# Copyright (c) 2021, NVIDIA CORPORATION & AFFILIATES. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. import numpy as np import imgui import dnnlib from gui_utils import imgui_utils #---------------------------------------------------------------------------- class LatentWidget: def __init__(self, viz): self.viz = viz self.latent = dnnlib.EasyDict(x=0, y=0, anim=False, speed=0.25) self.latent_def = dnnlib.EasyDict(self.latent) self.step_y = 100 def drag(self, dx, dy): viz = self.viz self.latent.x += dx / viz.font_size * 4e-2 self.latent.y += dy / viz.font_size * 4e-2 @imgui_utils.scoped_by_object_id def __call__(self, show=True): viz = self.viz if show: imgui.text('Latent') imgui.same_line(viz.label_w) seed = round(self.latent.x) + round(self.latent.y) * self.step_y with imgui_utils.item_width(viz.font_size * 8): changed, seed = imgui.input_int('##seed', seed) if changed: self.latent.x = seed self.latent.y = 0 imgui.same_line(viz.label_w + viz.font_size * 8 + viz.spacing) frac_x = self.latent.x - round(self.latent.x) frac_y = self.latent.y - round(self.latent.y) with imgui_utils.item_width(viz.font_size * 5): changed, (new_frac_x, new_frac_y) = imgui.input_float2('##frac', frac_x, frac_y, format='%+.2f', flags=imgui.INPUT_TEXT_ENTER_RETURNS_TRUE) if changed: self.latent.x += new_frac_x - frac_x self.latent.y += new_frac_y - frac_y imgui.same_line(viz.label_w + viz.font_size * 13 + viz.spacing * 2) _clicked, dragging, dx, dy = imgui_utils.drag_button('Drag', width=viz.button_w) if dragging: self.drag(dx, dy) imgui.same_line(viz.label_w + viz.font_size * 13 + viz.button_w + viz.spacing * 3) _clicked, self.latent.anim = imgui.checkbox('Anim', self.latent.anim) imgui.same_line(round(viz.font_size * 27.7)) with imgui_utils.item_width(-1 - viz.button_w * 2 - viz.spacing * 2), imgui_utils.grayed_out(not self.latent.anim): changed, speed = imgui.slider_float('##speed', self.latent.speed, -5, 5, format='Speed %.3f', power=3) if changed: self.latent.speed = speed imgui.same_line() snapped = dnnlib.EasyDict(self.latent, x=round(self.latent.x), y=round(self.latent.y)) if imgui_utils.button('Snap', width=viz.button_w, enabled=(self.latent != snapped)): self.latent = snapped imgui.same_line() if imgui_utils.button('Reset', width=-1, enabled=(self.latent != self.latent_def)): self.latent = dnnlib.EasyDict(self.latent_def) if self.latent.anim: self.latent.x += viz.frame_delta * self.latent.speed viz.args.w0_seeds = [] # [[seed, weight], ...] for ofs_x, ofs_y in [[0, 0], [1, 0], [0, 1], [1, 1]]: seed_x = np.floor(self.latent.x) + ofs_x seed_y = np.floor(self.latent.y) + ofs_y seed = (int(seed_x) + int(seed_y) * self.step_y) & ((1 << 32) - 1) weight = (1 - abs(self.latent.x - seed_x)) * (1 - abs(self.latent.y - seed_y)) if weight > 0: viz.args.w0_seeds.append([seed, weight]) #----------------------------------------------------------------------------