import Phaser from 'phaser'; const config = { type: Phaser.AUTO, width: 800, height: 600, scene: { preload: preload, create: create, update: update } }; const game = new Phaser.Game(config); let score = 0; let scoreText; function preload() { // load assets } function create() { // create game objects scoreText = this.add.text(16, 16, 'Score: 0', { fontSize: '32px', fill: '#000' }); } function update() { // update game logic scoreText.setText(`Score: ${score}`); } function increaseScore(points) { score += points; } function displayAchievement(achievement) { // display achievement on screen } // integrate with AI assistant to update score and achievements based on performance