"use strict" window.appVersion = "v3.0.3" const {Editor} = require("./javascript/editor.js") require("./javascript/textarea.js") const xVASpeech = require("./javascript/speech2speech.js") // Newly introduced in v3. I will slowly start moving global context variables into this, and update code throughout to reference this // instead of old variables such as window.games, window.currentModel, etc. window.appState = {} // Start the server if (window.PRODUCTION) { window.pythonProcess = spawn(`${path}/cpython_${window.userSettings.installation}/server.exe`, {stdio: "ignore"}) } let themeColour let secondaryThemeColour const oldCError = console.error console.error = (...rest) => { window.appLogger.log(`console.error: ${rest}`) oldCError(rest) } window.addEventListener("error", function (e) {window.appLogger.log(`error: ${e.error.stack}`)}) window.addEventListener('unhandledrejection', function (e) {window.appLogger.log(`unhandledrejection: ${e.stack}`)}) setTimeout(() => { window.electron = require("electron") }, 1000) window.games = {} window.models = {} window.sequenceEditor = new Editor() window.currentModel = undefined window.currentModelButton = undefined window.watchedModelsDirs = [] window.appLogger.log(`Settings: ${JSON.stringify(window.userSettings)}`) // Set up folders try {fs.mkdirSync(`${path}/models`)} catch (e) {/*Do nothing*/} try {fs.mkdirSync(`${path}/output`)} catch (e) {/*Do nothing*/} try {fs.mkdirSync(`${path}/assets`)} catch (e) {/*Do nothing*/} // Clean up temp files const clearOldTempFiles = () => { fs.readdir(`${__dirname.replace("/javascript", "")}/output`, (err, files) => { if (err) { window.appLogger.log(`Error cleaning up temp files: ${err}`) } if (files && files.length) { files.filter(f => f.startsWith("temp-")).forEach(file => { fs.unlink(`${__dirname.replace("/javascript", "")}/output/${file}`, err => err&&console.log(err)) }) } }) } clearOldTempFiles() let fileRenameCounter = 0 let fileChangeCounter = 0 window.isGenerating = false window.registerModel = (modelsPath, gameFolder, model, {gameId, voiceId, voiceName, voiceDescription, gender, variant, modelType, emb_i}) => { // Add game, if the game hasn't been added yet let audioPreviewPath try { audioPreviewPath = `${modelsPath}/${model.games.find(({gameId}) => gameId==gameFolder).voiceId}` } catch (e) {} if (!window.games.hasOwnProperty(gameId)) { const gameAsset = fs.readdirSync(`${path}/assets`).find(f => f==gameId+".json") if (gameAsset && gameAsset.length && gameAsset[0]) { const gameTheme = JSON.parse(fs.readFileSync(`${path}/assets/${gameAsset}`)) window.games[gameId] = { models: [], gameTheme, gameAsset } } else { window.appLogger.log(`Something not right with loading model: ${voiceId} . The asset file for its game (${gameId}) could not be found here: ${path}/assets. You need a ${gameId}.json file. Loading a generic theme for this voice's game/category.`) const dummyGameTheme = { "gameName": gameId, "assetFile": "other.jpg", "themeColourPrimary": "aaaaaa", "themeColourSecondary": null, "gameCode": "x", "nexusGamePageIDs": [] } const dummyGameAsset = "other.json" window.games[gameId] = { models: [], dummyGameTheme, dummyGameAsset } audioPreviewPath = `${modelsPath}/${model.games[0].voiceId}` } } // Catch duplicates, for when/if a model is registered for multiple games, but there's already the same model in that game, from another version // const existingDuplicates = [] // window.games[gameId].models.forEach((item,i) => { // if (item.voiceId==voiceId) { // existingDuplicates.push([item, i]) // } // }) // Check if a variant has already been added for this voice name, for this game let foundVariantIndex = undefined window.games[gameId].models.forEach((item,i) => { if (foundVariantIndex!=undefined) return if (item.voiceName.toLowerCase().trim()==voiceName.toLowerCase().trim()) { foundVariantIndex = i } }) // Add the initial model metadata, if no existing variant has been added (will happen most of the time) if (!foundVariantIndex) { const modelData = { gameId, modelsPath, voiceName, lang_capabilities: model.lang_capabilities, embOverABaseModel: model.embOverABaseModel, variants: [] } window.games[gameId].models.push(modelData) foundVariantIndex = window.games[gameId].models.length-1 } const variantData = { author: model.author, version: model.version, modelVersion: model.modelVersion, modelType: model.modelType, base_speaker_emb: model.modelType=="xVAPitch" ? model.games[0].base_speaker_emb : undefined, voiceId, audioPreviewPath, hifi: undefined, num_speakers: model.emb_size, emb_i, variantName: variant ? variant.replace("Default :", "Default:").replace("Default:", "").trim() : "Default", voiceDescription, lang: model.lang, gender, modelType: modelType||model.modelType, model, } const potentialHiFiPath = `${modelsPath}/${voiceId}.hg.pt` if (fs.existsSync(potentialHiFiPath)) { variantData.hifi = potentialHiFiPath } const isDefaultVariant = !variant || variant.toLowerCase().startsWith("default") if (isDefaultVariant) { // Place first in the list, if it's default window.games[gameId].models[foundVariantIndex].audioPreviewPath = audioPreviewPath window.games[gameId].models[foundVariantIndex].variants.splice(0,0,variantData) } else { window.games[gameId].models[foundVariantIndex].variants.push(variantData) } // // Using the detected duplicates, use only the latest version // if (existingDuplicates.length) { // if (existingDuplicates[0][0].modelVersion { return new Promise(resolve => { if (!forceUpdate && window.nexusState.installQueue.length) { return } let gameFolder let modelPathsKeys = Object.keys(window.userSettings).filter(key => key.includes("modelspath_")) window.games = {} // Do the current game first, and stop blocking the render process if (window.currentGame) { const currentGameFolder = window.userSettings[`modelspath_${window.currentGame.gameId}`] gameFolder = currentGameFolder try { const files = fs.readdirSync(modelsPath).filter(f => f.endsWith(".json")) files.forEach(fileName => { try { if (!models.hasOwnProperty(`${gameFolder}/${fileName}`)) { models[`${gameFolder}/${fileName}`] = null } const model = JSON.parse(fs.readFileSync(`${modelsPath}/${fileName}`, "utf8")) model.games.forEach(({gameId, voiceId, voiceName, voiceDescription, gender, variant, modelType, emb_i}) => { window.registerModel(currentGameFolder, gameFolder, model, {gameId, voiceId, voiceName, voiceDescription, gender, variant, modelType, emb_i}) }) } catch (e) { console.log(e) // window.appLogger.log(`${window.i18n.ERR_LOADING_MODELS_FOR_GAME_WITH_FILENAME.replace("_1", gameFolder)} `+fileName) // window.appLogger.log(e) // window.appLogger.log(e.stack) } }) } catch (e) { window.appLogger.log(`${window.i18n.ERR_LOADING_MODELS_FOR_GAME}: `+ gameFolder) window.appLogger.log(e) } resolve() // Continue the rest but asynchronously } modelPathsKeys.forEach(modelsPathKey => { const modelsPath = window.userSettings[modelsPathKey] try { const files = fs.readdirSync(modelsPath).filter(f => f.endsWith(".json")) if (!files.length) { return } files.forEach(fileName => { gameFolder = modelsPathKey.split("_")[1] try { if (!models.hasOwnProperty(`${gameFolder}/${fileName}`)) { models[`${gameFolder}/${fileName}`] = null } const model = JSON.parse(fs.readFileSync(`${modelsPath}/${fileName}`, "utf8")) model.games.forEach(({gameId, voiceId, voiceName, voiceDescription, gender, variant, modelType, emb_i}) => { window.registerModel(modelsPath, gameFolder, model, {gameId, voiceId, voiceName, voiceDescription, gender, variant, modelType, emb_i}) }) } catch (e) { console.log(e) setTimeout(() => { window.errorModal(`${fileName}

${e.stack}`) }, 1000) window.appLogger.log(`${window.i18n.ERR_LOADING_MODELS_FOR_GAME_WITH_FILENAME.replace("_1", gameFolder)} `+fileName) window.appLogger.log(e) window.appLogger.log(e.stack) } }) } catch (e) { window.appLogger.log(`${window.i18n.ERR_LOADING_MODELS_FOR_GAME}: `+ gameFolder) window.appLogger.log(e) } }) window.updateGameList(false) resolve() }) } // Change variant let oldVariantSelection = undefined // For reverting, if versioning checks fail variant_select.addEventListener("change", () => { const model = window.games[window.currentGame.gameId].models.find(model => model.voiceName== window.currentModel.voiceName) const variant = model.variants.find(variant => variant.variantName==variant_select.value) const appVersionOk = window.checkVersionRequirements(variant.version, appVersion) if (!appVersionOk) { window.errorModal(`${window.i18n.MODEL_REQUIRES_VERSION} v${variant.version}

${window.i18n.THIS_APP_VERSION}: ${window.appVersion}`) variant_select.value = oldVariantSelection return } generateVoiceButton.dataset.modelQuery = JSON.stringify({ outputs: parseInt(model.outputs), model: model.embOverABaseModel ? window.userSettings[`modelspath_${model.embOverABaseModel.split("/")[0]}`]+`/${model.embOverABaseModel.split("/")[1]}` : `${model.modelsPath}/${variant.voiceId}`, modelType: variant.modelType, version: variant.version, model_speakers: model.num_speakers, base_lang: model.lang || "en" }) oldVariantSelection = variant_select.value titleInfoVoiceID.innerHTML = variant.voiceId titleInfoGender.innerHTML = variant.gender || "?" titleInfoAppVersion.innerHTML = variant.version || "?" titleInfoModelVersion.innerHTML = variant.modelVersion || "?" titleInfoModelType.innerHTML = variant.modelType || "?" titleInfoLanguage.innerHTML = variant.lang || window.currentModel.games[0].lang || "en" titleInfoAuthor.innerHTML = variant.author || "?" generateVoiceButton.click() }) // Change game window.changeGame = (meta) => { titleInfo.style.display = "none" window.currentGame = meta themeColour = meta.themeColourPrimary secondaryThemeColour = meta.themeColourSecondary let titleID = meta.gameCode generateVoiceButton.disabled = true generateVoiceButton.innerHTML = window.i18n.GENERATE_VOICE selectedGameDisplay.innerHTML = meta.gameName // Change the app title titleName.innerHTML = window.i18n.SELECT_VOICE_TYPE if (window.games[window.currentGame.gameId] == undefined) { titleName.innerHTML = `${window.i18n.NO_MODELS_IN}: ${window.userSettings[`modelspath_${window.currentGame.gameId}`]}` } const gameFolder = meta.gameId const gameName = meta.gameName setting_models_path_container.style.display = "flex" setting_out_path_container.style.display = "flex" setting_models_path_label.innerHTML = `${gameName}${window.i18n.SETTINGS_MODELS_PATH}` setting_models_path_input.value = window.userSettings[`modelspath_${gameFolder}`] setting_out_path_label.innerHTML = `${gameName} ${window.i18n.SETTINGS_OUTPUT_PATH}` setting_out_path_input.value = window.userSettings[`outpath_${gameFolder}`] window.setTheme(window.currentGame) try { window.displayAllModels() } catch (e) {console.log(e)} try {fs.mkdirSync(`${path}/output/${meta.gameId}`)} catch (e) {/*Do nothing*/} localStorage.setItem("lastGame", JSON.stringify(meta)) // Populate models voiceTypeContainer.innerHTML = "" voiceSamples.innerHTML = "" const buttons = [] const totalNumVoices = (window.games[meta.gameId] ? window.games[meta.gameId].models : []).reduce((p,c)=>p+c.variants.length, 0) voiceSearchInput.placeholder = window.i18n.SEARCH_N_VOICES.replace("_", window.games[meta.gameId] ? totalNumVoices : "0") voiceSearchInput.value = "" if (!window.games[meta.gameId]) { return } (window.games[meta.gameId] ? window.games[meta.gameId].models : []).forEach(({modelsPath, audioPreviewPath, gameId, variants, voiceName, embOverABaseModel}) => { const {voiceId, voiceDescription, hifi, model} = variants[0] const modelVersion = variants[0].version const button = createElem("div.voiceType", voiceName) button.style.background = `#${themeColour}` if (embOverABaseModel) { button.style.fontStyle = "italic" } if (window.userSettings.do_model_version_highlight && parseFloat(modelVersion) { window.appLogger.log(`${audioPreviewPath}.wav`) const audioPreview = createElem("audio", {autoplay: false}, createElem("source", { src: `${audioPreviewPath}.wav` })) audioPreview.style.height = "25px" audioPreview.setSinkId(window.userSettings.base_speaker) }) if (embOverABaseModel) { const gameOfBaseModel = embOverABaseModel.split("/")[0] if (gameOfBaseModel=="") { // For included base v3 models modelsPath = `${window.path}/python/xvapitch/${embOverABaseModel.split("/")[1]}` } else { // For any other model const gameModelsPath = `${window.userSettings[`outpath_${gameOfBaseModel}`]}` modelsPath = `${gameModelsPath}/${embOverABaseModel.split("/")[1]}` } } button.addEventListener("click", event => window.selectVoice(event, variants, hifi, gameId, voiceId, model, button, audioPreviewPath, modelsPath, meta, embOverABaseModel)) buttons.push(button) }) buttons.sort((a,b) => a.innerHTML.toLowerCase() voiceTypeContainer.appendChild(button)) } window.selectVoice = (event, variants, hifi, gameId, voiceId, model, button, audioPreviewPath, modelsPath, meta, embOverABaseModel) => { // Just for easier packaging of the voice models for publishing - yes, lazy if (event.ctrlKey && event.shiftKey) { window.packageVoice(event.altKey, variants, {modelsPath, gameId}) } variant_select.innerHTML = "" oldVariantSelection = undefined if (variants.length==1) { variantElements.style.display = "none" } else { variantElements.style.display = "flex" variants.forEach(variant => { const option = createElem("option", {value: variant.variantName}) option.innerHTML = variant.variantName variant_select.appendChild(option) if (!oldVariantSelection) { oldVariantSelection = variant.variantName } }) } if (hifi) { // Remove the bespoke hifi option if there was one already there Array.from(vocoder_select.children).forEach(opt => { if (opt.innerHTML=="Bespoke HiFi GAN") { vocoder_select.removeChild(opt) } }) bespoke_hifi_bolt.style.opacity = 1 const option = createElem("option", "Bespoke HiFi GAN") option.value = `${gameId}/${voiceId}.hg.pt` vocoder_select.appendChild(option) } else { bespoke_hifi_bolt.style.opacity = 0 // Set the vocoder select to quick-and-dirty if bespoke hifi-gan was selected if (vocoder_select.value.includes(".hg.")) { vocoder_select.value = "qnd" window.changeVocoder("qnd") } // Remove the bespoke hifi option if there was one already there Array.from(vocoder_select.children).forEach(opt => { if (opt.innerHTML=="Bespoke HiFi GAN") { vocoder_select.removeChild(opt) } }) } window.currentModel = model window.currentModel.voiceId = voiceId window.currentModel.voiceName = button.innerHTML window.currentModel.hifi = hifi window.currentModel.audioPreviewPath = audioPreviewPath window.currentModelButton = button generateVoiceButton.dataset.modelQuery = null // The model is already loaded. Don't re-load it. if (generateVoiceButton.dataset.modelIDLoaded == voiceId) { generateVoiceButton.innerHTML = window.i18n.GENERATE_VOICE generateVoiceButton.dataset.modelQuery = "null" } else { generateVoiceButton.innerHTML = window.i18n.LOAD_MODEL generateVoiceButton.dataset.modelQuery = JSON.stringify({ outputs: parseInt(model.outputs), model: model.embOverABaseModel ? window.userSettings[`modelspath_${model.embOverABaseModel.split("/")[0]}`]+`/${model.embOverABaseModel.split("/")[1]}` : `${modelsPath}/${model.voiceId}`, modelType: model.modelType, version: model.version, model_speakers: model.emb_size, cmudict: model.cmudict, base_lang: model.lang || "en" }) generateVoiceButton.dataset.modelIDToLoad = voiceId } generateVoiceButton.disabled = false titleName.innerHTML = button.innerHTML titleInfo.style.display = "flex" titleInfoName.innerHTML = window.currentModel.voiceName titleInfoVoiceID.innerHTML = voiceId titleInfoGender.innerHTML = window.currentModel.games[0].gender || "?" titleInfoAppVersion.innerHTML = window.currentModel.version || "?" titleInfoModelVersion.innerHTML = window.currentModel.modelVersion || "?" titleInfoModelType.innerHTML = window.currentModel.modelType || "?" titleInfoLanguage.innerHTML = window.currentModel.lang || window.currentModel.games[0].lang || "en" titleInfoAuthor.innerHTML = window.currentModel.author || "?" titleInfoLicense.innerHTML = window.currentModel.license || window.i18n.UNKNOWN title.dataset.modelId = voiceId keepSampleButton.style.display = "none" samplePlayPause.style.display = "none" // Voice samples voiceSamples.innerHTML = "" window.initMainPagePagination(`${window.userSettings[`outpath_${meta.gameId}`]}/${button.dataset.modelId}`) window.refreshRecordsList() } titleInfo.addEventListener("click", () => titleDetails.style.display = titleDetails.style.display=="none" ? "block" : "none") window.addEventListener("click", event => { if (event.target!=titleInfo && event.target!=titleDetails && event.target.parentNode && event.target.parentNode!=titleDetails && event.target.parentNode.parentNode!=titleDetails) { titleDetails.style.display = "none" } }) titleDetails.style.display = "none" window.loadModel = () => { return new Promise(resolve => { if (window.batch_state.state) { window.errorModal(window.i18n.BATCH_ERR_IN_PROGRESS) return } const body = JSON.parse(generateVoiceButton.dataset.modelQuery) const appVersionOk = window.checkVersionRequirements(body.version, appVersion) if (!appVersionOk) { window.errorModal(`${window.i18n.MODEL_REQUIRES_VERSION} v${body.version}

${window.i18n.THIS_APP_VERSION}: ${window.appVersion}`) return } window.appLogger.log(`${window.i18n.LOADING_VOICE}: ${JSON.parse(generateVoiceButton.dataset.modelQuery).model}`) window.batch_state.lastModel = JSON.parse(generateVoiceButton.dataset.modelQuery).model.split("/").reverse()[0] body["pluginsContext"] = JSON.stringify(window.pluginsContext) spinnerModal(`${window.i18n.LOADING_VOICE}`) doFetch(`http://localhost:8008/loadModel`, { method: "Post", body: JSON.stringify(body) }).then(r=>r.text()).then(res => { window.currentModel.loaded = true generateVoiceButton.dataset.modelQuery = null generateVoiceButton.innerHTML = window.i18n.GENERATE_VOICE generateVoiceButton.dataset.modelIDLoaded = generateVoiceButton.dataset.modelIDToLoad // Set the editor pitch/energy dropdowns to pitch, and freeze them, if energy is not supported by the model window.appState.currentModelEmbeddings = {} if (window.currentModel.modelType.toLowerCase()=="xvapitch" && !window.currentModel.isBaseModel) { vocoder_options_container.style.display = "none" base_lang_select.disabled = false style_emb_select.disabled = false window.loadStyleEmbsForVoice(window.currentModel) mic_SVG.children[0].style.fill = "white" base_lang_select.value = window.currentModel.lang } else { vocoder_options_container.style.display = "inline-block" base_lang_select.disabled = true style_emb_select.disabled = true mic_SVG.children[0].style.fill = "grey" } if (window.currentModel.modelType.toLowerCase()=="fastpitch") { seq_edit_view_select.value = "pitch" seq_edit_edit_select.value = "pitch" seq_edit_view_select.disabled = true seq_edit_edit_select.disabled = true } else { seq_edit_view_select.value = "pitch_energy" seq_edit_view_select.disabled = false seq_edit_edit_select.disabled = false } window.populateLanguagesDropdownsFromModel(base_lang_select, window.currentModel) base_lang_select.value = window.currentModel.lang if (window.userSettings.defaultToHiFi && window.currentModel.hifi) { vocoder_select.value = Array.from(vocoder_select.children).find(opt => opt.innerHTML=="Bespoke HiFi GAN").value window.changeVocoder(vocoder_select.value).then(() => dialogueInput.focus()) } else if (window.userSettings.vocoder.includes(".hg.pt")) { window.changeVocoder("qnd").then(() => dialogueInput.focus()) } else { closeModal(null, [workbenchContainer]).then(() => dialogueInput.focus()) } resolve() }).catch(e => { console.log(e) if (e.code =="ENOENT") { closeModal(null, [modalContainer, workbenchContainer]).then(() => { window.errorModal(window.i18n.ERR_SERVER) resolve() }) } }) }) } // Return true/false for if the prompt is the same - BUT: allow phoneme swaps window.checkIfPromptIsTheSame = (sequence) => { // False if there was no previous prompt if (!window.sequenceEditor.historyState.length) { return false } const lastPrompt = window.sequenceEditor.historyState.at(-1) // False if they're different lengths if (sequence.length != lastPrompt.length) { return false } // Split into words (and phonemes) const currentParts = sequence.split(" ") const lastParts = lastPrompt.split(" ") for (let si=0; si { const game = window.currentGame.gameId if (window.isGenerating) { return } if (!window.speech2speechState.s2s_running) { clearOldTempFiles() } let sequence = dialogueInput.value.replace("…", "...").replace("’", "'") if (window.userSettings.spacePadding && !window.sequenceEditor.isEditingFromFile) { // Pad start and end of the input sequence with spaces sequence = " "+sequence.trim()+" " } window.sequenceEditor.isEditingFromFile = false if (sequence.length==0) { return } window.isGenerating = true window.pluginsManager.runPlugins(window.pluginsManager.pluginsModules["generate-voice"]["pre"], event="pre generate-voice") if (window.wavesurfer) { try { window.wavesurfer.stop() } catch (e) { console.log(e) } wavesurferContainer.style.opacity = 0 } toggleSpinnerButtons() const voiceType = title.dataset.modelId const outputFileName = dialogueInput.value.slice(0, 260).replace(/\n/g, " ").replace(/[\/\\:\*?<>"|]*/g, "").replace(/^[\.\s]+/, "") try {fs.unlinkSync(localStorage.getItem("tempFileLocation"))} catch (e) {/*Do nothing*/} // For some reason, the samplePlay audio element does not update the source when the file name is the same const tempFileNum = `${Math.random().toString().split(".")[1]}` let tempFileLocation = `${path}/output/temp-${tempFileNum}.wav` let pitch = [] let duration = [] let energy = [] let emAngry = [] let emHappy = [] let emSad = [] let emSurprise = [] let editorStyles = {} let isFreshRegen = true let old_sequence = undefined if (editorContainer.innerHTML && editorContainer.innerHTML.length && generateVoiceButton.dataset.modelIDLoaded==window.sequenceEditor.currentVoice) { if (window.sequenceEditor.audioInput || window.sequenceEditor.sequence && sequence!=window.sequenceEditor.inputSequence) { old_sequence = window.sequenceEditor.inputSequence } } // Don't use the old_sequence if running speech-to-speech if (window.speech2speechState.s2s_running) { old_sequence = undefined window.speech2speechState.s2s_running = false } // Check if editing an existing line (otherwise it's a fresh new line) const languageHasChanged = window.sequenceEditor.base_lang && window.sequenceEditor.base_lang != base_lang_select.value const promptHasChanged = !window.checkIfPromptIsTheSame(sequence) if (!promptHasChanged && !languageHasChanged && !window.arpabetMenuState.hasChangedARPAbet && !window.styleEmbsMenuState.hasChangedEmb && (speech2speechState.s2s_autogenerate || (editorContainer.innerHTML && editorContainer.innerHTML.length && (window.userSettings.keepEditorOnVoiceChange || generateVoiceButton.dataset.modelIDLoaded==window.sequenceEditor.currentVoice)))) { speech2speechState.s2s_autogenerate = false pitch = window.sequenceEditor.pitchNew.map(v=> v==undefined?0:v) duration = window.sequenceEditor.dursNew.map(v => v*pace_slid.value).map(v=> v==undefined?0:v) energy = window.sequenceEditor.energyNew ? window.sequenceEditor.energyNew.map(v => v==undefined?0:v).filter(v => !isNaN(v)) : [] if (window.currentModel.modelType=="xVAPitch") { emAngry = window.sequenceEditor.emAngryNew ? window.sequenceEditor.emAngryNew.map(v => v==undefined?0:v).filter(v => !isNaN(v)) : [] emHappy = window.sequenceEditor.emHappyNew ? window.sequenceEditor.emHappyNew.map(v => v==undefined?0:v).filter(v => !isNaN(v)) : [] emSad = window.sequenceEditor.emSadNew ? window.sequenceEditor.emSadNew.map(v => v==undefined?0:v).filter(v => !isNaN(v)) : [] emSurprise = window.sequenceEditor.emSurpriseNew ? window.sequenceEditor.emSurpriseNew.map(v => v==undefined?0:v).filter(v => !isNaN(v)) : [] if (window.sequenceEditor.registeredStyleKeys) { window.sequenceEditor.registeredStyleKeys.forEach(styleKey => { editorStyles[styleKey] = { embedding: window.appState.currentModelEmbeddings[styleKey][1], sliders: window.sequenceEditor.styleValuesNew[styleKey].map(v => v==undefined?0:v).filter(v => !isNaN(v))// : [] } }) } } isFreshRegen = false } window.arpabetMenuState.hasChangedARPAbet = false window.styleEmbsMenuState.hasChangedEmb = false window.sequenceEditor.currentVoice = generateVoiceButton.dataset.modelIDLoaded const speaker_i = window.currentModel.games[0].emb_i const pace = (window.userSettings.keepPaceOnNew && isFreshRegen)?pace_slid.value:1 window.appLogger.log(`${window.i18n.SYNTHESIZING}: ${sequence}`) doFetch(`http://localhost:8008/synthesize`, { method: "Post", body: JSON.stringify({ sequence, pitch, duration, energy, emAngry, emHappy, emSad, emSurprise, editorStyles, speaker_i, pace, base_lang: base_lang_select.value, base_emb: style_emb_select.value||"", modelType: window.currentModel.modelType, old_sequence, // For partial re-generation device: window.userSettings.installation=="cpu"?"cpu":(window.userSettings.useGPU?"cuda:0":"cpu"), // device: window.userSettings.useGPU?"gpu":"cpu", // Switch to this once DirectML is installed useSR: useSRCkbx.checked, useCleanup: useCleanupCkbx.checked, outfile: tempFileLocation, pluginsContext: JSON.stringify(window.pluginsContext), vocoder: window.currentModel.modelType=="xVAPitch" ? "n/a" : window.userSettings.vocoder, waveglowPath: vocoder_select.value=="256_waveglow" ? window.userSettings.waveglow_path : window.userSettings.bigwaveglow_path }) }).then(r=>r.text()).then(res => { window.isGenerating = false if (res=="ENOENT" || res.startsWith("ERR:")) { console.log(res) if (res.startsWith("ERR:")) { if (res.includes("ARPABET_NOT_IN_LIST")) { const symbolNotInList = res.split(":").reverse()[0] window.errorModal(`${window.i18n.SOMETHING_WENT_WRONG}

${window.i18n.ERR_ARPABET_NOT_EXIST.replace("_1", symbolNotInList)}`) } else { window.errorModal(`${window.i18n.SOMETHING_WENT_WRONG}

${res.replace("ERR:","").replaceAll(/\n/g, "
")}`) } } else { window.appLogger.log(res) window.errorModal(`${window.i18n.BATCH_MODEL_NOT_FOUND}.${vocoder_select.value.includes("waveglow")?" "+window.i18n.BATCH_DOWNLOAD_WAVEGLOW:""}`) } toggleSpinnerButtons() return } dialogueInput.focus() window.sequenceEditor.historyState.push(sequence) if (window.userSettings.clear_text_after_synth) { dialogueInput.value = "" } res = res.split("\n") let pitchData = res[0] let durationsData = res[1] let energyData = res[2] let em_angryData = res[3] let em_happyData = res[4] let em_sadData = res[5] let em_surpriseData = res[6] const editorStyles = res[7]&&res[7].length ? JSON.parse(res[7]) : undefined let cleanedSequence = res[8].split("|").map(c=>c.replaceAll("{", "").replaceAll("}", "").replace(/\s/g, "_")) const start_index = res[9] const end_index = res[10] pitchData = pitchData.split(",").map(v => parseFloat(v)) // For use in adjusting editor range const maxPitchVal = pitchData.reduce((p,c)=>Math.max(p, Math.abs(c)), 0) if (maxPitchVal>window.sequenceEditor.default_pitchSliderRange) { window.sequenceEditor.pitchSliderRange = maxPitchVal } else { window.sequenceEditor.pitchSliderRange = window.sequenceEditor.default_pitchSliderRange } em_angryData = em_angryData.length ? em_angryData.split(",").map(v => parseFloat(v)).filter(v => !isNaN(v)) : [] em_happyData = em_happyData.length ? em_happyData.split(",").map(v => parseFloat(v)).filter(v => !isNaN(v)) : [] em_sadData = em_sadData.length ? em_sadData.split(",").map(v => parseFloat(v)).filter(v => !isNaN(v)) : [] em_surpriseData = em_surpriseData.length ? em_surpriseData.split(",").map(v => parseFloat(v)).filter(v => !isNaN(v)) : [] if (energyData.length) { energyData = energyData.split(",").map(v => parseFloat(v)).filter(v => !isNaN(v)) // For use in adjusting editor range const maxEnergyVal = energyData.reduce((p,c)=>Math.max(p, c), 0) const minEnergyVal = energyData.reduce((p,c)=>Math.min(p, c), 100) if (minEnergyValwindow.sequenceEditor.default_MAX_ENERGY) { window.sequenceEditor.MAX_ENERGY = maxEnergyVal } else { window.sequenceEditor.MAX_ENERGY = window.sequenceEditor.default_MAX_ENERGY } } else { energyData = [] } durationsData = durationsData.split(",").map(v => isFreshRegen ? parseFloat(v) : parseFloat(v)/pace_slid.value) const doTheRest = () => { window.sequenceEditor.base_lang = base_lang_select.value window.sequenceEditor.inputSequence = sequence window.sequenceEditor.sequence = cleanedSequence if (pitch.length==0 || isFreshRegen) { window.sequenceEditor.resetPitch = pitchData window.sequenceEditor.resetDurs = durationsData window.sequenceEditor.resetEnergy = energyData window.sequenceEditor.resetEmAngry = em_angryData window.sequenceEditor.resetEmHappy = em_happyData window.sequenceEditor.resetEmSad = em_sadData window.sequenceEditor.resetEmSurprise = em_surpriseData } window.sequenceEditor.letters = cleanedSequence window.sequenceEditor.pitchNew = pitchData.map(p=>p) window.sequenceEditor.dursNew = durationsData.map(v=>v) window.sequenceEditor.energyNew = energyData.map(v=>v) if (window.currentModel.modelType=="xVAPitch") { window.sequenceEditor.emAngryNew = em_angryData.map(v=>v) window.sequenceEditor.emHappyNew = em_happyData.map(v=>v) window.sequenceEditor.emSadNew = em_sadData.map(v=>v) window.sequenceEditor.emSurpriseNew = em_surpriseData.map(v=>v) window.sequenceEditor.loadStylesData(editorStyles) } window.sequenceEditor.init() const pitchRange = window.userSettings.pitchrangeoverride ? window.userSettings.pitchrangeoverride : window.sequenceEditor.pitchSliderRange window.sequenceEditor.update(window.currentModel.modelType, pitchRange) window.sequenceEditor.sliderBoxes.forEach((box, i) => {box.setValueFromValue(window.sequenceEditor.dursNew[i])}) window.sequenceEditor.autoInferTimer = null window.sequenceEditor.hasChanged = false toggleSpinnerButtons() if (keepSampleButton.dataset.newFileLocation && keepSampleButton.dataset.newFileLocation.startsWith("BATCH_EDIT")) { console.log("_debug_") } else { if (window.userSettings[`outpath_${game}`]) { keepSampleButton.dataset.newFileLocation = `${window.userSettings[`outpath_${game}`]}/${voiceType}/${outputFileName}.wav` } else { keepSampleButton.dataset.newFileLocation = `${__dirname.replace(/\\/g,"/")}/output/${voiceType}/${outputFileName}.wav` } } keepSampleButton.disabled = false window.tempFileLocation = tempFileLocation // Wavesurfer if (!window.wavesurfer) { window.initWaveSurfer(`${__dirname.replace("/javascript", "")}/output/${tempFileLocation.split("/").reverse()[0]}`) } else { window.wavesurfer.load(`${__dirname.replace("/javascript", "")}/output/${tempFileLocation.split("/").reverse()[0]}`) } window.wavesurfer.on("ready", () => { wavesurferContainer.style.opacity = 1 if (window.userSettings.autoPlayGen) { if (window.userSettings.playChangedAudio) { const playbackStartEnd = window.sequenceEditor.getChangedTimeStamps(start_index, end_index, window.wavesurfer.getDuration()) if (playbackStartEnd) { wavesurfer.play(playbackStartEnd[0], playbackStartEnd[1]) } else { wavesurfer.play() } } else { wavesurfer.play() } window.sequenceEditor.adjustedLetters = new Set() samplePlayPause.innerHTML = window.i18n.PAUSE } }) // Persistance across sessions localStorage.setItem("tempFileLocation", tempFileLocation) } if (window.userSettings.audio.ffmpeg) { const options = { hz: window.userSettings.audio.hz, padStart: window.userSettings.audio.padStart, padEnd: window.userSettings.audio.padEnd, bit_depth: window.userSettings.audio.bitdepth, amplitude: window.userSettings.audio.amplitude, pitchMult: window.userSettings.audio.pitchMult, tempo: window.userSettings.audio.tempo, deessing: window.userSettings.audio.deessing, nr: window.userSettings.audio.nr, nf: window.userSettings.audio.nf, useNR: window.userSettings.audio.useNR, useSR: useSRCkbx.checked, useCleanup: useCleanupCkbx.checked, } const extraInfo = { game: window.currentGame.gameId, voiceId: window.currentModel.voiceId, voiceName: window.currentModel.voiceName, inputSequence: sequence, letters: cleanedSequence, pitch: pitchData.map(p=>p), energy: energyData.map(p=>p), em_angry: em_angryData.map(p=>p), em_happy: em_happyData.map(p=>p), em_sad: em_sadData.map(p=>p), em_surprise: em_surpriseData.map(p=>p), durations: durationsData.map(v=>v) } doFetch(`http://localhost:8008/outputAudio`, { method: "Post", body: JSON.stringify({ input_path: tempFileLocation, output_path: tempFileLocation.replace(".wav", `_ffmpeg.${window.userSettings.audio.format}`), pluginsContext: JSON.stringify(window.pluginsContext), extraInfo: JSON.stringify(extraInfo), isBatchMode: false, options: JSON.stringify(options) }) }).then(r=>r.text()).then(res => { if (res.length && res!="-") { console.log("res", res) window.errorModal(`${window.i18n.SOMETHING_WENT_WRONG}

${res}`).then(() => toggleSpinnerButtons()) } else { tempFileLocation = tempFileLocation.replace(".wav", `_ffmpeg.${window.userSettings.audio.format}`) doTheRest() } }).catch(res => { console.log(res) window.appLogger.log(`outputAudio error: ${res}`) // closeModal().then(() => { window.errorModal(`${window.i18n.SOMETHING_WENT_WRONG}

${res}`) // }) }) } else { doTheRest() } }).catch(res => { window.isGenerating = false console.log(res) window.appLogger.log(res) window.errorModal(window.i18n.SOMETHING_WENT_WRONG) toggleSpinnerButtons() }) } generateVoiceButton.addEventListener("click", () => { try {fs.mkdirSync(window.userSettings[`outpath_${game}`])} catch (e) {/*Do nothing*/} try {fs.mkdirSync(`${window.userSettings[`outpath_${game}`]}/${voiceId}`)} catch (e) {/*Do nothing*/} if (generateVoiceButton.dataset.modelQuery && generateVoiceButton.dataset.modelQuery!="null") { window.loadModel() } else { window.synthesizeSample() } }) window.saveFile = (from, to, skipUIRecord=false) => { to = to.split("%20").join(" ") to = to.replace(".wav", `.${window.userSettings.audio.format}`) // Make the containing folder if it does not already exist let containerFolderPath = to.split("/") containerFolderPath = containerFolderPath.slice(0,containerFolderPath.length-1).join("/") try {fs.mkdirSync(containerFolderPath)} catch (e) {/*Do nothing*/} // For plugins const pluginData = { game: window.currentGame.gameId, voiceId: window.currentModel.voiceId, voiceName: window.currentModel.voiceName, inputSequence: window.sequenceEditor.inputSequence, letters: window.sequenceEditor.letters, pitch: window.sequenceEditor.pitchNew, durations: window.sequenceEditor.dursNew, vocoder: vocoder_select.value, from, to } const options = { hz: window.userSettings.audio.hz, padStart: window.userSettings.audio.padStart, padEnd: window.userSettings.audio.padEnd, bit_depth: window.userSettings.audio.bitdepth, amplitude: window.userSettings.audio.amplitude, pitchMult: window.userSettings.audio.pitchMult, tempo: window.userSettings.audio.tempo, deessing: window.userSettings.audio.deessing, nr: window.userSettings.audio.nr, nf: window.userSettings.audio.nf, useNR: window.userSettings.audio.useNR, useSR: useSRCkbx.checked } pluginData.audioOptions = options window.pluginsManager.runPlugins(window.pluginsManager.pluginsModules["keep-sample"]["pre"], event="pre keep-sample", pluginData) const jsonDataOut = { modelType: window.currentModel.modelType, modelVersion: window.currentModel.modelVersion, version: window.currentModel.version, inputSequence: dialogueInput.value.trim(), pacing: parseFloat(pace_slid.value), letters: window.sequenceEditor.letters, currentVoice: window.sequenceEditor.currentVoice, resetEnergy: window.sequenceEditor.resetEnergy, resetPitch: window.sequenceEditor.resetPitch, resetDurs: window.sequenceEditor.resetDurs, resetEmAngry: window.sequenceEditor.resetEmAngry, resetEmHappy: window.sequenceEditor.resetEmHappy, resetEmSad: window.sequenceEditor.resetEmSad, resetEmSurprise: window.sequenceEditor.resetEmSurprise, styleValuesReset: window.sequenceEditor.styleValuesReset, ampFlatCounter: window.sequenceEditor.ampFlatCounter, inputSequence: window.sequenceEditor.inputSequence, sequence: window.sequenceEditor.sequence, pitchNew: window.sequenceEditor.pitchNew, energyNew: window.sequenceEditor.energyNew, dursNew: window.sequenceEditor.dursNew, emAngryNew: window.sequenceEditor.emAngryNew, emHappyNew: window.sequenceEditor.emHappyNew, emSadNew: window.sequenceEditor.emSadNew, emSurpriseNew: window.sequenceEditor.emSurpriseNew, styleValuesNew: window.sequenceEditor.styleValuesNew, } let outputFileName = to.split("/").reverse()[0].split(".").reverse().slice(1, 1000) const toExt = to.split(".").reverse()[0] if (window.userSettings.filenameNumericalSeq) { outputFileName = outputFileName[0]+"."+outputFileName.slice(1,1000).reverse().join(".") } else { outputFileName = outputFileName.reverse().join(".") } to = `${to.split("/").reverse().slice(1,10000).reverse().join("/")}/${outputFileName}` const allFiles = fs.readdirSync(`${path}/output`).filter(fname => fname.includes(from.split("/").reverse()[0].split(".")[0])) const toFolder = to.split("/").reverse().slice(1, 1000).reverse().join("/") allFiles.forEach(fname => { const ext = fname.split(".").reverse()[0] fs.copyFile(`${path}/output/${fname}`, `${toFolder}/${outputFileName}.${ext}`, err => { if (err) { console.log(err) window.appLogger.log(`Error in saveFile->outputAudio[no ffmpeg]: ${err}`) if (!fs.existsSync(from)) { window.appLogger.log(`${window.i18n.TEMP_FILE_NOT_EXIST}: ${from}`) } if (!fs.existsSync(toFolder)) { window.appLogger.log(`${window.i18n.OUT_DIR_NOT_EXIST}: ${toFolder}`) } } else { if (window.userSettings.outputJSON && window.sequenceEditor.letters.length) { fs.writeFileSync(`${to}.${toExt}.json`, JSON.stringify(jsonDataOut, null, 4)) } if (!skipUIRecord) { window.initMainPagePagination(`${window.userSettings[`outpath_${window.currentGame.gameId}`]}/${window.currentModel.voiceId}`) window.refreshRecordsList() } window.pluginsManager.runPlugins(window.pluginsManager.pluginsModules["keep-sample"]["post"], event="post keep-sample", pluginData) } }) }) } window.keepSampleFunction = shiftClick => { if (keepSampleButton.dataset.newFileLocation) { const skipUIRecord = keepSampleButton.dataset.newFileLocation.includes("BATCH_EDIT") let fromLocation = window.tempFileLocation let toLocation = keepSampleButton.dataset.newFileLocation.replace("BATCH_EDIT", "") if (!skipUIRecord) { toLocation = toLocation.split("/") toLocation[toLocation.length-1] = toLocation[toLocation.length-1].replace(/[\/\\:\*?<>"|]*/g, "") toLocation[toLocation.length-1] = toLocation[toLocation.length-1].replace(/\.wav$/, "").slice(0, window.userSettings.max_filename_chars).replace(/\.$/, "") } // Numerical file name counter if (!skipUIRecord && window.userSettings.filenameNumericalSeq) { let existingFiles = [] try { existingFiles = fs.readdirSync(toLocation.slice(0, toLocation.length-1).join("/")).filter(fname => !fname.endsWith(".json")) } catch (e) { console.log(e) } existingFiles = existingFiles.filter(fname => fname.includes(toLocation[toLocation.length-1])) existingFiles = existingFiles.map(fname => { const parts = fname.split(".") parts.reverse() if (parts.length>2 && parts.reverse()[0].length) { if (parseInt(parts[0]) != NaN) { return parseInt(parts[0]) } } return null }) existingFiles = existingFiles.filter(val => !!val) if (existingFiles.length==0) { existingFiles.push(0) } if (existingFiles.length) { existingFiles = existingFiles.sort((a,b) => {a
${outFolder}

${window.i18n.YOU_CAN_CHANGE_IN_SETTINGS}`) } // File name conflict const alreadyExists = fs.existsSync(toLocation) if (alreadyExists || shiftClick) { const promptText = alreadyExists ? window.i18n.FILE_EXISTS_ADJUST : window.i18n.ENTER_FILE_NAME createModal("prompt", { prompt: promptText, value: toLocation.split("/").reverse()[0].replace(".wav", `.${window.userSettings.audio.format}`) }).then(newFileName => { let toLocationOut = toLocation.split("/").reverse() toLocationOut[0] = newFileName.replace(`.${window.userSettings.audio.format}`, "") + `.${window.userSettings.audio.format}` let outDir = toLocationOut outDir.shift() newFileName = (newFileName.replace(`.${window.userSettings.audio.format}`, "") + `.${window.userSettings.audio.format}`).replace(/[\/\\:\*?<>"|]*/g, "") toLocationOut.reverse() toLocationOut.push(newFileName) if (fs.existsSync(outDir.slice(0, outDir.length-1).join("/"))) { const existingFiles = fs.readdirSync(outDir.slice(0, outDir.length-1).join("/")) const existingFileConflict = existingFiles.filter(name => name==newFileName) const finalOutLocation = toLocationOut.join("/") if (existingFileConflict.length) { // Remove the entry from the output files' preview Array.from(voiceSamples.querySelectorAll("div.sample")).forEach(sampleElem => { let sourceSrc = sampleElem.children[0].children[0].innerText sourceSrc = sourceSrc.split("/").reverse() const finalFileName = finalOutLocation.split("/").reverse() if (sourceSrc[0] == finalFileName[0]) { sampleElem.parentNode.removeChild(sampleElem) } }) // Remove the old file and write the new one in fs.unlink(finalOutLocation, err => { if (err) { console.log(err) window.appLogger.log(`Error in keepSample: ${err}`) } window.saveFile(fromLocation, finalOutLocation, skipUIRecord) }) return } else { window.saveFile(fromLocation, toLocationOut.join("/"), skipUIRecord) return } } window.saveFile(fromLocation, toLocationOut.join("/"), skipUIRecord) }) } else { window.saveFile(fromLocation, toLocation, skipUIRecord) } } } keepSampleButton.addEventListener("click", event => keepSampleFunction(event.shiftKey)) // Weird recursive intermittent promises to repeatedly check if the server is up yet - but it works! window.serverIsUp = false const serverStartingMessage = `${window.i18n.LOADING}...
${window.i18n.MAY_TAKE_A_MINUTE}

${window.i18n.STARTING_PYTHON}...` window.doWeirdServerStartupCheck = () => { const check = () => { return new Promise(topResolve => { if (window.serverIsUp) { topResolve() } else { (new Promise((resolve, reject) => { // Gather the model paths to send to the server const modelsPaths = {} Object.keys(window.userSettings).filter(key => key.includes("modelspath_")).forEach(key => { modelsPaths[key.split("_")[1]] = window.userSettings[key] }) doFetch(`http://localhost:8008/checkReady`, { method: "Post", body: JSON.stringify({ device: (window.userSettings.useGPU&&window.userSettings.installation=="gpu")?"gpu":"cpu", modelsPaths: JSON.stringify(modelsPaths) }) }).then(r => r.text()).then(r => { closeModal([document.querySelector("#activeModal"), modalContainer], [totdContainer, EULAContainer], true).then(() => { window.pluginsManager.updateUI() if (!window.pluginsManager.hasRunPostStartPlugins) { window.pluginsManager.hasRunPostStartPlugins = true window.pluginsManager.runPlugins(window.pluginsManager.pluginsModules["start"]["post"], event="post start") window.electronBrowserWindow.setProgressBar(-1) window.checkForWorkshopInstallations() } }) window.serverIsUp = true if (window.userSettings.installation=="cpu") { if (useGPUCbx.checked) { doFetch(`http://localhost:8008/setDevice`, { method: "Post", body: JSON.stringify({device: "cpu"}) }) } useGPUCbx.checked = false useGPUCbx.disabled = true window.userSettings.useGPU = false saveUserSettings() } resolve() }).catch((err) => { reject() }) })).catch(() => { setTimeout(async () => { await check() topResolve() }, 100) }) } }) } check() } window.doWeirdServerStartupCheck() modalContainer.addEventListener("click", event => { try { if (event.target==modalContainer && activeModal.dataset.type!="spinner") { closeModal() } } catch (e) {} }) // Cached UI stuff // ========= dialogueInput.addEventListener("keyup", (event) => { localStorage.setItem("dialogueInput", " "+dialogueInput.value.trim()+" ") window.sequenceEditor.hasChanged = true }) const dialogueInputCache = localStorage.getItem("dialogueInput") if (dialogueInputCache) { dialogueInput.value = dialogueInputCache } // ========= vocoder_select.value = window.userSettings.vocoder.includes(".hg.") ? "qnd" : window.userSettings.vocoder window.changeVocoder = vocoder => { return new Promise(resolve => { spinnerModal(window.i18n.CHANGING_MODELS) doFetch(`http://localhost:8008/setVocoder`, { method: "Post", body: JSON.stringify({ vocoder, modelPath: vocoder=="256_waveglow" ? window.userSettings.waveglow_path : window.userSettings.bigwaveglow_path }) }).then(r=>r.text()).then((res) => { closeModal().then(() => { setTimeout(() => { if (res=="ENOENT") { vocoder_select.value = window.userSettings.vocoder window.errorModal(`${window.i18n.BATCH_MODEL_NOT_FOUND}.${vocoder.includes("waveglow")?" "+window.i18n.BATCH_DOWNLOAD_WAVEGLOW:""}`) resolve() } else { window.batch_state.lastVocoder = vocoder window.userSettings.vocoder = vocoder saveUserSettings() resolve() } }, 300) }) }) }) } vocoder_select.addEventListener("change", () => window.changeVocoder(vocoder_select.value)) useSRCkbx.addEventListener("click", () => { let userHasSeenThisAlready = localStorage.getItem("useSRHintSeen") if (useSRCkbx.checked && !userHasSeenThisAlready) { window.confirmModal(window.i18n.USE_SR_HINT).then(resp => { if (resp) { localStorage.setItem("useSRHintSeen", "true") } }) } }) dialogueInput.addEventListener("contextmenu", event => { event.preventDefault() ipcRenderer.send('show-context-menu') }) ipcRenderer.on('context-menu-command', (e, command) => { if (command=="context-copy") { if (dialogueInput.selectionStart != dialogueInput.selectionEnd) { clipboard.writeText(dialogueInput.value.slice(dialogueInput.selectionStart, dialogueInput.selectionEnd)) } } else if (command=="context-paste") { if (clipboard.readText().length) { let newString = dialogueInput.value.slice(0, dialogueInput.selectionStart) + clipboard.readText() + dialogueInput.value.slice(dialogueInput.selectionEnd, dialogueInput.value.length) dialogueInput.value = newString } } }) window.setupModal(workbenchIcon, workbenchContainer, () => window.initVoiceWorkbench()) // Info // ==== window.setupModal(infoIcon, infoContainer) // Patreon // ======= // window.setupModal(patreonIcon, patreonContainer, () => { // const data = fs.readFileSync(`${path}/patreon.txt`, "utf8") + ", minermanb" // creditsList.innerHTML = data // }) // Updates // ======= app_version.innerHTML = window.appVersion updatesVersions.innerHTML = `${window.i18n.THIS_APP_VERSION}: ${window.appVersion}` const checkForUpdates = () => { doFetch("http://danruta.co.uk/xvasynth_updates.txt").then(r=>r.json()).then(data => { fs.writeFileSync(`${path}/updates.json`, JSON.stringify(data), "utf8") checkUpdates.innerHTML = window.i18n.CHECK_FOR_UPDATES window.showUpdates() }).catch(() => { checkUpdates.innerHTML = window.i18n.CANT_REACH_SERVER }) } window.showUpdates = () => { window.updatesLog = fs.readFileSync(`${path}/updates.json`, "utf8") window.updatesLog = JSON.parse(window.updatesLog) const sortedLogVersions = Object.keys(window.updatesLog).map( a => a.split('.').map( n => +n+100000 ).join('.') ).sort() .map( a => a.split('.').map( n => +n-100000 ).join('.') ) const appVersion = window.appVersion.replace("v", "") const appIsUpToDate = sortedLogVersions.indexOf(appVersion)==(sortedLogVersions.length-1) || sortedLogVersions.indexOf(appVersion)==-1 if (!appIsUpToDate) { update_nothing.style.display = "none" update_something.style.display = "block" updatesVersions.innerHTML = `${window.i18n.THIS_APP_VERSION}: ${appVersion}. ${window.i18n.AVAILABLE}: ${sortedLogVersions[sortedLogVersions.length-1]}` } else { updatesVersions.innerHTML = `${window.i18n.THIS_APP_VERSION}: ${appVersion}. ${window.i18n.UPTODATE}` } updatesLogList.innerHTML = "" sortedLogVersions.reverse().forEach(version => { const versionLabel = createElem("h2", version) const logItem = createElem("div", versionLabel) window.updatesLog[version].split("\n").forEach(line => { logItem.appendChild(createElem("div", line)) }) updatesLogList.appendChild(logItem) }) } checkForUpdates() window.setupModal(updatesIcon, updatesContainer) checkUpdates.addEventListener("click", () => { checkUpdates.innerHTML = window.i18n.CHECKING_FOR_UPDATES checkForUpdates() }) window.showUpdates() // Batch generation // ======== window.setupModal(batchIcon, batchGenerationContainer) // Settings // ======== window.setupModal(settingsCog, settingsContainer) // Change Game // =========== window.setupModal(changeGameButton, gameSelectionContainer) changeGameButton.addEventListener("click", () => searchGameInput.focus()) window.gameAssets = {} window.updateGameList = (doLoadAllModels=true) => { gameSelectionListContainer.innerHTML = "" const fileNames = fs.readdirSync(`${window.path}/assets`) let totalVoices = 0 let totalGames = new Set() const itemsToSort = [] // const gameIDs = doLoadAllModels ? fileNames.filter(fn=>fn.endsWith(".json")) : Object.keys(window.games).map(gID => gID+".json") const gameIDs = fileNames.filter(fn=>fn.endsWith(".json")) gameIDs.forEach(gameId => { const metadata = fs.existsSync(`${window.path}/assets/${gameId}`) ? JSON.parse(fs.readFileSync(`${window.path}/assets/${gameId}`)) : window.games[gameId.replace(".json", "")].dummyGameTheme gameId = gameId.replace(".json", "") metadata.gameId = gameId const assetFile = metadata.assetFile const gameSelection = createElem("div.gameSelection") gameSelection.style.background = `url("assets/${assetFile}")` const gameName = metadata.gameName const gameSelectionContent = createElem("div.gameSelectionContent") let numVoices = 0 const modelsPath = window.userSettings[`modelspath_${gameId}`] if (fs.existsSync(modelsPath)) { const files = fs.readdirSync(modelsPath) numVoices = files.filter(fn => fn.includes(".json")).length totalVoices += numVoices } if (numVoices==0) { gameSelectionContent.style.background = "rgba(150,150,150,0.7)" } else { gameSelectionContent.classList.add("gameSelectionContentToHover") totalGames.add(gameId) } gameSelectionContent.appendChild(createElem("div", `${numVoices} ${(numVoices>1||numVoices==0)?window.i18n.VOICE_PLURAL:window.i18n.VOICE}`)) gameSelectionContent.appendChild(createElem("div", gameName)) gameSelection.appendChild(gameSelectionContent) window.gameAssets[gameId] = metadata gameSelectionContent.addEventListener("click", () => { voiceSearchInput.focus() searchGameInput.value = "" changeGame(metadata) closeModal(gameSelectionContainer) Array.from(gameSelectionListContainer.children).forEach(elem => elem.style.display="flex") }) itemsToSort.push([numVoices, gameSelection]) const modelsDir = window.userSettings[`modelspath_${gameId}`] if (!window.watchedModelsDirs.includes(modelsDir)) { window.watchedModelsDirs.push(modelsDir) try { fs.watch(modelsDir, {recursive: false, persistent: true}, (eventType, filename) => { if (window.userSettings.autoReloadVoices) { if (doLoadAllModels) { loadAllModels().then(() => changeGame(metadata)) } } }) } catch (e) { // console.log(e) } } }) itemsToSort.sort((a,b) => a[0] { gameSelectionListContainer.appendChild(elem) }) searchGameInput.addEventListener("keyup", (event) => { if (event.key=="Enter") { const voiceElems = Array.from(gameSelectionListContainer.children).filter(elem => elem.style.display=="flex") if (voiceElems.length==1) { voiceElems[0].children[0].click() searchGameInput.value = "" } } const voiceElems = Array.from(gameSelectionListContainer.children) if (searchGameInput.value.length) { voiceElems.forEach(elem => { if (elem.children[0].children[1].innerHTML.toLowerCase().includes(searchGameInput.value)) { elem.style.display="flex" } else { elem.style.display="none" } }) } else { voiceElems.forEach(elem => elem.style.display="block") } }) searchGameInput.placeholder = window.i18n.SEARCH_N_GAMES_WITH_N2_VOICES.replace("_1", Array.from(totalGames).length).replace("_2", totalVoices) if (doLoadAllModels) { loadAllModels().then(() => { // Load the last selected game const lastGame = localStorage.getItem("lastGame") if (lastGame) { changeGame(JSON.parse(lastGame)) } }) } } window.updateGameList() // Embeddings // ========== window.setupModal(embeddingsIcon, embeddingsContainer, () => { setTimeout(() => { if (window.embeddingsState.isReady) { window.embeddings_updateSize() } }, 100) window.embeddings_updateSize() window.embeddingsState.isOpen = true if (!window.embeddingsState.ready) { setTimeout(() => { window.embeddingsState.ready = true window.initEmbeddingsScene() setTimeout(() => { window.computeEmbsAndDimReduction(true) }, 300) }, 100) } }, () => { window.embeddingsState.isOpen = false }) // Arpabet // ======= window.setupModal(arpabetIcon, arpabetContainer, () => setTimeout(()=> !window.arpabetMenuState.hasInitialised && window.refreshDictionariesList(), 100)) // Plugins // ======= window.setupModal(pluginsIcon, pluginsContainer) window.setupModal(style_emb_manage_btn, styleEmbeddingsContainer, window.styleEmbsModalOpenCallback) // Other // ===== window.setupModal(reset_what_open_btn, resetContainer) window.setupModal(i18n_batch_metadata_open_btn, batchMetadataCSVContainer) voiceSearchInput.addEventListener("keyup", () => { if (event.key=="Enter") { const voiceElems = Array.from(voiceTypeContainer.children).filter(elem => elem.style.display=="block") if (voiceElems.length==1) { voiceElems[0].click() generateVoiceButton.click() voiceSearchInput.value = "" } } const voiceElems = Array.from(voiceTypeContainer.children) if (voiceSearchInput.value.length) { voiceElems.forEach(elem => { if (elem.innerHTML.toLowerCase().includes(voiceSearchInput.value)) { elem.style.display="block" } else { elem.style.display="none" } }) } else { voiceElems.forEach(elem => elem.style.display="block") } }) // Splash/EULA splashNextButton1.addEventListener("click", () => { splash_screen1.style.display = "none" splash_screen2.style.display = "flex" }) EULA_closeButon.addEventListener("click", () => { if (EULA_accept_ckbx.checked) { closeModal(EULAContainer) window.userSettings.EULA_accepted_2023 = true saveUserSettings() if (!window.totd_state.startupChecked) { window.showTipIfEnabledAndNewDay().then(() => { if (!serverIsUp) { spinnerModal(serverStartingMessage) } }) } if (!serverIsUp && totdContainer.style.display=="none") { window.spinnerModal(serverStartingMessage) } } }) if (!Object.keys(window.userSettings).includes("EULA_accepted_2023") || !window.userSettings.EULA_accepted_2023) { EULAContainer.style.opacity = 0 EULAContainer.style.display = "flex" requestAnimationFrame(() => requestAnimationFrame(() => EULAContainer.style.opacity = 1)) requestAnimationFrame(() => requestAnimationFrame(() => chromeBar.style.opacity = 1)) } else { window.showTipIfEnabledAndNewDay().then(() => { // If not, or the user closed the window quickly, show the server is starting message if still booting up if (!window.serverIsUp) { spinnerModal(serverStartingMessage) } }) } // Links document.querySelectorAll('a[href^="http"]').forEach(a => a.addEventListener("click", e => { event.preventDefault() shell.openExternal(a.href) }))