from helper import run_action from typing import Dict, List # Implement basic movement logic for the player. class Player: def __init__(self, name): self.name = name self.health = 100 self.max_health = 100 self.level = 1 self.exp = 0 self.exp_to_level = 100 self.position = [0, 0] self.inventory = [] self.current_quest = None self.completed_quests = [] self.skills = {"combat": 1, "stealth": 1, "magic": 1} def gain_exp(self, amount: int) -> bool: """Award experience and handle leveling""" self.exp += amount if self.exp >= self.exp_to_level: self.level_up() return True return False def level_up(self): """Handle level up effects""" self.level += 1 self.exp -= self.exp_to_level self.exp_to_level = int(self.exp_to_level * 1.5) self.max_health += 10 self.health = self.max_health def add_quest(self, quest: Dict): """Add a new quest to track""" self.current_quest = quest def complete_quest(self, quest: Dict): """Complete a quest and gain rewards""" if quest in self.completed_quests: return False self.completed_quests.append(quest) self.gain_exp(quest.get("exp_reward", 50)) return True def interact(self, npc, game_state): """Get AI-generated dialogue with NPCs""" prompt = f"You talk to {npc.name}. What do they say?" dialogue = run_action(prompt, [], game_state) return dialogue def examine(self, item, game_state): """Get AI-generated item description""" prompt = f"You examine the {item.name} closely. What do you discover?" description = run_action(prompt, [], game_state) return description