ppo-pushblock-9M / run_logs /Player-0.log
rebolforces's picture
Initial Commit PushBlock Training 2
7cf2ddf
Mono path[0] = '/mnt/d/projects/40-RL/deep-rl-class/unit4/ml-agents/trained-envs-executables/linux/PushBlock/PushBlock_Data/Managed'
Mono config path = '/mnt/d/projects/40-RL/deep-rl-class/unit4/ml-agents/trained-envs-executables/linux/PushBlock/PushBlock_Data/MonoBleedingEdge/etc'
Found 1 interfaces on host : 0) 172.18.175.238
Multi-casting "[IP] 172.18.175.238 [Port] 55196 [Flags] 2 [Guid] 4290097004 [EditorId] 588871222 [Version] 1048832 [Id] LinuxPlayer(13,172.18.175.238) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
Preloaded 'lib_burst_generated.so'
Preloaded 'libgrpc_csharp_ext.x64.so'
Initialize engine version: 2021.3.5f1 (40eb3a945986)
[Subsystems] Discovering subsystems at path /mnt/d/projects/40-RL/deep-rl-class/unit4/ml-agents/trained-envs-executables/linux/PushBlock/PushBlock_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 3.054 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 6.099356 ms
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
requesting resize 84 x 84
Setting up 8 worker threads for Enlighten.
PlayerConnection::CleanupMemory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [4.0 KB-8.0 KB]: 84378 frames, [2.0 MB-4.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 4.0 MB
Peak Allocated Bytes 2.0 MB
Overflow Count 0
[ALLOC_TEMP_Profiler.Dispatcher]
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Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 8]
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Current Block Size 32.0 KB
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Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
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Overflow Count 0
[ALLOC_TEMP_Job.Worker 4]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
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Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
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[ALLOC_TEMP_Background Job.Worker 1]
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[ALLOC_TEMP_Background Job.Worker 11]
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[ALLOC_TEMP_BatchDeleteObjects]
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Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_AUDIO_FMOD stream thread]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
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Overflow Count 0
[ALLOC_TEMP_Job.Worker 13]
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Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
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[ALLOC_TEMP_Background Job.Worker 7]
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Overflow Count 0
[ALLOC_TEMP_Job.Worker 8]
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[ALLOC_TEMP_Job.Worker 1]
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[ALLOC_TEMP_Job.Worker 10]
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[ALLOC_TEMP_Job.Worker 12]
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[ALLOC_TEMP_Loading.PreloadManager]
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[ALLOC_TEMP_Background Job.Worker 2]
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[ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
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[ALLOC_TEMP_Job.Worker 14]
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Overflow Count 0
[ALLOC_TEMP_Job.Worker 3]
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Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
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Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 11]
Initial Block Size 256.0 KB
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Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
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[ALLOC_TEMP_Job.Worker 6]
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Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 5]
Initial Block Size 256.0 KB
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Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
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[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
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Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 8
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 9]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0.8 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
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Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Job.Worker 7]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 134 B
Overflow Count 0
[ALLOC_MEMORYPROFILER]
Peak usage frame count: [128.0 KB-256.0 KB]: 84379 frames
Requested Block Size 1.0 MB
Peak Block count 1
Peak Allocated memory 152.1 KB
Peak Large allocation bytes 0 B
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 18
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 0.8 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [4.0 MB-8.0 MB]: 84379 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 5.3 MB
Peak Large allocation bytes 0 B
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 84379 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 17.4 MB
Peak Large allocation bytes 16.0 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
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Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 2
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 3
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Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 0.8 MB
[ALLOC_GFX_MAIN]
Peak usage frame count: [32.0 KB-64.0 KB]: 84378 frames, [64.0 KB-128.0 KB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 67.0 KB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [8.0 KB-16.0 KB]: 84379 frames
Requested Block Size 16.0 MB
Peak Block count 1
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Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
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[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [0.5 MB-1.0 MB]: 84379 frames
Requested Block Size 4.0 MB
Peak Block count 1
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Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [0.5 MB-1.0 MB]: 84378 frames, [2.0 MB-4.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 3.8 MB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
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[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 84379 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 1.0 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [1.0 KB-2.0 KB]: 84379 frames
Requested Block Size 2.0 MB
Peak Block count 1
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Peak Large allocation bytes 0 B
[ALLOC_PROFILER]
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Requested Block Size 16.0 MB
Peak Block count 1
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Peak Large allocation bytes 0 B
[ALLOC_PROFILER_BUCKET]
Large Block size 4.0 MB
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Peak Allocated bytes 332 B
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