ŸŽฒ": [ "Symbolic Bayesian model for semantic parsing and reasoning", "Aims for general natural language understanding", "Expresses meaning in human-readable formal language", "Designed to generalize to new domains and tasks", "Outperforms baselines on out-of-domain question answering", "From the paper 'Towards General Natural Language Understanding with Probabilistic Worldbuilding'" ], "Language-Guided World Models ๐Ÿ’ฌ": [ "Capture environment dynamics from language descriptions", "Allow efficient communication and control", "Enable self-learning from human instruction texts", "Tested on challenging benchmark requiring generalization", "Improves interpretability and safety via generated plans", "From the paper 'Language-Guided World Models: A Model-Based Approach to AI Control'" ] } } @st.cache_resource def get_table_download_link(file_path): with open(file_path, 'r') as file: data = file.read() b64 = base64.b64encode(data.encode()).decode() file_name = os.path.basename(file_path) ext = os.path.splitext(file_name)[1] # get the file extension if ext == '.txt': mime_type = 'text/plain' elif ext == '.py': mime_type = 'text/plain' elif ext == '.xlsx': mime_type = 'text/plain' elif ext == '.csv': mime_type = 'text/plain' elif ext == '.htm': mime_type = 'text/html' elif ext == '.md': mime_type = 'text/markdown' elif ext == '.wav': mime_type = 'audio/wav' else: mime_type = 'application/octet-stream' # general binary data type href = f'{file_name}' return href @st.cache_resource def create_zip_of_files(files): # ---------------------------------- zip_name = "Arxiv-Paper-Search-QA-RAG-Streamlit-Gradio-AP.zip" with zipfile.ZipFile(zip_name, 'w') as zipf: for file in files: zipf.write(file) return zip_name @st.cache_resource def get_zip_download_link(zip_file): with open(zip_file, 'rb') as f: data = f.read() b64 = base64.b64encode(data).decode() href = f'Download All' return href # ---------------------------------- def FileSidebar(): # ----------------------------------------------------- File Sidebar for Jump Gates ------------------------------------------ # Compose a file sidebar of markdown md files: all_files = glob.glob("*.md") all_files = [file for file in all_files if len(os.path.splitext(file)[0]) >= 10] # exclude files with short names all_files.sort(key=lambda x: (os.path.splitext(x)[1], x), reverse=True) # sort by file type and file name in descending order if st.sidebar.button("๐Ÿ—‘ Delete All Text"): for file in all_files: os.remove(file) st.experimental_rerun() if st.sidebar.button("โฌ‡๏ธ Download All"): zip_file = create_zip_of_files(all_files) st.sidebar.markdown(get_zip_download_link(zip_file), unsafe_allow_html=True) file_contents='' next_action='' for file in all_files: col1, col2, col3, col4, col5 = st.sidebar.columns([1,6,1,1,1]) # adjust the ratio as needed with col1: if st.button("๐ŸŒ", key="md_"+file): # md emoji button with open(file, 'r') as f: file_contents = f.read() next_action='md' with col2: st.markdown(get_table_download_link(file), unsafe_allow_html=True) with col3: if st.button("๐Ÿ“‚", key="open_"+file): # open emoji button with open(file, 'r') as f: file_contents = f.read() next_action='open' with col4: if st.button("๐Ÿ”", key="read_"+file): # search emoji button with open(file, 'r') as f: file_contents = f.read() next_action='search' with col5: if st.button("๐Ÿ—‘", key="delete_"+file): os.remove(file) st.experimental_rerun() if len(file_contents) > 0: if next_action=='open': file_content_area = st.text_area("File Contents:", file_contents, height=500) #try: if st.button("๐Ÿ”", key="filecontentssearch"): #search_glossary(file_content_area) filesearch = PromptPrefix + file_content_area st.markdown(filesearch) if st.button(key=rerun, label='๐Ÿ”Re-Spec' ): search_glossary(filesearch) #except: st.markdown('GPT is sleeping. Restart ETA 30 seconds.') if next_action=='md': st.markdown(file_contents) buttonlabel = '๐Ÿ”Run' if st.button(key='Runmd', label = buttonlabel): user_prompt = file_contents #try: search_glossary(file_contents) #except: st.markdown('GPT is sleeping. Restart ETA 30 seconds.') if next_action=='search': file_content_area = st.text_area("File Contents:", file_contents, height=500) user_prompt = file_contents #try: #search_glossary(file_contents) filesearch = PromptPrefix2 + file_content_area st.markdown(filesearch) if st.button(key=rerun, label='๐Ÿ”Re-Code' ): search_glossary(filesearch) #except: st.markdown('GPT is sleeping. Restart ETA 30 seconds.') # ----------------------------------------------------- File Sidebar for Jump Gates ------------------------------------------ FileSidebar() # ---- Art Card Sidebar with Random Selection of image: def get_image_as_base64(url): response = requests.get(url) if response.status_code == 200: # Convert the image to base64 return base64.b64encode(response.content).decode("utf-8") else: return None def create_download_link(filename, base64_str): href = f'Download Image' return href image_urls = [ "https://cdn-uploads.huggingface.co/production/uploads/620630b603825909dcbeba35/cfhJIasuxLkT5fnaAE6Gj.png", "https://cdn-uploads.huggingface.co/production/uploads/620630b603825909dcbeba35/UMo4oWNrrd6RLLzsFxQAi.png", "https://cdn-uploads.huggingface.co/production/uploads/620630b603825909dcbeba35/o_EH4cTs5Qxiu7xTZw9I3.png", "https://cdn-uploads.huggingface.co/production/uploads/620630b603825909dcbeba35/cmCZ5RTdSx3usMm7MwwWK.png", ] selected_image_url = random.choice(image_urls) selected_image_base64 = get_image_as_base64(selected_image_url) if selected_image_base64 is not None: with st.sidebar: st.markdown(f"![image](data:image/png;base64,{selected_image_base64})") else: st.sidebar.write("Failed to load the image.") # Ensure the directory for storing scores exists score_dir = "scores" os.makedirs(score_dir, exist_ok=True) # Function to generate a unique key for each button, including an emoji def generate_key(label, header, idx): return f"{header}_{label}_{idx}_key" # Function to increment and save score def update_score(key, increment=1): score_file = os.path.join(score_dir, f"{key}.json") if os.path.exists(score_file): with open(score_file, "r") as file: score_data = json.load(file) else: score_data = {"clicks": 0, "score": 0} score_data["clicks"] += 1 score_data["score"] += increment with open(score_file, "w") as file: json.dump(score_data, file) return score_data["score"] # Function to load score def load_score(key): score_file = os.path.join(score_dir, f"{key}.json") if os.path.exists(score_file): with open(score_file, "r") as file: score_data = json.load(file) return score_data["score"] return 0 @st.cache_resource def search_glossary(query): # ๐Ÿ”Run-------------------------------------------------------- for category, terms in roleplaying_glossary.items(): if query.lower() in (term.lower() for term in terms): st.markdown(f"#### {category}") st.write(f"- {query}") all="" WordGameRules="""Generate 10 high-information words related to word game rules, used in context with emojis: 1. ๐Ÿ“œ Rules: The official guidelines that govern the gameplay and objectives of a word game. 2. โฐ Time Limit: A constraint on the duration allowed for players to complete their turns or the entire game. 3. ๐ŸŽฒ Dice: Used in some word games to randomly determine letter selection or point values. 4. ๐Ÿ“š Dictionary: A reference book used to validate the legitimacy of words formed by players. 5. ๐Ÿ”  Alphabet: The set of letters used to construct words in the game, often with varying point values. 6. ๐Ÿ”„ Turn: The opportunity for each player to form words or perform actions as per the game rules. 7. ๐Ÿงฉ Board: The playing surface on which letter tiles are placed to form words in certain word games. 8. ๐Ÿ” Challenge: An action that allows players to contest the validity of words formed by their opponents. 9. ๐Ÿ’ฐ Score: Points earned by players for forming valid words, often based on letter values and word length. 10. โŒ Pass: An option for players to skip their turn if unable to form a word, sometimes with penalties.""" WordGamePython="""Generate 10 high-information words related to word game programming in Python, used in context with emojis: 1. ๐Ÿ Python: A high-level programming language known for its simplicity and readability. 2. ๐Ÿ“œ String: A data type used to represent text, essential for handling words in a word game. 3. ๐ŸŽฒ Random: A Python module that generates random numbers, useful for letter selection or AI opponents. 4. ๐Ÿ“ Input: A function that allows players to enter their words or actions through the command line. 5. ๐Ÿ“Š List: A data structure that stores multiple elements, handy for managing game components like letters or words. 6. ๐Ÿ” Validation: The process of checking if a word entered by a player is valid according to the game rules. 7. ๐Ÿ”„ Loop: A programming construct that allows repeated execution of code, useful for turn-based gameplay. 8. ๐ŸŽจ Pygame: A popular Python library for creating games with graphics and sound. 9. ๐Ÿ’พ File I/O: Reading from and writing to files, useful for storing game data like high scores or word lists. 10. ๐Ÿค– AI: Implementing artificial intelligence techniques to create computer-controlled opponents in word games.""" WordGamePython2="""1. ๐ŸŽจ Streamlit: A Python library for building interactive web apps, perfect for creating word games. Example: st.title("Welcome to the Word Guessing Game! ๐ŸŽฎ") 2. ๐Ÿ—ƒ๏ธ JSON: A lightweight data interchange format, useful for storing and loading game data. Example: game_data = json.loads(st.secrets["game_data"]) 3. ๐ŸŽฒ Random: A Python module for generating random numbers, handy for selecting random words or letters. Example: random_word = random.choice(word_list) 4. ๐Ÿ•’ Time: A Python module for handling time-related tasks, such as measuring game duration or implementing timers. Example: start_time = time.time() 5. ๐Ÿ“ Regex: Short for Regular Expressions, a powerful tool for pattern matching and text manipulation. Example: if re.match(r"^[a-zA-Z]+$", user_input): 6. ๐ŸŒ Requests: A Python library for making HTTP requests, useful for fetching word lists or definitions from online APIs. Example: response = requests.get("https://api.wordnik.com/v4/words.json/randomWord") 7. ๐Ÿ–ผ๏ธ PIL (Python Imaging Library): A library for opening, manipulating, and saving images, great for adding visual elements to your word game. Example: image = Image.open("background.jpg") 8. ๐Ÿ”— URLLib: A Python module for handling URLs, useful for encoding and decoding special characters in word-related URLs. Example: encoded_word = quote(user_input) 9. ๐Ÿ’พ IO (Input/Output): A Python module for handling input and output operations, such as reading from and writing to files or in-memory buffers. Example: word_list = BytesIO(requests.get("https://example.com/words.txt").content) 10. ๐Ÿงฉ Collections: A Python module providing useful data structures, such as deque for efficient list manipulation. Example: letter_queue = deque(random.sample(string.ascii_uppercase, 10))""" WordGameJavascript="""Generate 10 high-information words related to word game programming in Javascript, used in context with emojis: 1. ๐ŸŒ Javascript: A versatile programming language commonly used for web-based games and interactivity. 2. ๐Ÿท๏ธ HTML: The markup language used to structure the content of web pages, including game elements. 3. ๐ŸŽจ CSS: A stylesheet language used to describe the presentation and layout of HTML elements in a game. 4. ๐Ÿ“œ String: A primitive data type in Javascript used to represent textual data, crucial for word games. 5. ๐ŸŽฒ Math.random(): A built-in Javascript function that generates random numbers, handy for letter selection or AI moves. 6. ๐Ÿ“ prompt(): A function that displays a dialog box prompting the player to enter a word or make a choice. 7. ๐Ÿ” RegExp: Regular expressions in Javascript, useful for pattern matching and validating player input. 8. ๐Ÿ–ฑ๏ธ addEventListener(): A method used to attach event handlers to elements, enabling interactivity in the game. 9. ๐Ÿ’พ localStorage: A web storage object that allows data to be stored in the browser, useful for saving game progress. 10. ๐Ÿค– AI: Implementing artificial intelligence algorithms in Javascript to create computer-controlled opponents.""" # ๐Ÿ”Run 1 - plain query response = chat_with_model(query) all = query + ' ' + response st.write('๐Ÿ”Run 1 is Complete.') # ArXiv searcher ~-<>-~ client = Client("awacke1/Arxiv-Paper-Search-And-QA-RAG-Pattern") result = client.predict( query, 100, "Semantic Search - up to 10 Mar 2024", # Literal['Semantic Search - up to 10 Mar 2024', 'Arxiv Search - Latest - (EXPERIMENTAL)'] in 'Search Source' Dropdown component "mistralai/Mixtral-8x7B-Instruct-v0.1", # Literal['mistralai/Mixtral-8x7B-Instruct-v0.1', 'mistralai/Mistral-7B-Instruct-v0.2', 'google/gemma-7b-it', 'None'] in 'LLM Model' Dropdown component api_name="/update_with_rag_md" ) st.markdown(result) # experimental 45 - - - - - - - - - - - - -<><><><><> #if result: #session_state["search_queries"].append(query) #if query: # search_arxiv(query) # search_glossary(query) #st.markdown(' ') st.write('๐Ÿ”Run 2 - Long Form Summary') # ๐Ÿ”Run PaperSummarizer - plain query PaperSummarizer = ' Create a diagram graphical representation of this: Summarize this paper set with short emoji outlines and preserve links, shortening it significantly. Create emoji filled short summaries per paper structured as markdown tables and outlines and show full markdown code listing. ' result = str(result).replace('\n', ' ').replace('|', ' ') response = chat_with_model45(PaperSummarizer + result) all = query + ' ' + response st.write('๐Ÿ”Run Paper Summarizer is Complete.') # experimental 45 - - - - - - - - - - - - -<><><><><> # ๐Ÿ”Run 2 - Specification Expert - Write a Document to Specify Inner Dialog of Expert specquery = 'For the topic of: ' + query + ', Write a specification which documents your inner dialog as an expert storyteller and word game creator.' specquery = specquery + 'For each one of the Game Features of the specification write three short fun game rules with a plan and description on how to play. Write each like a specification and a story and a game blending fun and humorous ideas which allow a player to get better at all modalities of language.' specquery = specquery + 'Here is the list of word game rules you will expand on how with plan and specification. Use markdown code, tables and outlines. Use appropriate emojis for each rule and feature. Make it easy to read with emojis, boldface and outlines and titles (#, ##, ###, ####) along with (** around text for bold):' specquery = specquery + WordGameRules specresponse = chat_with_model(specquery) all = all + specquery + ' ' + specresponse st.write('๐Ÿ”Run 2 is Complete.') SpeechSynthesis(response + ' ' + specresponse) # ๐Ÿ”Run 3 - Coding Expert - Write a Streamlit Python program with app.py and requirements.txt codequery = 'Write a streamlit python program which implements line for line each function and UI in the rule specification with coded features for each as a functionCreate a streamlit user interface for each for input and output for the user for each feature to play a complete word game called: ' codequery = codequery + query + '.' codequery = codequery + 'Use python features for word game such as the python game here: ' codequery = codequery + WordGamePython codequery = codequery + 'Create a visually appealing UI (plan and code them from specification) so the user has fun interacting with these game features so each should have a small ui possibly st.expander or use of select and list boxes etc to make the UI flow well having multiple action centers where the screen and text change due to random and lists with you adding lots of tables of words etc which make it fun: ' codequery = codequery + 'Also use the specification to serve as your feature set for the word game you are writing in python and streamlit. Include the entire specification as markdown inside the program.' codequery = codequery + specresponse # feed forward expert output to next expert agent coderesponse = chat_with_model(codequery) all = all + codequery + ' ' + coderesponse st.write('๐Ÿ”Run 3 is Complete.') # todo - add back python execution located elsewhere here in comment. acw 2/24/2022/6:20 # ๐Ÿ”Run 4 - Code Completion Expert - webquery = 'Revise and expand on features in my game for ' + query + '. For each python function, improve the feature by adding 3 to 5 code lines each that implements the feature and UI in detail for streamlit so the user can play each feature.' #webquery = webquery + 'Please study my Javascript preferences on word game features here: ' webquery = webquery + WordGamePython2 #webquery = webquery + 'The objective of this exercise is to create a visually appealing UI so the user has fun interacting with these game features so each should use timers, randomness, word tables, and features found in word games in a dynamic html5 app with javascript which make it fun.' webquery = webquery + 'use this code written in python and streamlit, expanding language features in python and streamlit functions along with popular third party python libraries.' webquery = webquery + coderesponse # feed forward expert output to next expert agent webresponse = chat_with_model(webquery) all = all + webquery + ' ' + webresponse st.write('๐Ÿ”Run 4 is Complete.') response = response + specresponse + coderesponse + webresponse filename = generate_filename(response, "md") create_file(filename, query, response, should_save) queries = query + specquery + codequery + webquery return all # ๐Ÿ”Run-------------------------------------------------------- # Function to display the glossary in a structured format def display_glossary(glossary, area): if area in glossary: st.subheader(f"๐Ÿ“˜ Glossary for {area}") for game, terms in glossary[area].items(): st.markdown(f"### {game}") for idx, term in enumerate(terms, start=1): st.write(f"{idx}. {term}") # Function to display the entire glossary in a grid format with links def display_glossary_grid(roleplaying_glossary): search_urls = { "๐Ÿ“–": lambda k: f"https://en.wikipedia.org/wiki/{quote(k)}", "๐Ÿ”": lambda k: f"https://www.google.com/search?q={quote(k)}", "โ–ถ๏ธ": lambda k: f"https://www.youtube.com/results?search_query={quote(k)}", "๐Ÿ”Ž": lambda k: f"https://www.bing.com/search?q={quote(k)}", "๐ŸŽฒ": lambda k: f"https://huggingface.co/spaces/awacke1/World-Ship-Design?q={quote(k)}", # this url plus query! } for category, details in roleplaying_glossary.items(): st.write(f"### {category}") cols = st.columns(len(details)) # Create dynamic columns based on the number of games for idx, (game, terms) in enumerate(details.items()): with cols[idx]: st.markdown(f"#### {game}") for term in terms: links_md = ' '.join([f"[{emoji}]({url(term)})" for emoji, url in search_urls.items()]) st.markdown(f"{term} {links_md}", unsafe_allow_html=True) @st.cache_resource def display_videos_and_links(): video_files = [f for f in os.listdir('.') if f.endswith('.mp4')] if not video_files: st.write("No MP4 videos found in the current directory.") return video_files_sorted = sorted(video_files, key=lambda x: len(x.split('.')[0])) num_columns=4 cols = st.columns(num_columns) # Define num_columns columns outside the loop col_index = 0 # Initialize column index for video_file in video_files_sorted: with cols[col_index % num_columns]: # Use modulo 2 to alternate between the first and second column # Embedding video with autoplay and loop using HTML #video_html = ("""""") #st.markdown(video_html, unsafe_allow_html=True) k = video_file.split('.')[0] # Assumes keyword is the file name without extension st.video(video_file, format='video/mp4', start_time=0) display_glossary_entity(k) col_index += 1 # Increment column index to place the next video in the next column @st.cache_resource def display_images_and_wikipedia_summariesold(): image_files = [f for f in os.listdir('.') if f.endswith('.png')] if not image_files: st.write("No PNG images found in the current directory.") return image_files_sorted = sorted(image_files, key=lambda x: len(x.split('.')[0])) num_columns=4 grid_sizes = [len(f.split('.')[0]) for f in image_files_sorted] col_sizes = ['small' if size <= 4 else 'medium' if size <= 8 else 'large' for size in grid_sizes] num_columns_map = {"small": 4, "medium": 3, "large": 2} current_grid_size = 0 for image_file, col_size in zip(image_files_sorted, col_sizes): if current_grid_size != num_columns_map[col_size]: cols = st.columns(num_columns_map[col_size]) current_grid_size = num_columns_map[col_size] col_index = 0 with cols[col_index % current_grid_size]: image = Image.open(image_file) st.image(image, caption=image_file, use_column_width=True) k = image_file.split('.')[0] # Assumes keyword is the file name without extension display_glossary_entity(k) @st.cache_resource def display_images_and_wikipedia_summaries(num_columns=4): image_files = [f for f in os.listdir('.') if f.endswith('.png')] if not image_files: st.write("No PNG images found in the current directory.") return image_files_sorted = sorted(image_files, key=lambda x: len(x.split('.')[0])) cols = st.columns(num_columns) # Use specified num_columns for layout col_index = 0 # Initialize column index for cycling through columns for image_file in image_files_sorted: with cols[col_index % num_columns]: # Cycle through columns based on num_columns image = Image.open(image_file) st.image(image, caption=image_file, use_column_width=True) k = image_file.split('.')[0] # Assumes keyword is the file name without extension display_glossary_entity(k) col_index += 1 # Increment to move to the next column in the next iteration def get_all_query_params(key): return st.query_params().get(key, []) def clear_query_params(): st.query_params() # Function to display content or image based on a query @st.cache_resource def display_content_or_image(query): for category, terms in transhuman_glossary.items(): for term in terms: if query.lower() in term.lower(): st.subheader(f"Found in {category}:") st.write(term) return True # Return after finding and displaying the first match image_dir = "images" # Example directory where images are stored image_path = f"{image_dir}/{query}.png" # Construct image path with query if os.path.exists(image_path): st.image(image_path, caption=f"Image for {query}") return True st.warning("No matching content or image found.") return False game_emojis = { "Dungeons and Dragons": "๐Ÿ‰", "Call of Cthulhu": "๐Ÿ™", "GURPS": "๐ŸŽฒ", "Pathfinder": "๐Ÿ—บ๏ธ", "Kindred of the East": "๐ŸŒ…", "Changeling": "๐Ÿƒ", } topic_emojis = { "Core Rulebooks": "๐Ÿ“š", "Maps & Settings": "๐Ÿ—บ๏ธ", "Game Mechanics & Tools": "โš™๏ธ", "Monsters & Adversaries": "๐Ÿ‘น", "Campaigns & Adventures": "๐Ÿ“œ", "Creatives & Assets": "๐ŸŽจ", "Game Master Resources": "๐Ÿ› ๏ธ", "Lore & Background": "๐Ÿ“–", "Character Development": "๐Ÿง", "Homebrew Content": "๐Ÿ”ง", "General Topics": "๐ŸŒ", } # Adjusted display_buttons_with_scores function def display_buttons_with_scores(): for category, games in roleplaying_glossary.items(): category_emoji = topic_emojis.get(category, "๐Ÿ”") # Default to search icon if no match st.markdown(f"## {category_emoji} {category}") for game, terms in games.items(): game_emoji = game_emojis.get(game, "๐ŸŽฎ") # Default to generic game controller if no match for term in terms: key = f"{category}_{game}_{term}".replace(' ', '_').lower() score = load_score(key) if st.button(f"{game_emoji} {category} {game} {term} {score}", key=key): update_score(key) # Create a dynamic query incorporating emojis and formatting for clarity query_prefix = f"{category_emoji} {game_emoji} ** {category} - {game} - {term} - **" # ---------------------------------------------------------------------------------------------- #query_body = f"Create a detailed outline for **{term}** with subpoints highlighting key aspects, using emojis for visual engagement. Include step-by-step rules and boldface important entities and ruleset elements." query_body = f"Create a streamlit python app.py that produces a detailed markdown outline and emoji laden user interface with labels with the entity name and emojis in all labels with a set of streamlit UI components with drop down lists and dataframes and buttons with expander and sidebar for the app to run the data as default values mostly in text boxes. Feature a 3 point outline sith 3 subpoints each where each line has about six words describing this and also contain appropriate emoji for creating sumamry of all aspeccts of this topic. an outline for **{term}** with subpoints highlighting key aspects, using emojis for visual engagement. Include step-by-step rules and boldface important entities and ruleset elements." response = search_glossary(query_prefix + query_body) def fetch_wikipedia_summary(keyword): # Placeholder function for fetching Wikipedia summaries # In a real app, you might use requests to fetch from the Wikipedia API return f"Summary for {keyword}. For more information, visit Wikipedia." def create_search_url_youtube(keyword): base_url = "https://www.youtube.com/results?search_query=" return base_url + keyword.replace(' ', '+') def create_search_url_bing(keyword): base_url = "https://www.bing.com/search?q=" return base_url + keyword.replace(' ', '+') def create_search_url_wikipedia(keyword): base_url = "https://www.wikipedia.org/search-redirect.php?family=wikipedia&language=en&search=" return base_url + keyword.replace(' ', '+') def create_search_url_google(keyword): base_url = "https://www.google.com/search?q=" return base_url + keyword.replace(' ', '+') def create_search_url_ai(keyword): base_url = "https://huggingface.co/spaces/awacke1/World-Ship-Design?q=" return base_url + keyword.replace(' ', '+') def get_all_query_params(key): return st.query_params().get(key, []) def clear_query_params(): st.query_params() # My Inference API Copy API_URL = 'https://qe55p8afio98s0u3.us-east-1.aws.endpoints.huggingface.cloud' # Dr Llama # Meta's Original - Chat HF Free Version: #API_URL = "https://api-inference.huggingface.co/models/meta-llama/Llama-2-7b-chat-hf" API_KEY = os.getenv('API_KEY') MODEL1="meta-llama/Llama-2-7b-chat-hf" MODEL1URL="https://huggingface.co/meta-llama/Llama-2-7b-chat-hf" HF_KEY = os.getenv('HF_KEY') headers = { "Authorization": f"Bearer {HF_KEY}", "Content-Type": "application/json" } key = os.getenv('OPENAI_API_KEY') prompt = "...." should_save = st.sidebar.checkbox("๐Ÿ’พ Save", value=True, help="Save your session data.") # 3. Stream Llama Response # @st.cache_resource def StreamLLMChatResponse(prompt): try: endpoint_url = API_URL hf_token = API_KEY st.write('Running client ' + endpoint_url) client = InferenceClient(endpoint_url, token=hf_token) gen_kwargs = dict( max_new_tokens=512, top_k=30, top_p=0.9, temperature=0.2, repetition_penalty=1.02, stop_sequences=["\nUser:", "<|endoftext|>", ""], ) stream = client.text_generation(prompt, stream=True, details=True, **gen_kwargs) report=[] res_box = st.empty() collected_chunks=[] collected_messages=[] allresults='' for r in stream: if r.token.special: continue if r.token.text in gen_kwargs["stop_sequences"]: break collected_chunks.append(r.token.text) chunk_message = r.token.text collected_messages.append(chunk_message) try: report.append(r.token.text) if len(r.token.text) > 0: result="".join(report).strip() res_box.markdown(f'*{result}*') except: st.write('Stream llm issue') SpeechSynthesis(result) return result except: st.write('Llama model is asleep. Starting up now on A10 - please give 5 minutes then retry as KEDA scales up from zero to activate running container(s).') # 4. Run query with payload def query(payload): response = requests.post(API_URL, headers=headers, json=payload) st.markdown(response.json()) return response.json() def get_output(prompt): return query({"inputs": prompt}) # 5. Auto name generated output files from time and content def generate_filename(prompt, file_type): central = pytz.timezone('US/Central') safe_date_time = datetime.now(central).strftime("%m%d_%H%M") replaced_prompt = prompt.replace(" ", "_").replace("\n", "_") safe_prompt = "".join(x for x in replaced_prompt if x.isalnum() or x == "_")[:255] # 255 is linux max, 260 is windows max #safe_prompt = "".join(x for x in replaced_prompt if x.isalnum() or x == "_")[:45] return f"{safe_date_time}_{safe_prompt}.{file_type}" # 6. Speech transcription via OpenAI service def transcribe_audio(openai_key, file_path, model): openai.api_key = openai_key OPENAI_API_URL = "https://api.openai.com/v1/audio/transcriptions" headers = { "Authorization": f"Bearer {openai_key}", } with open(file_path, 'rb') as f: data = {'file': f} st.write('STT transcript ' + OPENAI_API_URL) response = requests.post(OPENAI_API_URL, headers=headers, files=data, data={'model': model}) if response.status_code == 200: st.write(response.json()) chatResponse = chat_with_model(response.json().get('text'), '') # ************************************* transcript = response.json().get('text') filename = generate_filename(transcript, 'txt') response = chatResponse user_prompt = transcript create_file(filename, user_prompt, response, should_save) return transcript else: st.write(response.json()) st.error("Error in API call.") return None # 7. Auto stop on silence audio control for recording WAV files def save_and_play_audio(audio_recorder): audio_bytes = audio_recorder(key='audio_recorder') if audio_bytes: filename = generate_filename("Recording", "wav") with open(filename, 'wb') as f: f.write(audio_bytes) st.audio(audio_bytes, format="audio/wav") return filename return None # 8. File creator that interprets type and creates output file for text, markdown and code def create_file(filename, prompt, response, should_save=True): if not should_save: return base_filename, ext = os.path.splitext(filename) if ext in ['.txt', '.htm', '.md']: with open(f"{base_filename}.md", 'w') as file: try: content = prompt.strip() + '\r\n' + response file.write(content) except: st.write('.') #has_python_code = re.search(r"```python([\s\S]*?)```", prompt.strip() + '\r\n' + response) #has_python_code = bool(re.search(r"```python([\s\S]*?)```", prompt.strip() + '\r\n' + response)) #if has_python_code: # python_code = re.findall(r"```python([\s\S]*?)```", response)[0].strip() # with open(f"{base_filename}-Code.py", 'w') as file: # file.write(python_code) # with open(f"{base_filename}.md", 'w') as file: # content = prompt.strip() + '\r\n' + response # file.write(content) def truncate_document(document, length): return document[:length] def divide_document(document, max_length): return [document[i:i+max_length] for i in range(0, len(document), max_length)] def CompressXML(xml_text): root = ET.fromstring(xml_text) for elem in list(root.iter()): if isinstance(elem.tag, str) and 'Comment' in elem.tag: elem.parent.remove(elem) return ET.tostring(root, encoding='unicode', method="xml") # 10. Read in and provide UI for past files @st.cache_resource def read_file_content(file,max_length): if file.type == "application/json": content = json.load(file) return str(content) elif file.type == "text/html" or file.type == "text/htm": content = BeautifulSoup(file, "html.parser") return content.text elif file.type == "application/xml" or file.type == "text/xml": tree = ET.parse(file) root = tree.getroot() xml = CompressXML(ET.tostring(root, encoding='unicode')) return xml elif file.type == "text/markdown" or file.type == "text/md": md = mistune.create_markdown() content = md(file.read().decode()) return content elif file.type == "text/plain": return file.getvalue().decode() else: return "" # 11. Chat with GPT - Caution on quota - now favoring fastest AI pipeline STT Whisper->LLM Llama->TTS @st.cache_resource def chat_with_model(prompt, document_section='', model_choice='gpt-3.5-turbo'): # gpt-4-0125-preview gpt-3.5-turbo #def chat_with_model(prompt, document_section='', model_choice='gpt-4-0125-preview'): # gpt-4-0125-preview gpt-3.5-turbo model = model_choice conversation = [{'role': 'system', 'content': 'You are a coder, inventor, and writer of quotes on wisdom as a helpful expert in all fields of health, math, development and AI using python.'}] conversation.append({'role': 'user', 'content': prompt}) if len(document_section)>0: conversation.append({'role': 'assistant', 'content': document_section}) start_time = time.time() report = [] res_box = st.empty() collected_chunks = [] collected_messages = [] for chunk in openai.ChatCompletion.create(model=model_choice, messages=conversation, temperature=0.5, stream=True): collected_chunks.append(chunk) chunk_message = chunk['choices'][0]['delta'] collected_messages.append(chunk_message) content=chunk["choices"][0].get("delta",{}).get("content") try: report.append(content) if len(content) > 0: result = "".join(report).strip() res_box.markdown(f'*{result}*') except: st.write(' ') full_reply_content = ''.join([m.get('content', '') for m in collected_messages]) st.write("Elapsed time:") st.write(time.time() - start_time) return full_reply_content # 11.1 45 @st.cache_resource #def chat_with_model(prompt, document_section='', model_choice='gpt-3.5-turbo'): # gpt-4-0125-preview gpt-3.5-turbo def chat_with_model45(prompt, document_section='', model_choice='gpt-4-0125-preview'): # gpt-4-0125-preview gpt-3.5-turbo model = model_choice conversation = [{'role': 'system', 'content': 'You are a coder, inventor, and writer of quotes on wisdom as a helpful expert in all fields of health, math, development and AI using python.'}] conversation.append({'role': 'user', 'content': prompt}) if len(document_section)>0: conversation.append({'role': 'assistant', 'content': document_section}) start_time = time.time() report = [] res_box = st.empty() collected_chunks = [] collected_messages = [] for chunk in openai.ChatCompletion.create(model=model_choice, messages=conversation, temperature=0.5, stream=True): collected_chunks.append(chunk) chunk_message = chunk['choices'][0]['delta'] collected_messages.append(chunk_message) content=chunk["choices"][0].get("delta",{}).get("content") try: report.append(content) if len(content) > 0: result = "".join(report).strip() res_box.markdown(f'*{result}*') except: st.write(' ') full_reply_content = ''.join([m.get('content', '') for m in collected_messages]) st.write("Elapsed time:") st.write(time.time() - start_time) return full_reply_content @st.cache_resource def chat_with_file_contents(prompt, file_content, model_choice='gpt-3.5-turbo'): # gpt-4-0125-preview gpt-3.5-turbo #def chat_with_file_contents(prompt, file_content, model_choice='gpt-4-0125-preview'): # gpt-4-0125-preview gpt-3.5-turbo conversation = [{'role': 'system', 'content': 'You are a helpful assistant.'}] conversation.append({'role': 'user', 'content': prompt}) if len(file_content)>0: conversation.append({'role': 'assistant', 'content': file_content}) response = openai.ChatCompletion.create(model=model_choice, messages=conversation) return response['choices'][0]['message']['content'] def extract_mime_type(file): if isinstance(file, str): pattern = r"type='(.*?)'" match = re.search(pattern, file) if match: return match.group(1) else: raise ValueError(f"Unable to extract MIME type from {file}") elif isinstance(file, streamlit.UploadedFile): return file.type else: raise TypeError("Input should be a string or a streamlit.UploadedFile object") def extract_file_extension(file): # get the file name directly from the UploadedFile object file_name = file.name pattern = r".*?\.(.*?)$" match = re.search(pattern, file_name) if match: return match.group(1) else: raise ValueError(f"Unable to extract file extension from {file_name}") # Normalize input as text from PDF and other formats @st.cache_resource def pdf2txt(docs): text = "" for file in docs: file_extension = extract_file_extension(file) st.write(f"File type extension: {file_extension}") if file_extension.lower() in ['py', 'txt', 'html', 'htm', 'xml', 'json']: text += file.getvalue().decode('utf-8') elif file_extension.lower() == 'pdf': from PyPDF2 import PdfReader pdf = PdfReader(BytesIO(file.getvalue())) for page in range(len(pdf.pages)): text += pdf.pages[page].extract_text() # new PyPDF2 syntax return text def txt2chunks(text): text_splitter = CharacterTextSplitter(separator="\n", chunk_size=1000, chunk_overlap=200, length_function=len) return text_splitter.split_text(text) # Vector Store using FAISS @st.cache_resource def vector_store(text_chunks): embeddings = OpenAIEmbeddings(openai_api_key=key) return FAISS.from_texts(texts=text_chunks, embedding=embeddings) # Memory and Retrieval chains @st.cache_resource def get_chain(vectorstore): llm = ChatOpenAI() memory = ConversationBufferMemory(memory_key='chat_history', return_messages=True) return ConversationalRetrievalChain.from_llm(llm=llm, retriever=vectorstore.as_retriever(), memory=memory) def process_user_input(user_question): response = st.session_state.conversation({'question': user_question}) st.session_state.chat_history = response['chat_history'] for i, message in enumerate(st.session_state.chat_history): template = user_template if i % 2 == 0 else bot_template st.write(template.replace("{{MSG}}", message.content), unsafe_allow_html=True) filename = generate_filename(user_question, 'txt') response = message.content user_prompt = user_question create_file(filename, user_prompt, response, should_save) def divide_prompt(prompt, max_length): words = prompt.split() chunks = [] current_chunk = [] current_length = 0 for word in words: if len(word) + current_length <= max_length: current_length += len(word) + 1 current_chunk.append(word) else: chunks.append(' '.join(current_chunk)) current_chunk = [word] current_length = len(word) chunks.append(' '.join(current_chunk)) return chunks API_URL_IE = f'https://tonpixzfvq3791u9.us-east-1.aws.endpoints.huggingface.cloud' API_URL_IE = "https://api-inference.huggingface.co/models/openai/whisper-small.en" MODEL2 = "openai/whisper-small.en" MODEL2_URL = "https://huggingface.co/openai/whisper-small.en" HF_KEY = st.secrets['HF_KEY'] headers = { "Authorization": f"Bearer {HF_KEY}", "Content-Type": "audio/wav" } def query(filename): with open(filename, "rb") as f: data = f.read() response = requests.post(API_URL_IE, headers=headers, data=data) return response.json() def generate_filename(prompt, file_type): central = pytz.timezone('US/Central') safe_date_time = datetime.now(central).strftime("%m%d_%H%M") replaced_prompt = prompt.replace(" ", "_").replace("\n", "_") safe_prompt = "".join(x for x in replaced_prompt if x.isalnum() or x == "_")[:90] return f"{safe_date_time}_{safe_prompt}.{file_type}" # 15. Audio recorder to Wav file def save_and_play_audio(audio_recorder): audio_bytes = audio_recorder() if audio_bytes: filename = generate_filename("Recording", "wav") with open(filename, 'wb') as f: f.write(audio_bytes) st.audio(audio_bytes, format="audio/wav") return filename # 16. Speech transcription to file output def transcribe_audio(filename): output = query(filename) return output def whisper_main(): filename = save_and_play_audio(audio_recorder) if filename is not None: transcription = transcribe_audio(filename) try: transcript = transcription['text'] st.write(transcript) except: transcript='' st.write(transcript) st.write('Reasoning with your inputs..') response = chat_with_model(transcript) st.write('Response:') st.write(response) filename = generate_filename(response, "txt") create_file(filename, transcript, response, should_save) # Whisper to Llama: response = StreamLLMChatResponse(transcript) filename_txt = generate_filename(transcript, "md") create_file(filename_txt, transcript, response, should_save) filename_wav = filename_txt.replace('.txt', '.wav') import shutil try: if os.path.exists(filename): shutil.copyfile(filename, filename_wav) except: st.write('.') if os.path.exists(filename): os.remove(filename) # Sample function to demonstrate a response, replace with your own logic def StreamMedChatResponse(topic): st.write(f"Showing resources or questions related to: {topic}") # 17. Main def arxivmain(): prompt = ''' What is MoE? What are Multi Agent Systems? What is Self Rewarding AI? What is Semantic and Episodic memory? What is AutoGen? What is ChatDev? What is Omniverse? What is Lumiere? What is SORA? ''' with st.expander("Prompts ๐Ÿ“š", expanded=True): #example_input = st.text_input("Enter your prompt text:", value=prompt, help="Enter text to get a response.") #example_input = st.text_area("Enter Prompt :", '', height=100 # Search History to ArXiv session_state = {} if "search_queries" not in session_state: session_state["search_queries"] = [] example_input = st.text_input("Search", value=session_state["search_queries"][-1] if session_state["search_queries"] else "") if example_input: session_state["search_queries"].append(example_input) # Search AI query=example_input if query: result = search_arxiv(query) #search_glossary(query) search_glossary(result) st.markdown(' ') st.write("Search history:") for example_input in session_state["search_queries"]: st.write(example_input) if st.button("Run Prompt", help="Click to run."): try: response=StreamLLMChatResponse(example_input) create_file(filename, example_input, response, should_save) except: st.write('model is asleep. Starting now on A10 GPU. Please wait one minute then retry. KEDA triggered.') openai.api_key = os.getenv('OPENAI_API_KEY') if openai.api_key == None: openai.api_key = st.secrets['OPENAI_API_KEY'] menu = ["txt", "htm", "xlsx", "csv", "md", "py"] choice = st.sidebar.selectbox("Output File Type:", menu) model_choice = st.sidebar.radio("Select Model:", ('gpt-3.5-turbo', 'gpt-3.5-turbo-0301')) user_prompt = st.text_area("Enter prompts, instructions & questions:", '', height=100) collength, colupload = st.columns([2,3]) # adjust the ratio as needed with collength: max_length = st.slider(key='maxlength', label="File section length for large files", min_value=1000, max_value=128000, value=12000, step=1000) with colupload: uploaded_file = st.file_uploader("Add a file for context:", type=["pdf", "xml", "json", "xlsx", "csv", "html", "htm", "md", "txt"]) document_sections = deque() document_responses = {} if uploaded_file is not None: file_content = read_file_content(uploaded_file, max_length) document_sections.extend(divide_document(file_content, max_length)) if len(document_sections) > 0: if st.button("๐Ÿ‘๏ธ View Upload"): st.markdown("**Sections of the uploaded file:**") for i, section in enumerate(list(document_sections)): st.markdown(f"**Section {i+1}**\n{section}") st.markdown("**Chat with the model:**") for i, section in enumerate(list(document_sections)): if i in document_responses: st.markdown(f"**Section {i+1}**\n{document_responses[i]}") else: if st.button(f"Chat about Section {i+1}"): st.write('Reasoning with your inputs...') #response = chat_with_model(user_prompt, section, model_choice) st.write('Response:') st.write(response) document_responses[i] = response filename = generate_filename(f"{user_prompt}_section_{i+1}", choice) create_file(filename, user_prompt, response, should_save) st.sidebar.markdown(get_table_download_link(filename), unsafe_allow_html=True) if st.button('๐Ÿ’ฌ Chat'): st.write('Reasoning with your inputs...') user_prompt_sections = divide_prompt(user_prompt, max_length) full_response = '' for prompt_section in user_prompt_sections: response = chat_with_model(prompt_section, ''.join(list(document_sections)), model_choice) full_response += response + '\n' # Combine the responses response = full_response st.write('Response:') st.write(response) filename = generate_filename(user_prompt, choice) create_file(filename, user_prompt, response, should_save) # Function to encode file to base64 def get_base64_encoded_file(file_path): with open(file_path, "rb") as file: return base64.b64encode(file.read()).decode() # Function to create a download link def get_audio_download_link(file_path): base64_file = get_base64_encoded_file(file_path) return f'โฌ‡๏ธ Download Audio' # Sidebar of past encounters all_files = glob.glob("*.wav") all_files = [file for file in all_files if len(os.path.splitext(file)[0]) >= 10] # exclude files with short names all_files.sort(key=lambda x: (os.path.splitext(x)[1], x), reverse=True) # sort by file type and file name in descending order filekey = 'delall' if st.sidebar.button("๐Ÿ—‘ Delete All Audio", key=filekey): for file in all_files: os.remove(file) st.experimental_rerun() for file in all_files: col1, col2 = st.sidebar.columns([6, 1]) # adjust the ratio as needed with col1: st.markdown(file) if st.button("๐ŸŽต", key="play_" + file): # play emoji button audio_file = open(file, 'rb') audio_bytes = audio_file.read() st.audio(audio_bytes, format='audio/wav') #st.markdown(get_audio_download_link(file), unsafe_allow_html=True) #st.text_input(label="", value=file) with col2: if st.button("๐Ÿ—‘", key="delete_" + file): os.remove(file) st.experimental_rerun() GiveFeedback=False if GiveFeedback: with st.expander("Give your feedback ๐Ÿ‘", expanded=False): feedback = st.radio("Step 8: Give your feedback", ("๐Ÿ‘ Upvote", "๐Ÿ‘Ž Downvote")) if feedback == "๐Ÿ‘ Upvote": st.write("You upvoted ๐Ÿ‘. Thank you for your feedback!") else: st.write("You downvoted ๐Ÿ‘Ž. Thank you for your feedback!") load_dotenv() st.write(css, unsafe_allow_html=True) st.header("Chat with documents :books:") user_question = st.text_input("Ask a question about your documents:") if user_question: process_user_input(user_question) with st.sidebar: st.subheader("Your documents") docs = st.file_uploader("import documents", accept_multiple_files=True) with st.spinner("Processing"): raw = pdf2txt(docs) if len(raw) > 0: length = str(len(raw)) text_chunks = txt2chunks(raw) vectorstore = vector_store(text_chunks) st.session_state.conversation = get_chain(vectorstore) st.markdown('# AI Search Index of Length:' + length + ' Created.') # add timing filename = generate_filename(raw, 'txt') create_file(filename, raw, '', should_save) try: query_params = st.query_params query = (query_params.get('q') or query_params.get('query') or ['']) if query: result = search_arxiv(query) result2 = search_glossary(result) except: st.markdown(' ') # Display the glossary grid st.markdown("### ๐ŸŽฒ๐Ÿ—บ๏ธ Arxiv Paper Search QA RAG MAS using Streamlit and Gradio API") arxivmain() display_videos_and_links() # Video Jump Grid display_images_and_wikipedia_summaries() # Image Jump Grid display_glossary_grid(roleplaying_glossary) # Word Glossary Jump Grid #display_buttons_with_scores() # Feedback Jump Grid if 'action' in st.query_params: action = st.query_params()['action'][0] # Get the first (or only) 'action' parameter if action == 'show_message': st.success("Showing a message because 'action=show_message' was found in the URL.") elif action == 'clear': clear_query_params() st.experimental_rerun() # Handling repeated keys if 'multi' in st.query_params: multi_values = get_all_query_params('multi') st.write("Values for 'multi':", multi_values) # Manual entry for demonstration st.write("Enter query parameters in the URL like this: ?action=show_message&multi=1&multi=2") if 'query' in st.query_params: query = st.query_params['query'][0] # Get the query parameter # Display content or image based on the query display_content_or_image(query) # Add a clear query parameters button for convenience if st.button("Clear Query Parameters", key='ClearQueryParams'): # This will clear the browser URL's query parameters st.experimental_set_query_params st.experimental_rerun() # 18. Run AI Pipeline if __name__ == "__main__": whisper_main()