#pragma once #include "diffvg.h" // http://www.pcg-random.org/download.html struct pcg32_state { uint64_t state; uint64_t inc; }; DEVICE inline uint32_t next_pcg32(pcg32_state *rng) { uint64_t oldstate = rng->state; // Advance internal state rng->state = oldstate * 6364136223846793005ULL + (rng->inc|1); // Calculate output function (XSH RR), uses old state for max ILP uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u; uint32_t rot = oldstate >> 59u; return (xorshifted >> rot) | (xorshifted << ((-rot) & 31)); } // https://github.com/wjakob/pcg32/blob/master/pcg32.h DEVICE inline float next_pcg32_float(pcg32_state *rng) { union { uint32_t u; float f; } x; x.u = (next_pcg32(rng) >> 9) | 0x3f800000u; return x.f - 1.0f; } // Initialize each pixel with a PCG rng with a different stream DEVICE inline pcg32_state init_pcg32(int idx, uint64_t seed) { pcg32_state state; state.state = 0U; state.inc = (((uint64_t)idx + 1) << 1u) | 1u; next_pcg32(&state); state.state += (0x853c49e6748fea9bULL + seed); next_pcg32(&state); return state; }