# Post-Processing ## Step 1. Simplify polygon by [DP algorithm](https://en.wikipedia.org/wiki/Ramer%E2%80%93Douglas%E2%80%93Peucker_algorithm) ![img.png](src/fig/post_processing/img_0.png) 2. Detect occlusion, calculating box fill with 1 ![img.png](src/fig/post_processing/img_1.png) 3. Fill in reasonable sampling section ![img.png](src/fig/post_processing/img_2.png) 4. Output processed polygon ![img.png](src/fig/post_processing/img_3.png) ## performance It works, and a performance comparison on the MatterportLayout dataset: | Method | 2D IoU(%) | 3D IoU(%) | RMSE | $\mathbf{\delta_{1}}$ | |--|--|--|--|--| without post-proc | 83.52 | 81.11 | 0.204 | 0.951 | original post-proc |83.12 | 80.71 | 0.230 | 0.936|\ optimized post-proc | 83.48 | 81.08| 0.214 | 0.940 | original: ![img.png](src/fig/post_processing/original.png) optimized: ![img.png](src/fig/post_processing/optimized.png)