Spaces:
Runtime error
Runtime error
Create core-engine-ultra.js
#2
by
Lukeetah
- opened
- core-engine-ultra.js +1549 -0
core-engine-ultra.js
ADDED
@@ -0,0 +1,1549 @@
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|
|
1 |
+
// ===================================================================
|
2 |
+
// RETRO LEGENDS: Ultimate Edition - Core Engine Ultra Avanzado
|
3 |
+
// Desarrollado con arquitectura modular profesional y optimización extrema
|
4 |
+
// ===================================================================
|
5 |
+
|
6 |
+
class RetroLegendsUltimateEngine {
|
7 |
+
constructor() {
|
8 |
+
// Configuración del canvas y contexto
|
9 |
+
this.canvas = document.getElementById('gameCanvas');
|
10 |
+
this.ctx = this.canvas.getContext('2d');
|
11 |
+
this.setupCanvas();
|
12 |
+
|
13 |
+
// Estados del motor
|
14 |
+
this.engineState = {
|
15 |
+
isInitialized: false,
|
16 |
+
isRunning: false,
|
17 |
+
isPaused: false,
|
18 |
+
debugMode: false,
|
19 |
+
performanceMode: 'ultra',
|
20 |
+
frameRate: 60,
|
21 |
+
deltaTime: 0,
|
22 |
+
lastFrameTime: 0,
|
23 |
+
frameCount: 0,
|
24 |
+
averageFPS: 60
|
25 |
+
};
|
26 |
+
|
27 |
+
// Estado del juego principal
|
28 |
+
this.gameState = {
|
29 |
+
currentLevel: 'caminito_matrix',
|
30 |
+
score: 0,
|
31 |
+
lives: 3,
|
32 |
+
mateCount: 5,
|
33 |
+
health: 100,
|
34 |
+
maxHealth: 100,
|
35 |
+
energy: 100,
|
36 |
+
maxEnergy: 100,
|
37 |
+
combo: 0,
|
38 |
+
maxCombo: 0,
|
39 |
+
time: 0,
|
40 |
+
difficulty: 1,
|
41 |
+
experience: 0,
|
42 |
+
level: 1,
|
43 |
+
achievements: new Set(),
|
44 |
+
powerUps: new Map(),
|
45 |
+
inventory: new Map()
|
46 |
+
};
|
47 |
+
|
48 |
+
// Configuración del jugador ultra avanzada
|
49 |
+
this.player = {
|
50 |
+
// Posición y dimensiones
|
51 |
+
x: 150,
|
52 |
+
y: 400,
|
53 |
+
width: 32,
|
54 |
+
height: 32,
|
55 |
+
centerX: 0,
|
56 |
+
centerY: 0,
|
57 |
+
|
58 |
+
// Velocidades y física
|
59 |
+
velocityX: 0,
|
60 |
+
velocityY: 0,
|
61 |
+
acceleration: 0.8,
|
62 |
+
deceleration: 0.85,
|
63 |
+
maxSpeed: 8,
|
64 |
+
jumpPower: 16,
|
65 |
+
doubleJumpPower: 12,
|
66 |
+
dashPower: 15,
|
67 |
+
|
68 |
+
// Estados del jugador
|
69 |
+
grounded: false,
|
70 |
+
canDoubleJump: false,
|
71 |
+
canDash: true,
|
72 |
+
isDashing: false,
|
73 |
+
isAttacking: false,
|
74 |
+
isInvulnerable: false,
|
75 |
+
isCharging: false,
|
76 |
+
|
77 |
+
// Direcciones y orientación
|
78 |
+
facing: 'right',
|
79 |
+
lastDirection: 'right',
|
80 |
+
|
81 |
+
// Timers y cooldowns
|
82 |
+
invulnerabilityTimer: 0,
|
83 |
+
dashCooldown: 0,
|
84 |
+
attackCooldown: 0,
|
85 |
+
chargeCooldown: 0,
|
86 |
+
|
87 |
+
// Sprites y animaciones
|
88 |
+
currentSprite: '🧉',
|
89 |
+
spriteSet: {
|
90 |
+
idle: ['🧉', '🧉'],
|
91 |
+
running: ['🏃♂️', '🚶♂️'],
|
92 |
+
jumping: ['🤸♂️'],
|
93 |
+
attacking: ['⚔️', '🥊'],
|
94 |
+
dashing: ['💨'],
|
95 |
+
charging: ['⚡', '🔥']
|
96 |
+
},
|
97 |
+
animationFrame: 0,
|
98 |
+
animationSpeed: 200,
|
99 |
+
lastAnimationTime: 0,
|
100 |
+
|
101 |
+
// Estadísticas y progresión
|
102 |
+
stats: {
|
103 |
+
strength: 10,
|
104 |
+
agility: 10,
|
105 |
+
defense: 10,
|
106 |
+
luck: 10,
|
107 |
+
charisma: 10
|
108 |
+
},
|
109 |
+
|
110 |
+
// Habilidades especiales
|
111 |
+
abilities: {
|
112 |
+
mateHealing: true,
|
113 |
+
empanadasPower: false,
|
114 |
+
choripanShield: false,
|
115 |
+
fernetRage: false,
|
116 |
+
tangoTime: false
|
117 |
+
},
|
118 |
+
|
119 |
+
// Sistema de combos argentinos
|
120 |
+
comboSystem: {
|
121 |
+
currentCombo: [],
|
122 |
+
comboTimer: 0,
|
123 |
+
maxComboTime: 2000,
|
124 |
+
availableCombos: [
|
125 |
+
{ sequence: ['che', 'boludo', 'dale'], name: 'Combo Argento', power: 150 },
|
126 |
+
{ sequence: ['mate', 'asado', 'futbol'], name: 'Combo Patriótico', power: 200 },
|
127 |
+
{ sequence: ['tango', 'milonga', 'bandoneón'], name: 'Combo Porteño', power: 250 }
|
128 |
+
]
|
129 |
+
}
|
130 |
+
};
|
131 |
+
|
132 |
+
// Configuración de físicas avanzadas
|
133 |
+
this.physics = {
|
134 |
+
gravity: 0.8,
|
135 |
+
terminalVelocity: 20,
|
136 |
+
airResistance: 0.98,
|
137 |
+
groundFriction: 0.85,
|
138 |
+
bounceFactor: 0.3,
|
139 |
+
collisionPadding: 2,
|
140 |
+
|
141 |
+
// Configuraciones específicas por material
|
142 |
+
materials: {
|
143 |
+
concrete: { friction: 0.8, bounce: 0.1 },
|
144 |
+
grass: { friction: 0.9, bounce: 0.2 },
|
145 |
+
ice: { friction: 0.3, bounce: 0.1 },
|
146 |
+
rubber: { friction: 0.7, bounce: 0.8 },
|
147 |
+
metal: { friction: 0.6, bounce: 0.4 }
|
148 |
+
}
|
149 |
+
};
|
150 |
+
|
151 |
+
// Configuración de cámara avanzada
|
152 |
+
this.camera = {
|
153 |
+
x: 0,
|
154 |
+
y: 0,
|
155 |
+
targetX: 0,
|
156 |
+
targetY: 0,
|
157 |
+
smoothing: 0.1,
|
158 |
+
shake: { x: 0, y: 0, intensity: 0, duration: 0 },
|
159 |
+
zoom: 1,
|
160 |
+
targetZoom: 1,
|
161 |
+
bounds: { left: 0, right: 2000, top: 0, bottom: 1000 },
|
162 |
+
|
163 |
+
// Efectos de cámara
|
164 |
+
effects: {
|
165 |
+
screenShake: false,
|
166 |
+
slowMotion: false,
|
167 |
+
colorFilter: null,
|
168 |
+
vignette: false
|
169 |
+
}
|
170 |
+
};
|
171 |
+
|
172 |
+
// Configuración de niveles procedurales
|
173 |
+
this.levelConfig = {
|
174 |
+
currentLevel: null,
|
175 |
+
levelData: new Map(),
|
176 |
+
proceduralSeed: Date.now(),
|
177 |
+
chunkSize: 800,
|
178 |
+
loadedChunks: new Map(),
|
179 |
+
activeChunks: new Set(),
|
180 |
+
|
181 |
+
// Configuraciones por nivel
|
182 |
+
levelTypes: {
|
183 |
+
caminito_matrix: {
|
184 |
+
theme: 'urban_argentina',
|
185 |
+
difficulty: 1,
|
186 |
+
enemies: ['mantero', 'bondi', 'taxi'],
|
187 |
+
powerUps: ['mate', 'empanada', 'choripan'],
|
188 |
+
music: 'tango_chiptune',
|
189 |
+
background: 'la_boca_neon'
|
190 |
+
},
|
191 |
+
obelisco_cyber: {
|
192 |
+
theme: 'cyberpunk_bsas',
|
193 |
+
difficulty: 2,
|
194 |
+
enemies: ['drone_policia', 'hacker', 'cyborg_portero'],
|
195 |
+
powerUps: ['fernet_digital', 'asado_hologram'],
|
196 |
+
music: 'cumbia_synthwave',
|
197 |
+
background: 'obelisco_matrix'
|
198 |
+
}
|
199 |
+
}
|
200 |
+
};
|
201 |
+
|
202 |
+
// Sistema de partículas ultra avanzado
|
203 |
+
this.particleSystem = {
|
204 |
+
particles: [],
|
205 |
+
maxParticles: 500,
|
206 |
+
pools: {
|
207 |
+
explosion: [],
|
208 |
+
trail: [],
|
209 |
+
sparkle: [],
|
210 |
+
smoke: [],
|
211 |
+
blood: [],
|
212 |
+
energy: []
|
213 |
+
},
|
214 |
+
|
215 |
+
// Configuraciones de efectos
|
216 |
+
effects: {
|
217 |
+
playerTrail: { enabled: true, intensity: 0.7 },
|
218 |
+
impactSparks: { enabled: true, intensity: 1.0 },
|
219 |
+
ambientParticles: { enabled: true, intensity: 0.5 },
|
220 |
+
weatherEffects: { enabled: true, type: 'none' }
|
221 |
+
}
|
222 |
+
};
|
223 |
+
|
224 |
+
// Sistema de audio ultra avanzado
|
225 |
+
this.audioSystem = {
|
226 |
+
context: null,
|
227 |
+
masterVolume: 0.7,
|
228 |
+
sfxVolume: 0.8,
|
229 |
+
musicVolume: 0.6,
|
230 |
+
|
231 |
+
// Canales de audio
|
232 |
+
channels: {
|
233 |
+
master: null,
|
234 |
+
music: null,
|
235 |
+
sfx: null,
|
236 |
+
ambient: null,
|
237 |
+
voice: null
|
238 |
+
},
|
239 |
+
|
240 |
+
// Biblioteca de sonidos
|
241 |
+
sounds: new Map(),
|
242 |
+
currentMusic: null,
|
243 |
+
musicQueue: [],
|
244 |
+
|
245 |
+
// Efectos de audio avanzados
|
246 |
+
effects: {
|
247 |
+
reverb: null,
|
248 |
+
delay: null,
|
249 |
+
distortion: null,
|
250 |
+
filter: null
|
251 |
+
}
|
252 |
+
};
|
253 |
+
|
254 |
+
// Sistema de IA compañero ultra inteligente
|
255 |
+
this.aiCompanion = {
|
256 |
+
personality: {
|
257 |
+
humor: 0.8,
|
258 |
+
sarcasm: 0.6,
|
259 |
+
encouragement: 0.9,
|
260 |
+
knowledge: 0.95,
|
261 |
+
patience: 0.7,
|
262 |
+
argentineness: 1.0
|
263 |
+
},
|
264 |
+
|
265 |
+
// Estados emocionales
|
266 |
+
mood: 'excited',
|
267 |
+
relationship: 50, // 0-100
|
268 |
+
trust: 30, // 0-100
|
269 |
+
|
270 |
+
// Sistema de memoria
|
271 |
+
memory: {
|
272 |
+
playerActions: [],
|
273 |
+
conversations: [],
|
274 |
+
achievements: [],
|
275 |
+
preferences: new Map(),
|
276 |
+
personalData: new Map()
|
277 |
+
},
|
278 |
+
|
279 |
+
// Sistema de respuestas contextuales
|
280 |
+
responseSystem: {
|
281 |
+
contextAnalyzer: null,
|
282 |
+
emotionEngine: null,
|
283 |
+
humorGenerator: null,
|
284 |
+
knowledgeBase: new Map()
|
285 |
+
},
|
286 |
+
|
287 |
+
// Configuración de chat
|
288 |
+
chatConfig: {
|
289 |
+
isActive: false,
|
290 |
+
autoResponse: true,
|
291 |
+
responseDelay: 1500,
|
292 |
+
maxMessageLength: 200,
|
293 |
+
currentConversation: []
|
294 |
+
}
|
295 |
+
};
|
296 |
+
|
297 |
+
// Sistemas del motor
|
298 |
+
this.systems = {
|
299 |
+
input: null,
|
300 |
+
physics: null,
|
301 |
+
rendering: null,
|
302 |
+
audio: null,
|
303 |
+
ai: null,
|
304 |
+
particles: null,
|
305 |
+
entities: null,
|
306 |
+
levels: null,
|
307 |
+
save: null,
|
308 |
+
achievements: null,
|
309 |
+
analytics: null
|
310 |
+
};
|
311 |
+
|
312 |
+
// Configuración de rendimiento
|
313 |
+
this.performance = {
|
314 |
+
targetFPS: 60,
|
315 |
+
adaptiveQuality: true,
|
316 |
+
cullingEnabled: true,
|
317 |
+
lodEnabled: true,
|
318 |
+
|
319 |
+
// Métricas de rendimiento
|
320 |
+
metrics: {
|
321 |
+
frameTime: 0,
|
322 |
+
drawCalls: 0,
|
323 |
+
particleCount: 0,
|
324 |
+
entityCount: 0,
|
325 |
+
memoryUsage: 0
|
326 |
+
},
|
327 |
+
|
328 |
+
// Configuraciones de calidad
|
329 |
+
qualityLevels: {
|
330 |
+
potato: { particles: 50, effects: false, shadows: false },
|
331 |
+
low: { particles: 100, effects: true, shadows: false },
|
332 |
+
medium: { particles: 250, effects: true, shadows: true },
|
333 |
+
high: { particles: 400, effects: true, shadows: true },
|
334 |
+
ultra: { particles: 500, effects: true, shadows: true }
|
335 |
+
}
|
336 |
+
};
|
337 |
+
|
338 |
+
// Configuración de red y multijugador (futuro)
|
339 |
+
this.network = {
|
340 |
+
isOnline: false,
|
341 |
+
playerId: null,
|
342 |
+
sessionId: null,
|
343 |
+
peers: new Map(),
|
344 |
+
latency: 0,
|
345 |
+
|
346 |
+
// Configuración de sincronización
|
347 |
+
sync: {
|
348 |
+
enabled: false,
|
349 |
+
rate: 20, // Hz
|
350 |
+
interpolation: true,
|
351 |
+
prediction: true
|
352 |
+
}
|
353 |
+
};
|
354 |
+
|
355 |
+
// Sistema de eventos avanzado
|
356 |
+
this.eventSystem = {
|
357 |
+
listeners: new Map(),
|
358 |
+
queue: [],
|
359 |
+
processing: false,
|
360 |
+
|
361 |
+
// Tipos de eventos
|
362 |
+
eventTypes: {
|
363 |
+
PLAYER_MOVE: 'player_move',
|
364 |
+
PLAYER_JUMP: 'player_jump',
|
365 |
+
PLAYER_ATTACK: 'player_attack',
|
366 |
+
ENEMY_SPAWN: 'enemy_spawn',
|
367 |
+
ITEM_COLLECT: 'item_collect',
|
368 |
+
LEVEL_COMPLETE: 'level_complete',
|
369 |
+
ACHIEVEMENT_UNLOCK: 'achievement_unlock',
|
370 |
+
AI_RESPONSE: 'ai_response'
|
371 |
+
}
|
372 |
+
};
|
373 |
+
|
374 |
+
// Inicializar el motor
|
375 |
+
this.initialize();
|
376 |
+
}
|
377 |
+
|
378 |
+
// ===================================================================
|
379 |
+
// MÉTODOS DE INICIALIZACIÓN
|
380 |
+
// ===================================================================
|
381 |
+
|
382 |
+
async initialize() {
|
383 |
+
console.log('🚀 Inicializando RETRO LEGENDS: Ultimate Engine...');
|
384 |
+
|
385 |
+
try {
|
386 |
+
// Configurar canvas
|
387 |
+
this.setupCanvas();
|
388 |
+
|
389 |
+
// Inicializar sistemas principales
|
390 |
+
await this.initializeSystems();
|
391 |
+
|
392 |
+
// Cargar recursos
|
393 |
+
await this.loadResources();
|
394 |
+
|
395 |
+
// Configurar nivel inicial
|
396 |
+
await this.loadInitialLevel();
|
397 |
+
|
398 |
+
// Configurar IA
|
399 |
+
this.initializeAI();
|
400 |
+
|
401 |
+
// Inicializar sistema de eventos
|
402 |
+
this.initializeEventSystem();
|
403 |
+
|
404 |
+
// Configurar sistema de guardado
|
405 |
+
this.initializeSaveSystem();
|
406 |
+
|
407 |
+
// Marcar como inicializado
|
408 |
+
this.engineState.isInitialized = true;
|
409 |
+
this.engineState.isRunning = true;
|
410 |
+
|
411 |
+
// Iniciar loop principal
|
412 |
+
this.startMainLoop();
|
413 |
+
|
414 |
+
console.log('✅ RETRO LEGENDS: Ultimate Engine inicializado correctamente');
|
415 |
+
|
416 |
+
// Disparar evento de inicialización
|
417 |
+
this.dispatchEvent('ENGINE_INITIALIZED', { timestamp: Date.now() });
|
418 |
+
|
419 |
+
} catch (error) {
|
420 |
+
console.error('❌ Error inicializando el motor:', error);
|
421 |
+
throw error;
|
422 |
+
}
|
423 |
+
}
|
424 |
+
|
425 |
+
setupCanvas() {
|
426 |
+
// Configurar tamaño responsivo
|
427 |
+
this.resizeCanvas();
|
428 |
+
window.addEventListener('resize', () => this.resizeCanvas());
|
429 |
+
|
430 |
+
// Configurar contexto para renderizado pixelado
|
431 |
+
this.ctx.imageSmoothingEnabled = false;
|
432 |
+
this.ctx.webkitImageSmoothingEnabled = false;
|
433 |
+
this.ctx.mozImageSmoothingEnabled = false;
|
434 |
+
this.ctx.msImageSmoothingEnabled = false;
|
435 |
+
|
436 |
+
// Configurar filtros de renderizado
|
437 |
+
this.ctx.filter = 'contrast(1.1) saturate(1.2) brightness(1.05)';
|
438 |
+
|
439 |
+
console.log('🖥️ Canvas configurado:', this.canvas.width, 'x', this.canvas.height);
|
440 |
+
}
|
441 |
+
|
442 |
+
resizeCanvas() {
|
443 |
+
const container = this.canvas.parentElement;
|
444 |
+
const rect = container.getBoundingClientRect();
|
445 |
+
|
446 |
+
// Configurar tamaño manteniendo aspect ratio 16:9
|
447 |
+
const aspectRatio = 16 / 9;
|
448 |
+
let width = rect.width;
|
449 |
+
let height = rect.height;
|
450 |
+
|
451 |
+
if (width / height > aspectRatio) {
|
452 |
+
width = height * aspectRatio;
|
453 |
+
} else {
|
454 |
+
height = width / aspectRatio;
|
455 |
+
}
|
456 |
+
|
457 |
+
this.canvas.width = width;
|
458 |
+
this.canvas.height = height;
|
459 |
+
|
460 |
+
// Actualizar bounds de cámara
|
461 |
+
this.camera.bounds.right = width * 2;
|
462 |
+
this.camera.bounds.bottom = height * 1.5;
|
463 |
+
}
|
464 |
+
|
465 |
+
async initializeSystems() {
|
466 |
+
console.log('🔧 Inicializando sistemas del motor...');
|
467 |
+
|
468 |
+
// Sistema de input avanzado
|
469 |
+
this.systems.input = new AdvancedInputHandler(this);
|
470 |
+
|
471 |
+
// Sistema de físicas
|
472 |
+
this.systems.physics = new AdvancedPhysicsEngine(this);
|
473 |
+
|
474 |
+
// Sistema de renderizado
|
475 |
+
this.systems.rendering = new AdvancedRenderingSystem(this);
|
476 |
+
|
477 |
+
// Sistema de audio
|
478 |
+
this.systems.audio = new UltraAudioSystem(this);
|
479 |
+
await this.systems.audio.initialize();
|
480 |
+
|
481 |
+
// Sistema de partículas
|
482 |
+
this.systems.particles = new AdvancedParticleSystem(this);
|
483 |
+
|
484 |
+
// Sistema de entidades
|
485 |
+
this.systems.entities = new UltraEntityManager(this);
|
486 |
+
|
487 |
+
// Sistema de niveles
|
488 |
+
this.systems.levels = new ProceduralLevelGenerator(this);
|
489 |
+
|
490 |
+
// Sistema de IA
|
491 |
+
this.systems.ai = new AdvancedAICompanion(this);
|
492 |
+
|
493 |
+
// Sistema de guardado
|
494 |
+
this.systems.save = new AdvancedSaveSystem(this);
|
495 |
+
|
496 |
+
// Sistema de logros
|
497 |
+
this.systems.achievements = new AchievementSystem(this);
|
498 |
+
|
499 |
+
// Sistema de analíticas
|
500 |
+
this.systems.analytics = new GameAnalytics(this);
|
501 |
+
|
502 |
+
console.log('✅ Todos los sistemas inicializados');
|
503 |
+
}
|
504 |
+
|
505 |
+
async loadResources() {
|
506 |
+
console.log('📦 Cargando recursos del juego...');
|
507 |
+
|
508 |
+
// Cargar sprites y texturas
|
509 |
+
await this.loadSprites();
|
510 |
+
|
511 |
+
// Cargar sonidos
|
512 |
+
await this.loadAudio();
|
513 |
+
|
514 |
+
// Cargar datos de niveles
|
515 |
+
await this.loadLevelData();
|
516 |
+
|
517 |
+
// Cargar configuraciones de IA
|
518 |
+
await this.loadAIData();
|
519 |
+
|
520 |
+
console.log('✅ Recursos cargados correctamente');
|
521 |
+
}
|
522 |
+
|
523 |
+
async loadSprites() {
|
524 |
+
// Aquí cargaríamos sprites reales en una implementación completa
|
525 |
+
console.log('🎨 Sprites cargados (modo texto para demo)');
|
526 |
+
}
|
527 |
+
|
528 |
+
async loadAudio() {
|
529 |
+
// Inicializar contexto de audio
|
530 |
+
if (!this.audioSystem.context) {
|
531 |
+
this.audioSystem.context = new (window.AudioContext || window.webkitAudioContext)();
|
532 |
+
}
|
533 |
+
|
534 |
+
console.log('🎵 Sistema de audio inicializado');
|
535 |
+
}
|
536 |
+
|
537 |
+
async loadLevelData() {
|
538 |
+
// Cargar configuraciones de niveles
|
539 |
+
this.levelConfig.levelData.set('caminito_matrix', {
|
540 |
+
name: 'Caminito Matrix',
|
541 |
+
theme: 'cyberpunk_argentina',
|
542 |
+
size: { width: 2000, height: 800 },
|
543 |
+
spawnPoints: [{ x: 100, y: 400 }],
|
544 |
+
enemies: ['mantero_cyber', 'bondi_hologram', 'taxi_drone'],
|
545 |
+
collectibles: ['mate_digital', 'empanada_power', 'choripan_shield']
|
546 |
+
});
|
547 |
+
|
548 |
+
console.log('🗺️ Datos de niveles cargados');
|
549 |
+
}
|
550 |
+
|
551 |
+
async loadAIData() {
|
552 |
+
// Cargar base de conocimiento de la IA
|
553 |
+
this.aiCompanion.responseSystem.knowledgeBase.set('argentina', {
|
554 |
+
cultura: ['mate', 'asado', 'tango', 'futbol', 'Maradona'],
|
555 |
+
lugares: ['Buenos Aires', 'Córdoba', 'Mendoza', 'Bariloche'],
|
556 |
+
comidas: ['empanadas', 'choripan', 'milanesas', 'dulce de leche'],
|
557 |
+
expresiones: ['che', 'boludo', 'dale', 'bárbaro', 'copado']
|
558 |
+
});
|
559 |
+
|
560 |
+
console.log('🤖 Base de conocimiento de IA cargada');
|
561 |
+
}
|
562 |
+
|
563 |
+
async loadInitialLevel() {
|
564 |
+
console.log('🏗️ Cargando nivel inicial...');
|
565 |
+
|
566 |
+
// Cargar Caminito Matrix
|
567 |
+
await this.systems.levels.loadLevel('caminito_matrix');
|
568 |
+
|
569 |
+
// Posicionar jugador
|
570 |
+
this.player.x = 150;
|
571 |
+
this.player.y = 400;
|
572 |
+
|
573 |
+
// Configurar cámara
|
574 |
+
this.updateCamera();
|
575 |
+
|
576 |
+
console.log('✅ Nivel inicial cargado');
|
577 |
+
}
|
578 |
+
|
579 |
+
initializeAI() {
|
580 |
+
console.log('🧠 Inicializando IA compañero...');
|
581 |
+
|
582 |
+
// Configurar personalidad inicial
|
583 |
+
this.aiCompanion.mood = 'excited';
|
584 |
+
this.aiCompanion.relationship = 50;
|
585 |
+
|
586 |
+
// Mensaje de bienvenida
|
587 |
+
setTimeout(() => {
|
588 |
+
this.systems.ai.sendMessage(
|
589 |
+
"¡Ehhhh, pibe! ¡Bienvenido a la experiencia más nostálgica y avanzada de tu vida! " +
|
590 |
+
"Soy NEXUS, tu compañero argento con IA de última generación. " +
|
591 |
+
"¿Listos para romperla en este universo retro-futurista? ¡Dale que arrancamos! 🚀🇦🇷"
|
592 |
+
);
|
593 |
+
}, 2000);
|
594 |
+
|
595 |
+
console.log('✅ IA compañero inicializada');
|
596 |
+
}
|
597 |
+
|
598 |
+
initializeEventSystem() {
|
599 |
+
console.log('📡 Inicializando sistema de eventos...');
|
600 |
+
|
601 |
+
// Configurar listeners principales
|
602 |
+
this.addEventListener('PLAYER_MOVE', (data) => {
|
603 |
+
this.systems.ai.onPlayerMove(data);
|
604 |
+
this.systems.analytics.trackEvent('player_movement', data);
|
605 |
+
});
|
606 |
+
|
607 |
+
this.addEventListener('PLAYER_JUMP', (data) => {
|
608 |
+
this.systems.ai.onPlayerJump(data);
|
609 |
+
this.systems.particles.createJumpEffect(data.x, data.y);
|
610 |
+
});
|
611 |
+
|
612 |
+
this.addEventListener('ITEM_COLLECT', (data) => {
|
613 |
+
this.systems.ai.onItemCollect(data);
|
614 |
+
this.updateScore(data.points);
|
615 |
+
});
|
616 |
+
|
617 |
+
console.log('✅ Sistema de eventos configurado');
|
618 |
+
}
|
619 |
+
|
620 |
+
initializeSaveSystem() {
|
621 |
+
console.log('💾 Inicializando sistema de guardado...');
|
622 |
+
|
623 |
+
// Cargar datos guardados si existen
|
624 |
+
this.systems.save.loadGame();
|
625 |
+
|
626 |
+
// Configurar auto-guardado cada 30 segundos
|
627 |
+
setInterval(() => {
|
628 |
+
this.systems.save.autoSave();
|
629 |
+
}, 30000);
|
630 |
+
|
631 |
+
console.log('✅ Sistema de guardado configurado');
|
632 |
+
}
|
633 |
+
|
634 |
+
// ===================================================================
|
635 |
+
// LOOP PRINCIPAL DEL JUEGO
|
636 |
+
// ===================================================================
|
637 |
+
|
638 |
+
startMainLoop() {
|
639 |
+
console.log('🔄 Iniciando loop principal del juego...');
|
640 |
+
this.engineState.lastFrameTime = performance.now();
|
641 |
+
this.mainLoop();
|
642 |
+
}
|
643 |
+
|
644 |
+
mainLoop() {
|
645 |
+
if (!this.engineState.isRunning) return;
|
646 |
+
|
647 |
+
// Calcular delta time
|
648 |
+
const currentTime = performance.now();
|
649 |
+
this.engineState.deltaTime = currentTime - this.engineState.lastFrameTime;
|
650 |
+
this.engineState.lastFrameTime = currentTime;
|
651 |
+
|
652 |
+
// Actualizar FPS
|
653 |
+
this.updateFPS();
|
654 |
+
|
655 |
+
// Verificar rendimiento y ajustar calidad si es necesario
|
656 |
+
this.checkPerformance();
|
657 |
+
|
658 |
+
// Actualizar solo si no está pausado
|
659 |
+
if (!this.engineState.isPaused) {
|
660 |
+
this.update(this.engineState.deltaTime);
|
661 |
+
}
|
662 |
+
|
663 |
+
// Renderizar siempre
|
664 |
+
this.render();
|
665 |
+
|
666 |
+
// Continuar el loop
|
667 |
+
requestAnimationFrame(() => this.mainLoop());
|
668 |
+
}
|
669 |
+
|
670 |
+
update(deltaTime) {
|
671 |
+
// Actualizar tiempo de juego
|
672 |
+
this.gameState.time += deltaTime;
|
673 |
+
|
674 |
+
// Actualizar sistemas principales
|
675 |
+
this.updatePlayer(deltaTime);
|
676 |
+
this.updateCamera(deltaTime);
|
677 |
+
this.updatePhysics(deltaTime);
|
678 |
+
|
679 |
+
// Actualizar sistemas secundarios
|
680 |
+
this.systems.entities.update(deltaTime);
|
681 |
+
this.systems.particles.update(deltaTime);
|
682 |
+
this.systems.levels.update(deltaTime);
|
683 |
+
this.systems.ai.update(deltaTime);
|
684 |
+
|
685 |
+
// Procesar eventos
|
686 |
+
this.processEvents();
|
687 |
+
|
688 |
+
// Verificar colisiones
|
689 |
+
this.checkCollisions();
|
690 |
+
|
691 |
+
// Actualizar UI
|
692 |
+
this.updateUI();
|
693 |
+
|
694 |
+
// Verificar condiciones de juego
|
695 |
+
this.checkGameConditions();
|
696 |
+
|
697 |
+
// Actualizar analíticas
|
698 |
+
this.systems.analytics.update(deltaTime);
|
699 |
+
}
|
700 |
+
|
701 |
+
updatePlayer(deltaTime) {
|
702 |
+
const player = this.player;
|
703 |
+
|
704 |
+
// Actualizar timers
|
705 |
+
this.updatePlayerTimers(deltaTime);
|
706 |
+
|
707 |
+
// Procesar input del jugador
|
708 |
+
this.systems.input.processPlayerInput(deltaTime);
|
709 |
+
|
710 |
+
// Aplicar física del jugador
|
711 |
+
this.applyPlayerPhysics(deltaTime);
|
712 |
+
|
713 |
+
// Actualizar animaciones
|
714 |
+
this.updatePlayerAnimation(deltaTime);
|
715 |
+
|
716 |
+
// Actualizar centro del jugador
|
717 |
+
player.centerX = player.x + player.width / 2;
|
718 |
+
player.centerY = player.y + player.height / 2;
|
719 |
+
|
720 |
+
// Verificar límites del mundo
|
721 |
+
this.checkWorldBounds();
|
722 |
+
|
723 |
+
// Actualizar sistema de combos
|
724 |
+
this.updateComboSystem(deltaTime);
|
725 |
+
}
|
726 |
+
|
727 |
+
updatePlayerTimers(deltaTime) {
|
728 |
+
const player = this.player;
|
729 |
+
|
730 |
+
// Timer de invulnerabilidad
|
731 |
+
if (player.invulnerabilityTimer > 0) {
|
732 |
+
player.invulnerabilityTimer -= deltaTime;
|
733 |
+
if (player.invulnerabilityTimer <= 0) {
|
734 |
+
player.isInvulnerable = false;
|
735 |
+
}
|
736 |
+
}
|
737 |
+
|
738 |
+
// Cooldown de dash
|
739 |
+
if (player.dashCooldown > 0) {
|
740 |
+
player.dashCooldown -= deltaTime;
|
741 |
+
if (player.dashCooldown <= 0) {
|
742 |
+
player.canDash = true;
|
743 |
+
}
|
744 |
+
}
|
745 |
+
|
746 |
+
// Cooldown de ataque
|
747 |
+
if (player.attackCooldown > 0) {
|
748 |
+
player.attackCooldown -= deltaTime;
|
749 |
+
if (player.attackCooldown <= 0) {
|
750 |
+
player.isAttacking = false;
|
751 |
+
}
|
752 |
+
}
|
753 |
+
|
754 |
+
// Timer de combo
|
755 |
+
if (player.comboSystem.comboTimer > 0) {
|
756 |
+
player.comboSystem.comboTimer -= deltaTime;
|
757 |
+
if (player.comboSystem.comboTimer <= 0) {
|
758 |
+
player.comboSystem.currentCombo = [];
|
759 |
+
}
|
760 |
+
}
|
761 |
+
}
|
762 |
+
|
763 |
+
applyPlayerPhysics(deltaTime) {
|
764 |
+
const player = this.player;
|
765 |
+
const physics = this.physics;
|
766 |
+
|
767 |
+
// Aplicar gravedad si no está en el suelo
|
768 |
+
if (!player.grounded) {
|
769 |
+
player.velocityY += physics.gravity;
|
770 |
+
if (player.velocityY > physics.terminalVelocity) {
|
771 |
+
player.velocityY = physics.terminalVelocity;
|
772 |
+
}
|
773 |
+
}
|
774 |
+
|
775 |
+
// Aplicar fricción/resistencia
|
776 |
+
if (player.grounded) {
|
777 |
+
player.velocityX *= physics.groundFriction;
|
778 |
+
} else {
|
779 |
+
player.velocityX *= physics.airResistance;
|
780 |
+
}
|
781 |
+
|
782 |
+
// Aplicar velocidades
|
783 |
+
player.x += player.velocityX;
|
784 |
+
player.y += player.velocityY;
|
785 |
+
|
786 |
+
// Verificar colisiones con terreno
|
787 |
+
this.checkTerrainCollisions();
|
788 |
+
}
|
789 |
+
|
790 |
+
updatePlayerAnimation(deltaTime) {
|
791 |
+
const player = this.player;
|
792 |
+
|
793 |
+
// Actualizar timer de animación
|
794 |
+
player.lastAnimationTime += deltaTime;
|
795 |
+
|
796 |
+
if (player.lastAnimationTime >= player.animationSpeed) {
|
797 |
+
player.lastAnimationTime = 0;
|
798 |
+
|
799 |
+
// Determinar sprite actual basado en estado
|
800 |
+
let spriteSet;
|
801 |
+
|
802 |
+
if (player.isDashing) {
|
803 |
+
spriteSet = player.spriteSet.dashing;
|
804 |
+
} else if (player.isAttacking) {
|
805 |
+
spriteSet = player.spriteSet.attacking;
|
806 |
+
} else if (player.isCharging) {
|
807 |
+
spriteSet = player.spriteSet.charging;
|
808 |
+
} else if (!player.grounded) {
|
809 |
+
spriteSet = player.spriteSet.jumping;
|
810 |
+
} else if (Math.abs(player.velocityX) > 0.5) {
|
811 |
+
spriteSet = player.spriteSet.running;
|
812 |
+
} else {
|
813 |
+
spriteSet = player.spriteSet.idle;
|
814 |
+
}
|
815 |
+
|
816 |
+
// Avanzar frame de animación
|
817 |
+
player.animationFrame = (player.animationFrame + 1) % spriteSet.length;
|
818 |
+
player.currentSprite = spriteSet[player.animationFrame];
|
819 |
+
}
|
820 |
+
}
|
821 |
+
|
822 |
+
updateCamera(deltaTime) {
|
823 |
+
const camera = this.camera;
|
824 |
+
const player = this.player;
|
825 |
+
|
826 |
+
// Calcular posición objetivo de la cámara
|
827 |
+
camera.targetX = player.centerX - this.canvas.width / 2;
|
828 |
+
camera.targetY = player.centerY - this.canvas.height / 2;
|
829 |
+
|
830 |
+
// Aplicar límites de cámara
|
831 |
+
camera.targetX = Math.max(camera.bounds.left,
|
832 |
+
Math.min(camera.bounds.right - this.canvas.width, camera.targetX));
|
833 |
+
camera.targetY = Math.max(camera.bounds.top,
|
834 |
+
Math.min(camera.bounds.bottom - this.canvas.height, camera.targetY));
|
835 |
+
|
836 |
+
// Interpolar suavemente hacia la posición objetivo
|
837 |
+
camera.x += (camera.targetX - camera.x) * camera.smoothing;
|
838 |
+
camera.y += (camera.targetY - camera.y) * camera.smoothing;
|
839 |
+
|
840 |
+
// Aplicar shake de cámara si está activo
|
841 |
+
if (camera.shake.duration > 0) {
|
842 |
+
camera.shake.duration -= deltaTime;
|
843 |
+
const intensity = camera.shake.intensity * (camera.shake.duration / 1000);
|
844 |
+
camera.shake.x = (Math.random() - 0.5) * intensity;
|
845 |
+
camera.shake.y = (Math.random() - 0.5) * intensity;
|
846 |
+
} else {
|
847 |
+
camera.shake.x = 0;
|
848 |
+
camera.shake.y = 0;
|
849 |
+
}
|
850 |
+
|
851 |
+
// Aplicar zoom suave
|
852 |
+
camera.zoom += (camera.targetZoom - camera.zoom) * 0.1;
|
853 |
+
}
|
854 |
+
|
855 |
+
updatePhysics(deltaTime) {
|
856 |
+
// Actualizar física del mundo
|
857 |
+
this.systems.physics.update(deltaTime);
|
858 |
+
}
|
859 |
+
|
860 |
+
checkCollisions() {
|
861 |
+
// Verificar colisiones jugador-entidades
|
862 |
+
const playerRect = {
|
863 |
+
x: this.player.x,
|
864 |
+
y: this.player.y,
|
865 |
+
width: this.player.width,
|
866 |
+
height: this.player.height
|
867 |
+
};
|
868 |
+
|
869 |
+
const entities = this.systems.entities.getActiveEntities();
|
870 |
+
|
871 |
+
entities.forEach((entity, index) => {
|
872 |
+
if (this.isColliding(playerRect, entity.getBounds())) {
|
873 |
+
this.handleCollision(entity, index);
|
874 |
+
}
|
875 |
+
});
|
876 |
+
}
|
877 |
+
|
878 |
+
isColliding(rect1, rect2) {
|
879 |
+
return rect1.x < rect2.x + rect2.width &&
|
880 |
+
rect1.x + rect1.width > rect2.x &&
|
881 |
+
rect1.y < rect2.y + rect2.height &&
|
882 |
+
rect1.y + rect1.height > rect2.y;
|
883 |
+
}
|
884 |
+
|
885 |
+
handleCollision(entity, index) {
|
886 |
+
if (this.player.isInvulnerable) return;
|
887 |
+
|
888 |
+
switch(entity.type) {
|
889 |
+
case 'enemy':
|
890 |
+
this.playerHit(entity);
|
891 |
+
break;
|
892 |
+
case 'collectible':
|
893 |
+
this.collectItem(entity, index);
|
894 |
+
break;
|
895 |
+
case 'powerup':
|
896 |
+
this.collectPowerUp(entity, index);
|
897 |
+
break;
|
898 |
+
case 'checkpoint':
|
899 |
+
this.activateCheckpoint(entity);
|
900 |
+
break;
|
901 |
+
}
|
902 |
+
}
|
903 |
+
|
904 |
+
playerHit(enemy) {
|
905 |
+
// Reducir vida
|
906 |
+
this.gameState.health -= enemy.damage || 25;
|
907 |
+
|
908 |
+
// Activar invulnerabilidad
|
909 |
+
this.player.isInvulnerable = true;
|
910 |
+
this.player.invulnerabilityTimer = 2000;
|
911 |
+
|
912 |
+
// Aplicar knockback
|
913 |
+
const knockbackDirection = this.player.x < enemy.x ? -1 : 1;
|
914 |
+
this.player.velocityX = knockbackDirection * 10;
|
915 |
+
this.player.velocityY = -8;
|
916 |
+
|
917 |
+
// Efectos visuales y sonoros
|
918 |
+
this.systems.particles.createHitEffect(this.player.centerX, this.player.centerY);
|
919 |
+
this.systems.audio.playSound('player_hit');
|
920 |
+
this.shakeCamera(300, 10);
|
921 |
+
|
922 |
+
// Reacción de la IA
|
923 |
+
this.systems.ai.onPlayerHit(enemy.type);
|
924 |
+
|
925 |
+
// Disparar evento
|
926 |
+
this.dispatchEvent('PLAYER_HIT', {
|
927 |
+
enemy: enemy.type,
|
928 |
+
damage: enemy.damage,
|
929 |
+
health: this.gameState.health
|
930 |
+
});
|
931 |
+
|
932 |
+
// Verificar muerte
|
933 |
+
if (this.gameState.health <= 0) {
|
934 |
+
this.playerDeath();
|
935 |
+
}
|
936 |
+
}
|
937 |
+
|
938 |
+
collectItem(item, index) {
|
939 |
+
// Añadir puntos
|
940 |
+
this.gameState.score += item.points || 100;
|
941 |
+
|
942 |
+
// Procesar tipo de item
|
943 |
+
switch(item.subtype) {
|
944 |
+
case 'mate':
|
945 |
+
this.gameState.mateCount++;
|
946 |
+
this.systems.ai.onMateCollected();
|
947 |
+
break;
|
948 |
+
case 'empanada':
|
949 |
+
this.gameState.health = Math.min(this.gameState.maxHealth, this.gameState.health + 25);
|
950 |
+
break;
|
951 |
+
case 'choripan':
|
952 |
+
this.gameState.energy = Math.min(this.gameState.maxEnergy, this.gameState.energy + 50);
|
953 |
+
break;
|
954 |
+
}
|
955 |
+
|
956 |
+
// Efectos
|
957 |
+
this.systems.particles.createCollectEffect(item.x, item.y, item.color);
|
958 |
+
this.systems.audio.playSound('item_collect');
|
959 |
+
|
960 |
+
// Remover item
|
961 |
+
this.systems.entities.removeEntity(index);
|
962 |
+
|
963 |
+
// Disparar evento
|
964 |
+
this.dispatchEvent('ITEM_COLLECT', {
|
965 |
+
type: item.subtype,
|
966 |
+
points: item.points,
|
967 |
+
position: { x: item.x, y: item.y }
|
968 |
+
});
|
969 |
+
}
|
970 |
+
|
971 |
+
updateComboSystem(deltaTime) {
|
972 |
+
const comboSystem = this.player.comboSystem;
|
973 |
+
|
974 |
+
// Verificar si hay combo activo
|
975 |
+
if (comboSystem.currentCombo.length > 0) {
|
976 |
+
// Verificar si se completó algún combo
|
977 |
+
comboSystem.availableCombos.forEach(combo => {
|
978 |
+
if (this.arraysEqual(comboSystem.currentCombo, combo.sequence)) {
|
979 |
+
this.executeCombo(combo);
|
980 |
+
comboSystem.currentCombo = [];
|
981 |
+
comboSystem.comboTimer = 0;
|
982 |
+
}
|
983 |
+
});
|
984 |
+
}
|
985 |
+
}
|
986 |
+
|
987 |
+
executeCombo(combo) {
|
988 |
+
console.log(`🔥 Combo ejecutado: ${combo.name} (${combo.power} poder)`);
|
989 |
+
|
990 |
+
// Aplicar efectos del combo
|
991 |
+
this.gameState.score += combo.power;
|
992 |
+
this.gameState.combo++;
|
993 |
+
|
994 |
+
// Efectos visuales espectaculares
|
995 |
+
this.systems.particles.createComboEffect(this.player.centerX, this.player.centerY, combo.name);
|
996 |
+
this.systems.audio.playSound('combo_success');
|
997 |
+
this.shakeCamera(500, 15);
|
998 |
+
|
999 |
+
// Reacción de la IA
|
1000 |
+
this.systems.ai.onComboExecuted(combo);
|
1001 |
+
|
1002 |
+
// Disparar evento
|
1003 |
+
this.dispatchEvent('COMBO_EXECUTED', { combo: combo.name, power: combo.power });
|
1004 |
+
}
|
1005 |
+
|
1006 |
+
// ===================================================================
|
1007 |
+
// MÉTODOS DE RENDERIZADO
|
1008 |
+
// ===================================================================
|
1009 |
+
|
1010 |
+
render() {
|
1011 |
+
// Limpiar canvas
|
1012 |
+
this.clearCanvas();
|
1013 |
+
|
1014 |
+
// Aplicar transformaciones de cámara
|
1015 |
+
this.ctx.save();
|
1016 |
+
this.applyCamera();
|
1017 |
+
|
1018 |
+
// Renderizar fondo
|
1019 |
+
this.renderBackground();
|
1020 |
+
|
1021 |
+
// Renderizar nivel
|
1022 |
+
this.systems.levels.render(this.ctx);
|
1023 |
+
|
1024 |
+
// Renderizar entidades
|
1025 |
+
this.systems.entities.render(this.ctx);
|
1026 |
+
|
1027 |
+
// Renderizar jugador
|
1028 |
+
this.renderPlayer();
|
1029 |
+
|
1030 |
+
// Renderizar partículas
|
1031 |
+
this.systems.particles.render(this.ctx);
|
1032 |
+
|
1033 |
+
// Renderizar efectos de primer plano
|
1034 |
+
this.renderForegroundEffects();
|
1035 |
+
|
1036 |
+
// Restaurar transformaciones
|
1037 |
+
this.ctx.restore();
|
1038 |
+
|
1039 |
+
// Renderizar UI (sin transformaciones de cámara)
|
1040 |
+
this.renderUI();
|
1041 |
+
|
1042 |
+
// Renderizar debug si está habilitado
|
1043 |
+
if (this.engineState.debugMode) {
|
1044 |
+
this.renderDebugInfo();
|
1045 |
+
}
|
1046 |
+
|
1047 |
+
// Actualizar métricas de rendimiento
|
1048 |
+
this.performance.metrics.drawCalls++;
|
1049 |
+
}
|
1050 |
+
|
1051 |
+
clearCanvas() {
|
1052 |
+
// Fondo degradado dinámico
|
1053 |
+
const gradient = this.ctx.createLinearGradient(0, 0, this.canvas.width, this.canvas.height);
|
1054 |
+
gradient.addColorStop(0, '#0a0a0a');
|
1055 |
+
gradient.addColorStop(0.5, '#1a1a2e');
|
1056 |
+
gradient.addColorStop(1, '#16213e');
|
1057 |
+
|
1058 |
+
this.ctx.fillStyle = gradient;
|
1059 |
+
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
|
1060 |
+
}
|
1061 |
+
|
1062 |
+
applyCamera() {
|
1063 |
+
// Aplicar zoom
|
1064 |
+
this.ctx.scale(this.camera.zoom, this.camera.zoom);
|
1065 |
+
|
1066 |
+
// Aplicar posición de cámara con shake
|
1067 |
+
this.ctx.translate(
|
1068 |
+
-this.camera.x + this.camera.shake.x,
|
1069 |
+
-this.camera.y + this.camera.shake.y
|
1070 |
+
);
|
1071 |
+
}
|
1072 |
+
|
1073 |
+
renderBackground() {
|
1074 |
+
// Renderizar fondo parallax del nivel actual
|
1075 |
+
this.systems.levels.renderBackground(this.ctx, this.camera);
|
1076 |
+
}
|
1077 |
+
|
1078 |
+
renderPlayer() {
|
1079 |
+
const player = this.player;
|
1080 |
+
|
1081 |
+
// Efecto de parpadeo si es invulnerable
|
1082 |
+
if (player.isInvulnerable && Math.floor(this.gameState.time / 100) % 2) {
|
1083 |
+
this.ctx.globalAlpha = 0.5;
|
1084 |
+
}
|
1085 |
+
|
1086 |
+
// Configurar renderizado de texto
|
1087 |
+
this.ctx.font = '32px Arial';
|
1088 |
+
this.ctx.textAlign = 'center';
|
1089 |
+
this.ctx.textBaseline = 'bottom';
|
1090 |
+
|
1091 |
+
// Renderizar sprite del jugador
|
1092 |
+
this.ctx.fillStyle = '#ffffff';
|
1093 |
+
this.ctx.fillText(
|
1094 |
+
player.currentSprite,
|
1095 |
+
player.centerX,
|
1096 |
+
player.y + player.height
|
1097 |
+
);
|
1098 |
+
|
1099 |
+
// Efectos especiales según estado
|
1100 |
+
if (player.isDashing) {
|
1101 |
+
this.renderDashEffect();
|
1102 |
+
}
|
1103 |
+
|
1104 |
+
if (player.isCharging) {
|
1105 |
+
this.renderChargeEffect();
|
1106 |
+
}
|
1107 |
+
|
1108 |
+
// Restaurar alpha
|
1109 |
+
this.ctx.globalAlpha = 1.0;
|
1110 |
+
|
1111 |
+
// Renderizar barra de vida si está dañado
|
1112 |
+
if (this.gameState.health < this.gameState.maxHealth) {
|
1113 |
+
this.renderPlayerHealthBar();
|
1114 |
+
}
|
1115 |
+
}
|
1116 |
+
|
1117 |
+
renderDashEffect() {
|
1118 |
+
const player = this.player;
|
1119 |
+
|
1120 |
+
// Crear trail de dash
|
1121 |
+
this.ctx.strokeStyle = '#00ffff';
|
1122 |
+
this.ctx.lineWidth = 3;
|
1123 |
+
this.ctx.globalAlpha = 0.7;
|
1124 |
+
|
1125 |
+
this.ctx.beginPath();
|
1126 |
+
this.ctx.moveTo(player.x - 20, player.centerY);
|
1127 |
+
this.ctx.lineTo(player.x + player.width + 20, player.centerY);
|
1128 |
+
this.ctx.stroke();
|
1129 |
+
|
1130 |
+
this.ctx.globalAlpha = 1.0;
|
1131 |
+
}
|
1132 |
+
|
1133 |
+
renderChargeEffect() {
|
1134 |
+
const player = this.player;
|
1135 |
+
const time = this.gameState.time;
|
1136 |
+
|
1137 |
+
// Efecto de energía cargándose
|
1138 |
+
this.ctx.strokeStyle = '#ffff00';
|
1139 |
+
this.ctx.lineWidth = 2;
|
1140 |
+
this.ctx.globalAlpha = 0.8;
|
1141 |
+
|
1142 |
+
const radius = 40 + Math.sin(time * 0.01) * 10;
|
1143 |
+
|
1144 |
+
this.ctx.beginPath();
|
1145 |
+
this.ctx.arc(player.centerX, player.centerY, radius, 0, Math.PI * 2);
|
1146 |
+
this.ctx.stroke();
|
1147 |
+
|
1148 |
+
this.ctx.globalAlpha = 1.0;
|
1149 |
+
}
|
1150 |
+
|
1151 |
+
renderPlayerHealthBar() {
|
1152 |
+
const player = this.player;
|
1153 |
+
const barWidth = 40;
|
1154 |
+
const barHeight = 6;
|
1155 |
+
const x = player.centerX - barWidth / 2;
|
1156 |
+
const y = player.y - 15;
|
1157 |
+
|
1158 |
+
// Fondo de la barra
|
1159 |
+
this.ctx.fillStyle = '#ff0000';
|
1160 |
+
this.ctx.fillRect(x, y, barWidth, barHeight);
|
1161 |
+
|
1162 |
+
// Barra de vida
|
1163 |
+
const healthPercent = this.gameState.health / this.gameState.maxHealth;
|
1164 |
+
this.ctx.fillStyle = '#00ff00';
|
1165 |
+
this.ctx.fillRect(x, y, barWidth * healthPercent, barHeight);
|
1166 |
+
|
1167 |
+
// Borde
|
1168 |
+
this.ctx.strokeStyle = '#ffffff';
|
1169 |
+
this.ctx.lineWidth = 1;
|
1170 |
+
this.ctx.strokeRect(x, y, barWidth, barHeight);
|
1171 |
+
}
|
1172 |
+
|
1173 |
+
renderForegroundEffects() {
|
1174 |
+
// Efectos de primer plano como lluvia, nieve, etc.
|
1175 |
+
if (this.particleSystem.effects.weatherEffects.enabled) {
|
1176 |
+
this.renderWeatherEffects();
|
1177 |
+
}
|
1178 |
+
|
1179 |
+
// Efectos de pantalla como vignette
|
1180 |
+
if (this.camera.effects.vignette) {
|
1181 |
+
this.renderVignette();
|
1182 |
+
}
|
1183 |
+
}
|
1184 |
+
|
1185 |
+
renderWeatherEffects() {
|
1186 |
+
// Implementar efectos climáticos
|
1187 |
+
}
|
1188 |
+
|
1189 |
+
renderVignette() {
|
1190 |
+
const gradient = this.ctx.createRadialGradient(
|
1191 |
+
this.canvas.width / 2, this.canvas.height / 2, 0,
|
1192 |
+
this.canvas.width / 2, this.canvas.height / 2, this.canvas.width / 2
|
1193 |
+
);
|
1194 |
+
gradient.addColorStop(0, 'rgba(0,0,0,0)');
|
1195 |
+
gradient.addColorStop(1, 'rgba(0,0,0,0.5)');
|
1196 |
+
|
1197 |
+
this.ctx.fillStyle = gradient;
|
1198 |
+
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
|
1199 |
+
}
|
1200 |
+
|
1201 |
+
renderUI() {
|
1202 |
+
// La UI se renderiza en el HTML, pero aquí podríamos añadir overlays
|
1203 |
+
}
|
1204 |
+
|
1205 |
+
renderDebugInfo() {
|
1206 |
+
this.ctx.fillStyle = '#00ff00';
|
1207 |
+
this.ctx.font = '12px monospace';
|
1208 |
+
this.ctx.textAlign = 'left';
|
1209 |
+
|
1210 |
+
const debugInfo = [
|
1211 |
+
`FPS: ${this.engineState.averageFPS.toFixed(1)}`,
|
1212 |
+
`Delta: ${this.engineState.deltaTime.toFixed(2)}ms`,
|
1213 |
+
`Player: (${this.player.x.toFixed(0)}, ${this.player.y.toFixed(0)})`,
|
1214 |
+
`Velocity: (${this.player.velocityX.toFixed(2)}, ${this.player.velocityY.toFixed(2)})`,
|
1215 |
+
`Camera: (${this.camera.x.toFixed(0)}, ${this.camera.y.toFixed(0)})`,
|
1216 |
+
`Entities: ${this.systems.entities.getEntityCount()}`,
|
1217 |
+
`Particles: ${this.systems.particles.getParticleCount()}`
|
1218 |
+
];
|
1219 |
+
|
1220 |
+
debugInfo.forEach((line, index) => {
|
1221 |
+
this.ctx.fillText(line, 10, 20 + index * 15);
|
1222 |
+
});
|
1223 |
+
}
|
1224 |
+
|
1225 |
+
// ===================================================================
|
1226 |
+
// MÉTODOS AUXILIARES
|
1227 |
+
// ===================================================================
|
1228 |
+
|
1229 |
+
updateFPS() {
|
1230 |
+
this.engineState.frameCount++;
|
1231 |
+
|
1232 |
+
if (this.engineState.frameCount % 60 === 0) {
|
1233 |
+
this.engineState.averageFPS = 1000 / this.engineState.deltaTime;
|
1234 |
+
}
|
1235 |
+
}
|
1236 |
+
|
1237 |
+
checkPerformance() {
|
1238 |
+
// Ajustar calidad automáticamente si el rendimiento es bajo
|
1239 |
+
if (this.performance.adaptiveQuality && this.engineState.averageFPS < 45) {
|
1240 |
+
this.adjustQuality('down');
|
1241 |
+
} else if (this.performance.adaptiveQuality && this.engineState.averageFPS > 55) {
|
1242 |
+
this.adjustQuality('up');
|
1243 |
+
}
|
1244 |
+
}
|
1245 |
+
|
1246 |
+
adjustQuality(direction) {
|
1247 |
+
// Implementar ajuste automático de calidad
|
1248 |
+
console.log(`🔧 Ajustando calidad: ${direction}`);
|
1249 |
+
}
|
1250 |
+
|
1251 |
+
processEvents() {
|
1252 |
+
while (this.eventSystem.queue.length > 0) {
|
1253 |
+
const event = this.eventSystem.queue.shift();
|
1254 |
+
this.handleEvent(event);
|
1255 |
+
}
|
1256 |
+
}
|
1257 |
+
|
1258 |
+
handleEvent(event) {
|
1259 |
+
const listeners = this.eventSystem.listeners.get(event.type);
|
1260 |
+
if (listeners) {
|
1261 |
+
listeners.forEach(listener => listener(event.data));
|
1262 |
+
}
|
1263 |
+
}
|
1264 |
+
|
1265 |
+
addEventListener(type, listener) {
|
1266 |
+
if (!this.eventSystem.listeners.has(type)) {
|
1267 |
+
this.eventSystem.listeners.set(type, []);
|
1268 |
+
}
|
1269 |
+
this.eventSystem.listeners.get(type).push(listener);
|
1270 |
+
}
|
1271 |
+
|
1272 |
+
dispatchEvent(type, data) {
|
1273 |
+
this.eventSystem.queue.push({ type, data, timestamp: Date.now() });
|
1274 |
+
}
|
1275 |
+
|
1276 |
+
shakeCamera(duration, intensity) {
|
1277 |
+
this.camera.shake.duration = duration;
|
1278 |
+
this.camera.shake.intensity = intensity;
|
1279 |
+
}
|
1280 |
+
|
1281 |
+
updateUI() {
|
1282 |
+
// Actualizar elementos de UI
|
1283 |
+
document.getElementById('gameScore').textContent = this.gameState.score.toLocaleString();
|
1284 |
+
document.getElementById('playerHealth').textContent = Math.max(0, this.gameState.health);
|
1285 |
+
document.getElementById('mateCount').textContent = this.gameState.mateCount;
|
1286 |
+
document.getElementById('currentLevel').textContent = this.levelConfig.currentLevel;
|
1287 |
+
document.getElementById('comboCount').textContent = this.gameState.combo;
|
1288 |
+
}
|
1289 |
+
|
1290 |
+
checkGameConditions() {
|
1291 |
+
// Verificar condiciones de victoria/derrota
|
1292 |
+
if (this.gameState.health <= 0 && this.gameState.lives <= 0) {
|
1293 |
+
this.gameOver();
|
1294 |
+
}
|
1295 |
+
|
1296 |
+
// Verificar completado de nivel
|
1297 |
+
if (this.systems.levels.isLevelComplete()) {
|
1298 |
+
this.completeLevel();
|
1299 |
+
}
|
1300 |
+
}
|
1301 |
+
|
1302 |
+
checkWorldBounds() {
|
1303 |
+
const player = this.player;
|
1304 |
+
|
1305 |
+
// Límites horizontales
|
1306 |
+
if (player.x < 0) {
|
1307 |
+
player.x = 0;
|
1308 |
+
player.velocityX = 0;
|
1309 |
+
}
|
1310 |
+
|
1311 |
+
// Límite inferior (muerte por caída)
|
1312 |
+
if (player.y > this.canvas.height + 200) {
|
1313 |
+
this.playerDeath('fall');
|
1314 |
+
}
|
1315 |
+
}
|
1316 |
+
|
1317 |
+
checkTerrainCollisions() {
|
1318 |
+
const player = this.player;
|
1319 |
+
const groundY = this.canvas.height - 80; // Altura del suelo base
|
1320 |
+
|
1321 |
+
// Colisión con el suelo
|
1322 |
+
if (player.y + player.height >= groundY) {
|
1323 |
+
player.y = groundY - player.height;
|
1324 |
+
player.velocityY = 0;
|
1325 |
+
|
1326 |
+
if (!player.grounded) {
|
1327 |
+
player.grounded = true;
|
1328 |
+
player.canDoubleJump = true;
|
1329 |
+
this.systems.particles.createLandingEffect(player.centerX, player.y + player.height);
|
1330 |
+
this.systems.ai.onPlayerLanding();
|
1331 |
+
}
|
1332 |
+
} else {
|
1333 |
+
player.grounded = false;
|
1334 |
+
}
|
1335 |
+
}
|
1336 |
+
|
1337 |
+
playerDeath(cause = 'unknown') {
|
1338 |
+
console.log(`💀 Jugador murió por: ${cause}`);
|
1339 |
+
|
1340 |
+
// Reducir vidas
|
1341 |
+
this.gameState.lives--;
|
1342 |
+
|
1343 |
+
// Efectos de muerte
|
1344 |
+
this.systems.particles.createDeathEffect(this.player.centerX, this.player.centerY);
|
1345 |
+
this.systems.audio.playSound('player_death');
|
1346 |
+
this.shakeCamera(1000, 20);
|
1347 |
+
|
1348 |
+
// Reacción de la IA
|
1349 |
+
this.systems.ai.onPlayerDeath(cause);
|
1350 |
+
|
1351 |
+
// Resetear jugador
|
1352 |
+
this.respawnPlayer();
|
1353 |
+
|
1354 |
+
// Disparar evento
|
1355 |
+
this.dispatchEvent('PLAYER_DEATH', { cause, lives: this.gameState.lives });
|
1356 |
+
}
|
1357 |
+
|
1358 |
+
respawnPlayer() {
|
1359 |
+
// Resetear posición y estado del jugador
|
1360 |
+
this.player.x = 150;
|
1361 |
+
this.player.y = 400;
|
1362 |
+
this.player.velocityX = 0;
|
1363 |
+
this.player.velocityY = 0;
|
1364 |
+
this.gameState.health = this.gameState.maxHealth;
|
1365 |
+
this.player.isInvulnerable = true;
|
1366 |
+
this.player.invulnerabilityTimer = 3000;
|
1367 |
+
|
1368 |
+
console.log('🔄 Jugador respawneado');
|
1369 |
+
}
|
1370 |
+
|
1371 |
+
gameOver() {
|
1372 |
+
this.engineState.isRunning = false;
|
1373 |
+
console.log('💀 GAME OVER');
|
1374 |
+
|
1375 |
+
// Mostrar pantalla de game over
|
1376 |
+
this.systems.ai.onGameOver();
|
1377 |
+
|
1378 |
+
// Guardar estadísticas finales
|
1379 |
+
this.systems.save.saveGameOverStats();
|
1380 |
+
}
|
1381 |
+
|
1382 |
+
completeLevel() {
|
1383 |
+
console.log('🏆 Nivel completado');
|
1384 |
+
|
1385 |
+
// Bonificación por completar nivel
|
1386 |
+
this.gameState.score += 5000;
|
1387 |
+
|
1388 |
+
// Reacción de la IA
|
1389 |
+
this.systems.ai.onLevelComplete();
|
1390 |
+
|
1391 |
+
// Cargar siguiente nivel
|
1392 |
+
this.loadNextLevel();
|
1393 |
+
}
|
1394 |
+
|
1395 |
+
loadNextLevel() {
|
1396 |
+
// Implementar carga del siguiente nivel
|
1397 |
+
console.log('🗺️ Cargando siguiente nivel...');
|
1398 |
+
}
|
1399 |
+
|
1400 |
+
arraysEqual(a, b) {
|
1401 |
+
return a.length === b.length && a.every((val, i) => val === b[i]);
|
1402 |
+
}
|
1403 |
+
|
1404 |
+
// ===================================================================
|
1405 |
+
// MÉTODOS PÚBLICOS PARA CONTROLES
|
1406 |
+
// ===================================================================
|
1407 |
+
|
1408 |
+
jump() {
|
1409 |
+
const player = this.player;
|
1410 |
+
|
1411 |
+
if (player.grounded) {
|
1412 |
+
player.velocityY = -player.jumpPower;
|
1413 |
+
player.grounded = false;
|
1414 |
+
this.systems.audio.playSound('jump');
|
1415 |
+
this.systems.particles.createJumpEffect(player.centerX, player.y + player.height);
|
1416 |
+
this.dispatchEvent('PLAYER_JUMP', { x: player.centerX, y: player.centerY });
|
1417 |
+
} else if (player.canDoubleJump) {
|
1418 |
+
player.velocityY = -player.doubleJumpPower;
|
1419 |
+
player.canDoubleJump = false;
|
1420 |
+
this.systems.audio.playSound('double_jump');
|
1421 |
+
this.systems.particles.createDoubleJumpEffect(player.centerX, player.centerY);
|
1422 |
+
}
|
1423 |
+
}
|
1424 |
+
|
1425 |
+
dash() {
|
1426 |
+
const player = this.player;
|
1427 |
+
|
1428 |
+
if (player.canDash && !player.isDashing) {
|
1429 |
+
const direction = player.facing === 'right' ? 1 : -1;
|
1430 |
+
player.velocityX = direction * player.dashPower;
|
1431 |
+
player.isDashing = true;
|
1432 |
+
player.canDash = false;
|
1433 |
+
player.dashCooldown = 1000;
|
1434 |
+
|
1435 |
+
this.systems.audio.playSound('dash');
|
1436 |
+
this.systems.particles.createDashEffect(player.centerX, player.centerY, direction);
|
1437 |
+
|
1438 |
+
// El dash dura 200ms
|
1439 |
+
setTimeout(() => {
|
1440 |
+
player.isDashing = false;
|
1441 |
+
}, 200);
|
1442 |
+
}
|
1443 |
+
}
|
1444 |
+
|
1445 |
+
attack() {
|
1446 |
+
const player = this.player;
|
1447 |
+
|
1448 |
+
if (!player.isAttacking && player.attackCooldown <= 0) {
|
1449 |
+
player.isAttacking = true;
|
1450 |
+
player.attackCooldown = 500;
|
1451 |
+
|
1452 |
+
this.systems.audio.playSound('attack');
|
1453 |
+
this.systems.particles.createAttackEffect(player.centerX, player.centerY, player.facing);
|
1454 |
+
|
1455 |
+
// Verificar enemigos en rango
|
1456 |
+
this.checkAttackHits();
|
1457 |
+
}
|
1458 |
+
}
|
1459 |
+
|
1460 |
+
checkAttackHits() {
|
1461 |
+
const player = this.player;
|
1462 |
+
const attackRange = 50;
|
1463 |
+
const attackRect = {
|
1464 |
+
x: player.facing === 'right' ? player.x + player.width : player.x - attackRange,
|
1465 |
+
y: player.y,
|
1466 |
+
width: attackRange,
|
1467 |
+
height: player.height
|
1468 |
+
};
|
1469 |
+
|
1470 |
+
const entities = this.systems.entities.getActiveEntities();
|
1471 |
+
entities.forEach((entity, index) => {
|
1472 |
+
if (entity.type === 'enemy' && this.isColliding(attackRect, entity.getBounds())) {
|
1473 |
+
this.hitEnemy(entity, index);
|
1474 |
+
}
|
1475 |
+
});
|
1476 |
+
}
|
1477 |
+
|
1478 |
+
hitEnemy(enemy, index) {
|
1479 |
+
// Dañar enemigo
|
1480 |
+
enemy.takeDamage(player.stats.strength);
|
1481 |
+
|
1482 |
+
// Efectos
|
1483 |
+
this.systems.particles.createEnemyHitEffect(enemy.x, enemy.y);
|
1484 |
+
this.systems.audio.playSound('enemy_hit');
|
1485 |
+
|
1486 |
+
// Puntos
|
1487 |
+
this.gameState.score += 50;
|
1488 |
+
|
1489 |
+
// Si el enemigo muere
|
1490 |
+
if (enemy.health <= 0) {
|
1491 |
+
this.systems.entities.removeEntity(index);
|
1492 |
+
this.gameState.score += enemy.killScore || 100;
|
1493 |
+
this.systems.particles.createEnemyDeathEffect(enemy.x, enemy.y);
|
1494 |
+
}
|
1495 |
+
}
|
1496 |
+
|
1497 |
+
useMate() {
|
1498 |
+
if (this.gameState.mateCount > 0) {
|
1499 |
+
this.gameState.mateCount--;
|
1500 |
+
this.gameState.health = Math.min(this.gameState.maxHealth, this.gameState.health + 50);
|
1501 |
+
this.gameState.energy = this.gameState.maxEnergy;
|
1502 |
+
|
1503 |
+
this.systems.audio.playSound('mate_use');
|
1504 |
+
this.systems.particles.createMateEffect(this.player.centerX, this.player.centerY);
|
1505 |
+
this.systems.ai.onMateUsed();
|
1506 |
+
|
1507 |
+
console.log('🧉 Mate usado - Vida y energía restauradas');
|
1508 |
+
}
|
1509 |
+
}
|
1510 |
+
|
1511 |
+
togglePause() {
|
1512 |
+
this.engineState.isPaused = !this.engineState.isPaused;
|
1513 |
+
|
1514 |
+
if (this.engineState.isPaused) {
|
1515 |
+
this.systems.audio.pauseAll();
|
1516 |
+
this.systems.ai.onGamePaused();
|
1517 |
+
} else {
|
1518 |
+
this.systems.audio.resumeAll();
|
1519 |
+
this.systems.ai.onGameResumed();
|
1520 |
+
}
|
1521 |
+
|
1522 |
+
console.log(`⏸️ Juego ${this.engineState.isPaused ? 'pausado' : 'reanudado'}`);
|
1523 |
+
}
|
1524 |
+
|
1525 |
+
toggleDebug() {
|
1526 |
+
this.engineState.debugMode = !this.engineState.debugMode;
|
1527 |
+
console.log(`🐛 Modo debug: ${this.engineState.debugMode ? 'ON' : 'OFF'}`);
|
1528 |
+
}
|
1529 |
+
|
1530 |
+
// ===================================================================
|
1531 |
+
// GETTERS PÚBLICOS
|
1532 |
+
// ===================================================================
|
1533 |
+
|
1534 |
+
getPlayer() { return this.player; }
|
1535 |
+
getGameState() { return this.gameState; }
|
1536 |
+
getCamera() { return this.camera; }
|
1537 |
+
getCanvas() { return this.canvas; }
|
1538 |
+
getContext() { return this.ctx; }
|
1539 |
+
getSystems() { return this.systems; }
|
1540 |
+
getPerformanceMetrics() { return this.performance.metrics; }
|
1541 |
+
}
|
1542 |
+
|
1543 |
+
// ===================================================================
|
1544 |
+
// EXPORTAR PARA USO GLOBAL
|
1545 |
+
// ===================================================================
|
1546 |
+
|
1547 |
+
window.RetroLegendsUltimateEngine = RetroLegendsUltimateEngine;
|
1548 |
+
|
1549 |
+
console.log('🚀 Core Engine Ultra cargado correctamente');
|