import gradio as gr import vtracer import os def convert_to_vector( image, colormode="color", hierarchical="stacked", mode="spline", filter_speckle=4, color_precision=6, layer_difference=16, corner_threshold=60, length_threshold=4.0, max_iterations=10, splice_threshold=45, path_precision=3 ): input_path = "temp_input.jpg" output_path = "svg_output.svg" # Save the input image to a temporary file image.save(input_path) # Convert the image to SVG using VTracer vtracer.convert_image_to_svg_py( input_path, output_path, colormode=colormode, hierarchical=hierarchical, mode=mode, filter_speckle=int(filter_speckle), color_precision=int(color_precision), layer_difference=int(layer_difference), corner_threshold=int(corner_threshold), length_threshold=float(length_threshold), max_iterations=int(max_iterations), splice_threshold=int(splice_threshold), path_precision=int(path_precision) ) # Read the SVG output with open(output_path, "r") as f: svg_content = f.read() # Return the SVG file path and content return gr.HTML(f'{svg_content}'), output_path def handle_color_mode(value): return value def clear_inputs(): return None, "color", "stacked", "spline", 4, 6, 16, 60, 4.0, 10, 45, 3 def update_interactivity_and_visibility(colormode): is_color_mode = colormode == "color" return ( gr.update(interactive=is_color_mode), gr.update(interactive=is_color_mode), gr.update(visible=is_color_mode) ) css = """ #col-container { margin: 0 auto; max-width: 960px; } .generate-btn { background: linear-gradient(90deg, #4B79A1 0%, #283E51 100%) !important; border: none !important; color: white !important; } .generate-btn:hover { transform: translateY(-2px); box-shadow: 0 5px 15px rgba(0,0,0,0.2); } """ # Define the Gradio interface with gr.Blocks(css=css) as app: with gr.Column(elem_id="col-container"): gr.HTML("""

Image to Vector Converter ⚡

Converts raster images (JPG, PNG, WEBP) to vector graphics (SVG).

""") with gr.Row(): with gr.Column(): image_input = gr.Image(type="pil", label="Upload Image") convert_button = gr.Button("✨ Convert to SVG", variant='primary', elem_classes=["generate-btn"]) clear_button = gr.Button("Clear Inputs", variant='secondary') with gr.Column(): html = gr.HTML(label="SVG Output") svg_output = gr.File(label="Download SVG") with gr.Row(): colormode = gr.Radio(choices=["color", "binary"], value="color", label="Color Mode") hierarchical = gr.Radio(choices=["stacked", "cutout"], value="stacked", label="Hierarchical Mode") mode = gr.Radio(choices=["spline", "polygon"], value="spline", label="Mode") with gr.Row(): filter_speckle = gr.Slider(minimum=0, maximum=20, value=4, label="Filter Speckle") color_precision = gr.Slider(minimum=1, maximum=10, value=6, label="Color Precision") layer_difference = gr.Slider(minimum=1, maximum=32, value=16, label="Layer Difference") corner_threshold = gr.Slider(minimum=0, maximum=180, value=60, label="Corner Threshold") length_threshold = gr.Slider(minimum=0, maximum=10, value=4.0, label="Length Threshold") max_iterations = gr.Slider(minimum=1, maximum=20, value=10, label="Max Iterations") splice_threshold = gr.Slider(minimum=0, maximum=90, value=45, label="Splice Threshold") path_precision = gr.Slider(minimum=1, maximum=10, value=3, label="Path Precision") # Event handlers colormode.change(handle_color_mode, inputs=colormode, outputs=colormode) hierarchical.change(handle_color_mode, inputs=hierarchical, outputs=hierarchical) mode.change(handle_color_mode, inputs=mode, outputs=mode) colormode.change( update_interactivity_and_visibility, inputs=colormode, outputs=[color_precision, layer_difference, hierarchical] ) clear_button.click( clear_inputs, outputs=[ image_input, colormode, hierarchical, mode, filter_speckle, color_precision, layer_difference, corner_threshold, length_threshold, max_iterations, splice_threshold, path_precision ] ) convert_button.click( convert_to_vector, inputs=[ image_input, colormode, hierarchical, mode, filter_speckle, color_precision, layer_difference, corner_threshold, length_threshold, max_iterations, splice_threshold, path_precision ], outputs=[html, svg_output] ) # Launch the app app.launch(debug=True)