import pygame import os pygame.font.init() pygame.mixer.init() WIDTH, HEIGHT = 900, 500 WIN = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("First Game!") WHITE = (255, 255, 255) BLACK = (0, 0, 0) RED = (255, 0, 0) YELLOW = (255, 255, 0) BORDER = pygame.Rect(WIDTH//2 - 5, 0, 10, HEIGHT) #BULLET_HIT_SOUND = pygame.mixer.Sound('Assets/Grenade+1.mp3') #BULLET_FIRE_SOUND = pygame.mixer.Sound('Assets/Gun+Silencer.mp3') HEALTH_FONT = pygame.font.SysFont('comicsans', 40) WINNER_FONT = pygame.font.SysFont('comicsans', 100) FPS = 60 VEL = 5 BULLET_VEL = 7 MAX_BULLETS = 3 SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 55, 40 YELLOW_HIT = pygame.USEREVENT + 1 RED_HIT = pygame.USEREVENT + 2 YELLOW_SPACESHIP_IMAGE = pygame.image.load( os.path.join('Assets', 'spaceship_yellow.png')) YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale( YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90) RED_SPACESHIP_IMAGE = pygame.image.load( os.path.join('Assets', 'spaceship_red.png')) RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale( RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270) SPACE = pygame.transform.scale(pygame.image.load( os.path.join('Assets', 'space.png')), (WIDTH, HEIGHT)) def draw_window(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health): WIN.blit(SPACE, (0, 0)) pygame.draw.rect(WIN, BLACK, BORDER) red_health_text = HEALTH_FONT.render( "Health: " + str(red_health), 1, WHITE) yellow_health_text = HEALTH_FONT.render( "Health: " + str(yellow_health), 1, WHITE) WIN.blit(red_health_text, (WIDTH - red_health_text.get_width() - 10, 10)) WIN.blit(yellow_health_text, (10, 10)) WIN.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y)) WIN.blit(RED_SPACESHIP, (red.x, red.y)) for bullet in red_bullets: pygame.draw.rect(WIN, RED, bullet) for bullet in yellow_bullets: pygame.draw.rect(WIN, YELLOW, bullet) pygame.display.update() def yellow_handle_movement(keys_pressed, yellow): if keys_pressed[pygame.K_a] and yellow.x - VEL > 0: # LEFT yellow.x -= VEL if keys_pressed[pygame.K_d] and yellow.x + VEL + yellow.width < BORDER.x: # RIGHT yellow.x += VEL if keys_pressed[pygame.K_w] and yellow.y - VEL > 0: # UP yellow.y -= VEL if keys_pressed[pygame.K_s] and yellow.y + VEL + yellow.height < HEIGHT - 15: # DOWN yellow.y += VEL def red_handle_movement(keys_pressed, red): if keys_pressed[pygame.K_LEFT] and red.x - VEL > BORDER.x + BORDER.width: # LEFT red.x -= VEL if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.width < WIDTH: # RIGHT red.x += VEL if keys_pressed[pygame.K_UP] and red.y - VEL > 0: # UP red.y -= VEL if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.height < HEIGHT - 15: # DOWN red.y += VEL def handle_bullets(yellow_bullets, red_bullets, yellow, red): for bullet in yellow_bullets: bullet.x += BULLET_VEL if red.colliderect(bullet): pygame.event.post(pygame.event.Event(RED_HIT)) yellow_bullets.remove(bullet) elif bullet.x > WIDTH: yellow_bullets.remove(bullet) for bullet in red_bullets: bullet.x -= BULLET_VEL if yellow.colliderect(bullet): pygame.event.post(pygame.event.Event(YELLOW_HIT)) red_bullets.remove(bullet) elif bullet.x < 0: red_bullets.remove(bullet) def draw_winner(text): draw_text = WINNER_FONT.render(text, 1, WHITE) WIN.blit(draw_text, (WIDTH/2 - draw_text.get_width() / 2, HEIGHT/2 - draw_text.get_height()/2)) pygame.display.update() pygame.time.delay(5000) def main(): red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT) yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT) red_bullets = [] yellow_bullets = [] red_health = 10 yellow_health = 10 clock = pygame.time.Clock() run = True while run: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False pygame.quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LCTRL and len(yellow_bullets) < MAX_BULLETS: bullet = pygame.Rect( yellow.x + yellow.width, yellow.y + yellow.height//2 - 2, 10, 5) yellow_bullets.append(bullet) #BULLET_FIRE_SOUND.play() if event.key == pygame.K_RCTRL and len(red_bullets) < MAX_BULLETS: bullet = pygame.Rect( red.x, red.y + red.height//2 - 2, 10, 5) red_bullets.append(bullet) #BULLET_FIRE_SOUND.play() if event.type == RED_HIT: red_health -= 1 #BULLET_HIT_SOUND.play() if event.type == YELLOW_HIT: yellow_health -= 1 #BULLET_HIT_SOUND.play() winner_text = "" if red_health <= 0: winner_text = "Yellow Wins!" if yellow_health <= 0: winner_text = "Red Wins!" if winner_text != "": draw_winner(winner_text) break keys_pressed = pygame.key.get_pressed() yellow_handle_movement(keys_pressed, yellow) red_handle_movement(keys_pressed, red) handle_bullets(yellow_bullets, red_bullets, yellow, red) draw_window(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health) main() if __name__ == "__main__": main()