import streamlit as st import tensorflow as tf import numpy as np from config import * def encode_position(x): """Encodes the position into its corresponding Fourier feature. Args: x: The input coordinate. Returns: Fourier features tensors of the position. """ positions = [x] for i in range(POS_ENCODE_DIMS): for fn in [tf.sin, tf.cos]: positions.append(fn(2.0 ** i * x)) return tf.concat(positions, axis=-1) def get_rays(height, width, focal, pose): """Computes origin point and direction vector of rays. Args: height: Height of the image. width: Width of the image. focal: The focal length between the images and the camera. pose: The pose matrix of the camera. Returns: Tuple of origin point and direction vector for rays. """ # Build a meshgrid for the rays. i, j = tf.meshgrid( tf.range(width, dtype=tf.float32), tf.range(height, dtype=tf.float32), indexing="xy", ) # Normalize the x axis coordinates. transformed_i = (i - width * 0.5) / focal # Normalize the y axis coordinates. transformed_j = (j - height * 0.5) / focal # Create the direction unit vectors. directions = tf.stack([transformed_i, -transformed_j, -tf.ones_like(i)], axis=-1) # Get the camera matrix. camera_matrix = pose[:3, :3] height_width_focal = pose[:3, -1] # Get origins and directions for the rays. transformed_dirs = directions[..., None, :] camera_dirs = transformed_dirs * camera_matrix ray_directions = tf.reduce_sum(camera_dirs, axis=-1) ray_origins = tf.broadcast_to(height_width_focal, tf.shape(ray_directions)) # Return the origins and directions. return (ray_origins, ray_directions) def render_flat_rays(ray_origins, ray_directions, near, far, num_samples, rand=False): """Renders the rays and flattens it. Args: ray_origins: The origin points for rays. ray_directions: The direction unit vectors for the rays. near: The near bound of the volumetric scene. far: The far bound of the volumetric scene. num_samples: Number of sample points in a ray. rand: Choice for randomising the sampling strategy. Returns: Tuple of flattened rays and sample points on each rays. """ # Compute 3D query points. # Equation: r(t) = o+td -> Building the "t" here. t_vals = tf.linspace(near, far, num_samples) if rand: # Inject uniform noise into sample space to make the sampling # continuous. shape = list(ray_origins.shape[:-1]) + [num_samples] noise = tf.random.uniform(shape=shape) * (far - near) / num_samples t_vals = t_vals + noise # Equation: r(t) = o + td -> Building the "r" here. rays = ray_origins[..., None, :] + ( ray_directions[..., None, :] * t_vals[..., None] ) rays_flat = tf.reshape(rays, [-1, 3]) rays_flat = encode_position(rays_flat) return (rays_flat, t_vals) def map_fn(pose): """Maps individual pose to flattened rays and sample points. Args: pose: The pose matrix of the camera. Returns: Tuple of flattened rays and sample points corresponding to the camera pose. """ (ray_origins, ray_directions) = get_rays(height=H, width=W, focal=focal, pose=pose) (rays_flat, t_vals) = render_flat_rays( ray_origins=ray_origins, ray_directions=ray_directions, near=2.0, far=6.0, num_samples=NUM_SAMPLES, rand=True, ) return (rays_flat, t_vals) def render_rgb_depth(model, rays_flat, t_vals, rand=True, train=True): """Generates the RGB image and depth map from model prediction. Args: model: The MLP model that is trained to predict the rgb and volume density of the volumetric scene. rays_flat: The flattened rays that serve as the input to the NeRF model. t_vals: The sample points for the rays. rand: Choice to randomise the sampling strategy. train: Whether the model is in the training or testing phase. Returns: Tuple of rgb image and depth map. """ # Get the predictions from the nerf model and reshape it. if train: predictions = model(rays_flat) else: predictions = model.predict(rays_flat) predictions = tf.reshape(predictions, shape=(BATCH_SIZE, H, W, NUM_SAMPLES, 4)) # Slice the predictions into rgb and sigma. rgb = tf.sigmoid(predictions[..., :-1]) sigma_a = tf.nn.relu(predictions[..., -1]) # Get the distance of adjacent intervals. delta = t_vals[..., 1:] - t_vals[..., :-1] # delta shape = (num_samples) if rand: delta = tf.concat( [delta, tf.broadcast_to([1e10], shape=(BATCH_SIZE, H, W, 1))], axis=-1 ) alpha = 1.0 - tf.exp(-sigma_a * delta) else: delta = tf.concat( [delta, tf.broadcast_to([1e10], shape=(BATCH_SIZE, 1))], axis=-1 ) alpha = 1.0 - tf.exp(-sigma_a * delta[:, None, None, :]) # Get transmittance. exp_term = 1.0 - alpha epsilon = 1e-10 transmittance = tf.math.cumprod(exp_term + epsilon, axis=-1, exclusive=True) weights = alpha * transmittance rgb = tf.reduce_sum(weights[..., None] * rgb, axis=-2) if rand: depth_map = tf.reduce_sum(weights * t_vals, axis=-1) else: depth_map = tf.reduce_sum(weights * t_vals[:, None, None], axis=-1) return (rgb, depth_map)