import pygame import mido from gtts import gTTS from pygame.locals import MOUSEBUTTONDOWN, KEYDOWN, K_RETURN import time # Initialize the click count and the time of the last click click_count = 0 last_click_time = 0 # Initialize Pygame and create a window for the MIDI editor pygame.init() screen = pygame.display.set_mode((640, 480)) class MidiNote: def __init__(self, note, velocity, time, x, y, width, height): self.note = note self.velocity = velocity self.time = time self.x = x self.y = y self.width = width self.height = height # Create a new MIDI file mid = mido.MidiFile() # Create a new MIDI track track = mido.MidiTrack() # Add the MIDI track to the file mid.tracks.append(track) # Create a function to add lyrics to a specific MIDI note def add_lyrics(note, lyrics): # Add the lyrics to the MIDI note note.text = lyrics # Update the MIDI file with the new lyrics mid.save("song.mid") # Create a function to get the MIDI note that was clicked on def get_clicked_note(pos): # Iterate through the MIDI notes in the file for track in mid.tracks: for note in track: if isinstance(note, mido.Message): # Check if the mouse position is within the bounds of the MIDI note if pos[0] > note.x and pos[0] < note.x + note.width: if pos[1] > note.y and pos[1] < note.y + note.height: return note return None # Create a function to convert the lyrics from Japanese to speech def speak_lyrics(lyrics): tts = gTTS(lyrics, lang='ja') tts.save('lyrics.mp3') pygame.mixer.music.load('lyrics.mp3') pygame.mixer.music.play() # Main loop while True: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: # Increment the click count click_count += 1 # Check if the user double-clicked on a MIDI note if time.time() - last_click_time < 0.5: # Get the MIDI note that was clicked on note = get_clicked_note(event.pos) # Add the lyrics to the MIDI note add_lyrics(note, lyrics) # Reset the click count click_count = 0 # Update the time of the last click last_click_time = time.time() if event.type == KEYDOWN: if event.key == K_RETURN: # Get the lyrics from the input field lyrics = input_field.get_text() # Convert the lyrics to speech and play them speak_lyrics(lyrics) # If the click count is not reset, it means that the user has single-clicked if click_count == 1: # Get the position of the single click pos = pygame.mouse.get_pos() # Create a new MIDI note with the specified position and length note = MidiNote(60, 64, 0, event.pos[0], event.pos[1], 100, 100) note.x = pos[0] note.y = pos[1] note.width = 100 note.height = 100 # Add the MIDI note to the track track.append(note) mid.save("song.mid") # Reset the click count click_count = 0 lyrics = "" input_field = pygame.font.Font(None, 32).render(lyrics, True, (0, 0, 0)) # Display the input field on the window screen.blit(input_field, (10, 10)) pygame.display.flip()