pub const GAME_RESOLUTION_X: usize = 80; // Change the game resolution for finer grains, ex: 160x120 pub const GAME_RESOLUTION_Y: usize = 60; pub const WINDOW_SIZE: [f32; 2] = [640.0, 480.0]; pub const TICK_RATE: u32 = 1; // Speed of the simulation, higher number is slower pub const BLOOD_SAFE_TIME: u32 = 200; // Stop blood interaction after this time to avoid infinite back and forth movement