const { Alpine } = window.Alpine; const { Daisy } = window.Daisy; (() => { const root = document.getElementById("app"); root.innerHTML = ${root.innerHTML} {{#each wrestler in wrestlers}} ${wrestler.name} onWrestlerClick(wrestler)}">Play {{/each}}; })(); function onWrestlerClick(wrestler) { console.log(Clicked on wrestler ${wrestler.name}); alert(You clicked on wrestler ${wrestler.name}); playSound("wrestling_bell"); updateGameState(wrestler); } function updateGameState(wrestler) { // Add code to update the game state with the selected wrestler } function playSound(soundName) { // Add code to play a sound effect using the soundName } const moves = [ { name: "Uppercut", damage: 10, }, { name: "Jab", damage: 5, }, { name: "Hook", damage: 15, }, { name: "Knee", damage: 10, }, { name: "Elbow", damage: 15, }, ]; function onMoveClick(move) { console.log(Clicked on move ${move.name}); alert(You selected the ${move.name} move); updateMove(move); } function updateMove(move) { // Add code to update the move in the game state } console.log("DaisyUI loaded"); // Additional functionality function updateGameState(wrestler) { // Add code to update the game state with the selected wrestler } function playSound(soundName) { // Add code to play a sound effect using the soundName } function updateMove(move) { // Add code to update the move in the game state } // Additional CSS .game-board { display: flex; flex-direction: column; align-items: center; justify-content: center; padding: 20px; margin: 20px; background-color: #f7f7f7; border-radius: 10px; box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1); } .game-board #gameboard { display: flex; flex-direction: column; align-items: center; justify-content: center; padding: 20px; margin: 20px; background-color: #f7f7f7; border-radius: 10px; box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1); } .game-board #scoreboard { display: flex; flex-direction: column; align-items: center; justify-content: center; padding: 20px; margin: 20px; background-color: #f7f7f7; border-radius: 10px; box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1); } .game-board #countdown { display: flex; flex-direction: column; align-items: center; justify-content: center; padding: 20px; margin: 20px; background-color: #f7f7f7; border-radius: 10px; box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1); } .game-board #moves { display: flex; flex-direction: column; align-items: center; justify-content: center; padding: 20px; margin: 20px; background-color: #f7f7f7; border-radius: 10px; box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1); } .game-board #moves h2 { font-size: 18px; font-weight: bold; color: #333; margin-bottom: 10px; } .game-board .move { padding: 10px; margin: 10px; background-color: #ffc107; border-radius: 10px; cursor: pointer; } .game-board .move:hover { background-color: #ffc107; } .game-board .move:active { background-color: #ffc107; } .game-board .move:focus { outline: none; } .footer { display: flex; flex-direction: column; align-items: center; justify-content: center; padding: 20px; margin: 20px; background-color: #f7f7f7; border-radius: 10px; box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1); } .footer p { font-size: 16px; color: #666; margin-bottom: 20px; } .footer a { color: #4CAF50; text-decoration: none; cursor: pointer; } .footer a:hover { color: #45a049; } .footer a:active { color: #3e8e41; } .footer a:focus { outline: none; } // Additional HTML Made with 💻 by Max // Additional JavaScript const gameBoard = document.getElementById("gameboard"); const scoreboard = document.getElementById("scoreboard"); const countdown = document.getElementById("countdown"); const moves = document.getElementById("moves"); const moveButtons = moves.querySelectorAll(".move"); moveButtons.forEach((button) => { button.addEventListener("click", () => { playSound("move_sound"); updateMove(button.id); }); }); function updateMove(move) { // Add code to update the move in the game state } function playSound(soundName) { // Add code to play a sound effect using the soundName } function updateGameState(wrestler) { // Add code to update the game state with the selected wrestler } function onMoveClick(move) { console.log(Clicked on move ${move.name}); alert(You selected the ${move.name} move); updateMove(move); } function onWrestlerClick(wrestler) { console.log(Clicked on wrestler ${wrestler.name}); alert(You clicked on wrestler ${wrestler.name}); playSound("wrestling_bell"); updateGameState(wrestler); } function playSound(soundName) { // Add code to play a sound effect using the soundName } function updateGameState(wrestler) { // Add code to update the game state with the selected wrestler } function onMoveClick(move) { console.log(Clicked on move ${move.name}); alert(You selected the ${move.name} move); updateMove(move); } function onWrestlerClick(wrestler) { console.log(Clicked on wrestler ${wrestler.name}); alert(You clicked on wrestler ${wrestler.name}); playSound("wrestling_bell"); updateGameState(wrestler); } // Update the game state with the selected wrestler updateGameState(wrestler); // Update the game state with the selected move updateMove(move); // Play the move sound effect playSound("move_sound"); // Play the wrestling bell sound effect playSound("wrestling_bell"); // Update the game board with the selected wrestler gameBoard.innerHTML =

${wrestler.name}

; // Update the scoreboard with the selected wrestler scoreboard.innerHTML =

Scoreboard

; // Update the countdown with the selected wrestler countdown.innerHTML =

Countdown

${wrestler.name}

0:00

; // Update the moves with the selected wrestler moves.innerHTML =

Moves

;