# [Translator classes and functions for Atari Boxing environment] class BasicLevelTranslator: def __init__(self,): pass def translate(self, state): player_x, player_y, enemy_x, enemy_y, enemy_score, clock, player_score = state return f"The player is at position ({player_x, player_y}, your opponent is at position ({enemy_x, enemy_y}) ), " \ f"your oppoent's score is {enemy_score}, your score is {player_score}. Move left and right will change the player_x while move up and down will change the player_y" class GameDescriber: def __init__(self, args): self.is_only_local_obs = args.is_only_local_obs == 1 self.max_episode_len = args.max_episode_len self.action_desc_dict = { } self.reward_desc_dict = { } def describe_goal(self): return "The goal is to knock out your opponent." def translate_terminate_state(self, state, episode_len, max_episode_len): return "" def translate_potential_next_state(self, state, action): return "" def describe_game(self): return "In the Boxing game, you fight an opponent in a boxing ring. You score points for hitting the opponent. " \ "If you score 100 points, your opponent is knocked out.Scoring Points: When you get near enough to your opponent to throw a punch, " \ "press the red button. Each punch moves your opponent slightly back and away from the punch." \ " If you move him to the ropes, he can't easily duck the next punch, " \ "and you can set up a real scoring barrage. But don't get caughton the ropes yourself! " \ "Watch your distance. If you move in too close, the computer gets tougher;" \ " but if you're too far away, you can't land scoring punches. " def describe_action(self): return "Your Next Move: \n Please choose an action. Type '1' for NOOP (no operation), '2' to hit your opponent, " \ "'3' to move up, '4' to move right, '5' to move left, '6' to move down, '7' to move up-right, " \ "'8' to move up-left, '9' to move down-right, '10' to move down-left, '11' to hit your opponent and move up, " \ "'12' to hit your opponent and move right, '13' to hit your opponent and move left, '14' to hit your opponent and move down, " \ "'15' to hit your opponent and move up-right, '16' to hit your opponent and move up-left, '17' to hit your opponent and move down-right, " \ "or '18' to hit your opponent and move down-left. Ensure you only provide the action number " \ "from the valid action list, i.e., [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]." class BasicStateSequenceTranslator(BasicLevelTranslator): def translate(self, infos, is_current=False): descriptions = [] if is_current: state_desc = BasicLevelTranslator().translate(infos[-1]['state']) return state_desc for i, info in enumerate(infos): assert 'state' in info, "info should contain state information" state_desc = BasicLevelTranslator().translate(info['state']) if info['action'] == 1: action_desc = f"Take Action: 'Do nothing'" elif info['action'] == 2: action_desc = f"Take Action: 'Hit your opponent'" elif info['action'] == 3: action_desc = f"Take Action: 'Move up'" elif info['action'] == 4: action_desc = f"Take Action: 'Move right'" elif info['action'] == 5: action_desc = f"Take Action: 'Move left'" elif info['action'] == 6: action_desc = f"Take Action: 'Move down'" elif info['action'] == 7: action_desc = f"Take Action: 'Move up-right'" elif info['action'] == 8: action_desc = f"Take Action: 'Move up-lefr'" elif info['action'] == 9: action_desc = f"Take Action: 'Move down-right'" elif info['action'] == 10: action_desc = f"Take Action: 'Move down-left'" elif info['action'] == 11: action_desc = f"Take Action: 'Hit your opponent and move up'" elif info['action'] == 12: action_desc = f"Take Action: 'Hit your opponent and move right'" elif info['action'] == 13: action_desc = f"Take Action: 'Hit your opponent and move left'" elif info['action'] == 14: action_desc = f"Take Action: 'Hit your opponent and move down'" elif info['action'] == 15: action_desc = f"Take Action: 'Hit your opponent and move up-right'" elif info['action'] == 16: action_desc = f"Take Action: 'Hit your opponent and move up-left'" elif info['action'] == 17: action_desc = f"Take Action: 'Hit your opponent and move down-right'" else: action_desc = f"Take Action: 'Hit your opponent and move down-left'" reward_desc = f"Result: Reward of {info['reward']}, " next_state_desc = BasicLevelTranslator().translate(info['next_state']) descriptions.append(f"{state_desc}.\n {action_desc} \n {reward_desc} \n Transit to {next_state_desc}") return descriptions