Ebony, the Twisted Fairy
Tiny, Fey, Chaotic Evil
Once a cheerful and benign spirit of the forest, Ebony has been corrupted by dark magic, transforming her into a sinister force of malevolence. Despite her tiny stature, her powers have grown exponentially. Her once fairy-like aura now radiates dread, and she is capable of casting deadly spells that can reduce any foe to dust. Ebony delights in tormenting the innocent and disrupting the natural balance of the world.
Armor Class :
14
Hit Points :
75
Speed :
Walk:
10
Fly :
60
STR
DEX
CON
INT
WIS
CHA
5
18
14
16
12
20
Saving Throws
STR: 2 DEX: 7 WIS: 5
Resistances :
None
Senses :
Darkvision: 60
Languages :
Common, Sylvan
Challenge Rating :
6 (2300)
Actions
Fairy Bolt:
Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 21 (3d10 + 4) radiant damage.
Poison Dust:
Ebony releases a cloud of toxic dust in a 10-foot radius. Each creature within the area must succeed on a DC 15 Constitution saving throw or take 15 (3d8) poison damage and become poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Cantrips
Eldritch Blast:
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
Spell Slots
1st level
:
4
2nd level
:
4
3rd level
:
4
Known Spells
Charm Person:
Level: 1st. You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it.
Invisibility:
Level: 2nd. A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person.
Fireball:
Level: 3rd. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Ebony can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Ebony regains spent legendary actions at the start of her turn.
Dark Whispers:
Ebony whispers insidiously to a target within 30 feet. The target must succeed on a DC 16 Wisdom saving throw or take 10 (3d6) psychic damage and become frightened until the end of its next turn.
Teleport:
Ebony magically teleports, along with any equipment she is wearing or carrying, up to 60 feet to an unoccupied space she can see.
Fairy Glow:
Ebony emits a burst of glowing lights. Each creature of her choice within 20 feet of her must succeed on a DC 16 Dexterity saving throw or be blinded until the end of Ebony's next turn.