import streamlit as st import soundfile as sf import io import numpy as np import pyaudio import wave from pydub import AudioSegment # Define a Streamlit app st.title("Audio Processing App") # Upload the input audio file uploaded_audio = st.file_uploader("Upload an audio file", type=["mp3", "wav", "ogg", "flac", "wma", "m4a"]) # Speed factor input speed_factor = st.slider("Playback Speed", min_value=0.1, max_value=2.0, step=0.1, value=1.0) if uploaded_audio is not None: audio_bytes = uploaded_audio.read() # Convert audio file to numpy array using soundfile audio, sample_rate = sf.read(io.BytesIO(audio_bytes)) # Create an AudioSegment from the audio data audio_segment = AudioSegment( audio.tobytes(), frame_rate=sample_rate, sample_width=2, channels=1 ) # Slow down the audio based on user's input speed factor st.write(f"Slowing down audio to {speed_factor}x speed...") slowed_audio = audio_segment.speedup(playback_speed=1/speed_factor) # Provide a link to download the processed audio st.audio(slowed_audio.export(format="wav").read(), format="audio/wav") # Play the modified audio st.audio(slowed_audio.export(format="mp3").read(), format="audio/mp3") # PyAudio code for capturing and playing audio p = pyaudio.PyAudio() stream_out = p.open(format=pyaudio.paInt16, channels=1, rate=int(sample_rate * speed_factor), output=True) stream_in = p.open(format=pyaudio.paInt16, channels=1, rate=sample_rate, input=True) for _ in range(1): data = stream_in.read(int(len(slowed_audio) / sample_rate * speed_factor) * 2) stream_out.write(data) stream_out.stop_stream() stream_out.close() p.terminate() # Run the Streamlit app if __name__ == "__main__": st.write("Upload an audio file to process.")