# Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved. # # NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited. import torch from . import Camera import numpy as np def projection(x=0.1, n=1.0, f=50.0, near_plane=None): if near_plane is None: near_plane = n return np.array( [[n / x, 0, 0, 0], [0, n / -x, 0, 0], [0, 0, -(f + near_plane) / (f - near_plane), -(2 * f * near_plane) / (f - near_plane)], [0, 0, -1, 0]]).astype(np.float32) class PerspectiveCamera(Camera): def __init__(self, fovy=49.0, device='cuda'): super(PerspectiveCamera, self).__init__() self.device = device focal = np.tan(fovy / 180.0 * np.pi * 0.5) self.proj_mtx = torch.from_numpy(projection(x=focal, f=1000.0, n=1.0, near_plane=0.1)).to(self.device).unsqueeze(dim=0) def project(self, points_bxnx4): out = torch.matmul( points_bxnx4, torch.transpose(self.proj_mtx, 1, 2)) return out