import gradio as gr import numpy as np import os from bark import SAMPLE_RATE, generate_audio, semantic_to_waveform def predict_without_prompt(text_prompt): if len(text_prompt.strip()) == 0: return (16000, np.zeros(0).astype(np.int16)) audio_array = generate_audio(text_prompt) audio_array = (audio_array * 32767).astype(np.int16) return (SAMPLE_RATE, audio_array) def predict_with_prompt(text_prompt, speaker_prompt): if len(text_prompt.strip()) == 0: return (16000, np.zeros(0).astype(np.int16)) prompt_path = os.path.join(os.getcwd(), "assets", "prompts", f"speech_{speaker_prompt}.npz") semantic_history = np.load(prompt_path)["semantic_prompt"] prompt_array = semantic_to_waveform(semantic_history) prompt_array = (prompt_array * 32767).astype(np.int16) audio_array = generate_audio(text_prompt, history_prompt=f"speech_{speaker_prompt}") audio_array = (audio_array * 32767).astype(np.int16) return (SAMPLE_RATE, prompt_array), (SAMPLE_RATE, audio_array) title = "🐶 Bark" description = """ Bark is a transformer-based text-to-audio model created by [Suno](https://suno.ai/). Bark can generate highly realistic, multilingual speech as well as other audio - including music, background noise and simple sound effects. The model can also produce nonverbal communications like laughing, sighing and crying. Bark has the capability to fully clone voices - including tone, pitch, emotion and prosody. The model also attempts to preserve music, ambient noise, etc. from the input audio prompt. However, to mitigate misuse of this technology, we limit the audio history prompts to a limited set of Suno-provided, fully synthetic options.""" article = """ ## 🌎 Foreign Language Bark supports various languages out-of-the-box and automatically determines language from input text. When prompted with code-switched text, Bark will even attempt to employ the native accent for the respective languages in the same voice. Try the prompt: ``` Buenos días Miguel. Tu colega piensa que tu alemán es extremadamente malo. But I suppose your english isn't terrible. ``` ## 🤭 Non-Speech Sounds Below is a list of some known non-speech sounds, but we are finding more every day. Please let us know if you find patterns that work particularly well on Discord! * [laughter] * [laughs] * [sighs] * [music] * [gasps] * [clears throat] * — or ... for hesitations * ♪ for song lyrics * capitalization for emphasis of a word * MAN/WOMAN: for bias towards speaker Try the prompt: ``` " [clears throat] Hello, my name is Suno. And, uh — and I like pizza. [laughs] But I also have other interests such as... ♪ singing ♪." ``` ## 🎶 Music Bark can generate all types of audio, and, in principle, doesn't see a difference between speech and music. Sometimes Bark chooses to generate text as music, but you can help it out by adding music notes around your lyrics. Try the prompt: ``` ♪ In the jungle, the mighty jungle, the lion barks tonight ♪ ``` ## 👥 Speaker Prompts You can provide certain speaker prompts such as NARRATOR, MAN, WOMAN, etc. Please note that these are not always respected, especially if a conflicting audio history prompt is given. Try the prompt: ``` WOMAN: I would like an oatmilk latte please. MAN: Wow, that's expensive! ``` ## 🧬 Voice Cloning Bark has the capability to fully clone voices - including tone, pitch, emotion and prosody. The model also attempts to preserve music, ambient noise, etc. from input audio. However, to mitigate misuse of this technology, we limit the audio history prompts to a limited set of Suno-provided, fully synthetic options to choose from. Voice cloning can be trialled using the demo tab "Text Prompt + Voice Clone". The slider bar is used to select the speaker prompt index, which ranges from 0-7 (8 possible prompts). ## Details Bark model by [Suno](https://suno.ai/), including official [code](https://github.com/suno-ai/bark/tree/main) and model weights. Gradio demo by 🤗 Hugging Face. Bark is licensed under a non-commercial license: CC-BY 4.0 NC. """ examples = [ ["Hello, my name is Suno. And, uh — and I like pizza. [laughs] But I also have other interests such as playing tic tac toe."], ["Buenos días Miguel. Tu colega piensa que tu alemán es extremadamente malo. But I suppose your english isn't terrible."], ["♪ In the jungle, the mighty jungle, the lion barks tonight ♪"], ["WOMAN: I would like an oatmilk latte please. MAN: Wow, that's expensive!"], ] examples_with_speaker_prompt = [ ["Hello, my name is Suno. And, uh — and I like pizza. [laughs] But I also have other interests such as playing tic tac toe.", 0], ["Hello, my name is Suno. And, uh — and I like pizza. [laughs] But I also have other interests such as playing tic tac toe.", 1], ["Buenos días Miguel. Tu colega piensa que tu alemán es extremadamente malo. But I suppose your english isn't terrible.", 2], ["Buenos días Miguel. Tu colega piensa que tu alemán es extremadamente malo. But I suppose your english isn't terrible.", 3], ] unprompted = gr.Interface( fn=predict_without_prompt, inputs=[ gr.Text(label="Input Text"), ], outputs=[ gr.Audio(label="Generated Speech", type="numpy"), ], title=title, description=description, article=article, examples=examples, ) prompted = gr.Interface( fn=predict_with_prompt, inputs=[ gr.Text(label="Input Text"), gr.Slider(0, 7, value=0, step=1, label="Speaker Prompt Index"), ], outputs=[ gr.Audio(label="Speaker Prompt", type="numpy"), gr.Audio(label="Generated Speech", type="numpy"), ], title=title, description=description, article=article, examples=examples_with_speaker_prompt, ) demo = gr.Blocks() with demo: gr.TabbedInterface([unprompted, prompted], ["Text Prompt", "Text Prompt + Voice Clone"]) demo.launch(enable_queue=True)