# ChatGPT prompt: write a python streamlit program that creates a dungeon crawler game featuring a reinforcement learning monster that a player can fight and slay import streamlit as st import random import numpy as np # create a class for the monster class Monster(): def __init__(self, name, hp, attack, defense): self.name = name self.hp = hp self.attack = attack self.defense = defense # create a class for the player class Player(): def __init__(self, name, hp, attack, defense): self.name = name self.hp = hp self.attack = attack self.defense = defense # create the reinforcement learning monster class ReinforcementMonster(): def __init__(self, name, hp, attack, defense): self.name = name self.hp = hp self.attack = attack self.defense = defense # create a function to generate a random number def random_number(): x = random.randint(1,20) return x # create a function to start the game def start_game(): # create a monster monster = Monster('goblin',100,20,10) # create a player player = Player('hero',100,20,10) # create a reinforcement monster reinforcement_monster = ReinforcementMonster('dragon',100,30,15) # create a loop to simulate a battle while monster.hp > 0 and player.hp > 0: # player attack monster monster.hp = monster.hp - player.attack print(f'Player {player.name} attacks {monster.name} with {player.attack}') print(f'{monster.name} has {monster.hp} hp left') # monster attack player if monster.hp > 0: player.hp = player.hp - monster.attack print(f'{monster.name} attacks {player.name} with {monster.attack}') print(f'{player.name} has {player.hp} hp left') # check if player won the fight if player.hp > 0: print(f'{player.name} has defeated {monster.name}!') # reinforcement monster attack reinforcement_monster.hp = reinforcement_monster.hp - player.attack print(f'Player {player.name} attacks {reinforcement_monster.name} with {player.attack}') print(f'{reinforcement_monster.name} has {reinforcement_monster.hp} hp left') # reinforcement monster attack player if reinforcement_monster.hp > 0: player.hp = player.hp - reinforcement_monster.attack print(f'{reinforcement_monster.name} attacks {player.name} with {reinforcement_monster.attack}') print(f'{player.name} has {player.hp} hp left') # check if player won the fight if player.hp > 0: print(f'{player.name} has defeated {reinforcement_monster.name}!') print('You have won the game! Congratulations!') # create a main function def main(): st.title('Dungeon Crawler with Reinforcement Learning Monster') # create a start button if st.button('Start'): start_game() if __name__ == '__main__': main()