# -*- coding: utf-8 -*- import os import cv2 import numpy as np import PIL.Image from typing import Optional import trimesh def save_obj(pointnp_px3, facenp_fx3, fname): fid = open(fname, "w") write_str = "" for pidx, p in enumerate(pointnp_px3): pp = p write_str += "v %f %f %f\n" % (pp[0], pp[1], pp[2]) for i, f in enumerate(facenp_fx3): f1 = f + 1 write_str += "f %d %d %d\n" % (f1[0], f1[1], f1[2]) fid.write(write_str) fid.close() return def savemeshtes2(pointnp_px3, tcoords_px2, facenp_fx3, facetex_fx3, tex_map, fname): fol, na = os.path.split(fname) na, _ = os.path.splitext(na) matname = "%s/%s.mtl" % (fol, na) fid = open(matname, "w") fid.write("newmtl material_0\n") fid.write("Kd 1 1 1\n") fid.write("Ka 0 0 0\n") fid.write("Ks 0.4 0.4 0.4\n") fid.write("Ns 10\n") fid.write("illum 2\n") fid.write("map_Kd %s.png\n" % na) fid.close() #### fid = open(fname, "w") fid.write("mtllib %s.mtl\n" % na) for pidx, p in enumerate(pointnp_px3): pp = p fid.write("v %f %f %f\n" % (pp[0], pp[1], pp[2])) for pidx, p in enumerate(tcoords_px2): pp = p fid.write("vt %f %f\n" % (pp[0], pp[1])) fid.write("usemtl material_0\n") for i, f in enumerate(facenp_fx3): f1 = f + 1 f2 = facetex_fx3[i] + 1 fid.write("f %d/%d %d/%d %d/%d\n" % (f1[0], f2[0], f1[1], f2[1], f1[2], f2[2])) fid.close() PIL.Image.fromarray(np.ascontiguousarray(tex_map), "RGB").save( os.path.join(fol, "%s.png" % na)) return class MeshOutput(object): def __init__(self, mesh_v: np.ndarray, mesh_f: np.ndarray, vertex_colors: Optional[np.ndarray] = None, uvs: Optional[np.ndarray] = None, mesh_tex_idx: Optional[np.ndarray] = None, tex_map: Optional[np.ndarray] = None): self.mesh_v = mesh_v self.mesh_f = mesh_f self.vertex_colors = vertex_colors self.uvs = uvs self.mesh_tex_idx = mesh_tex_idx self.tex_map = tex_map def contain_uv_texture(self): return (self.uvs is not None) and (self.mesh_tex_idx is not None) and (self.tex_map is not None) def contain_vertex_colors(self): return self.vertex_colors is not None def export(self, fname): if self.contain_uv_texture(): savemeshtes2( self.mesh_v, self.uvs, self.mesh_f, self.mesh_tex_idx, self.tex_map, fname ) elif self.contain_vertex_colors(): mesh_obj = trimesh.Trimesh(vertices=self.mesh_v, faces=self.mesh_f, vertex_colors=self.vertex_colors) mesh_obj.export(fname) else: save_obj( self.mesh_v, self.mesh_f, fname )