--- license: mit --- Model trained on chess "narratives" created from PGN notation from a large set of games downloaded from The Week in Chess (https://theweekinchess.com/). A script was run to convert the PGN notation to english text, and the model was finetuned on that. The approach is described in the paper [_Navigating Human Language Models with Synthetic Agents_](https://arxiv.org/abs/2008.04162). # Useful Prompts: * "The game begins" * "In move X" // X can be a number between 1 and approximately 100 * "White/Black moves X from Y" // X is the piece (pawn, bishop, knight, rook, queen, king) and Y is the square (e.g. e2) * "The game begins as white uses the X opening" // X is a known opening move such as Sicilian * "White moves X from" // X is the piece (pawn, bishop, knight, rook, queen, king) * "Black moves X from" // X is the piece (pawn, bishop, knight, rook, queen, king) # Citation: ``` @misc{feldman2020navigating, title={Navigating Human Language Models with Synthetic Agents}, author={Philip Feldman and Antonio Bucchiarone}, year={2020}, eprint={2008.04162}, archivePrefix={arXiv}, primaryClass={cs.AI} } ```