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Jul 7

Rescaled Einstein-Gauss-Bonnet Gravity Inflation

We study the inflationary phenomenology of a rescaled Einstein-Gauss-Bonnet gravity. In this framework, the gravitational constant of the Einstein-Hilbert term is rescaled due to effective terms active in the high curvature era. Basically, the total theory is an F(R,G,phi) theory with the Gauss-Bonnet part contributing only a non-minimal coupling to the scalar field, so it is a theory with string theory origins and with a non-trivial F(R) gravity part. The F(R) gravity part in the high curvature regime contributes only a rescaled Einstein-Hilbert term and thus the resulting theory is effectively a rescaled version of a standard Einstein-Gauss-Bonnet theory. We develop the formalism of rescaled Einstein-Gauss-Bonnet gravity, taking in account the GW170817 constraints on the gravitational wave speed. We show explicitly how the rescaled theory affects directly the primordial scalar and tensor perturbations, and how the slow-roll and observational indices of inflation are affected by the rescaling of the theory. We perform a thorough phenomenological analysis of several models of interest and we show that is it possible to obtain viable inflationary theories compatible with the latest Planck data. Also among the studied models there are cases that yield a relatively large blue tilted tensor spectral index and we demonstrate that these models can lead to detectable primordial gravitational waves in the future gravitational wave experiments. Some of the scenarios examined, for specific values of the reheating temperature may be detectable by SKA, LISA, BBO, DECIGO and the Einstein Telescope.

SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling

Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually requires a heavy workload with commercial tools, even for experienced artists. Various existing sketch-based tools fail to support amateurs in modeling diverse facial shapes and rich geometric details. In this paper, we present SketchMetaFace - a sketching system targeting amateur users to model high-fidelity 3D faces in minutes. We carefully design both the user interface and the underlying algorithm. First, curvature-aware strokes are adopted to better support the controllability of carving facial details. Second, considering the key problem of mapping a 2D sketch map to a 3D model, we develop a novel learning-based method termed "Implicit and Depth Guided Mesh Modeling" (IDGMM). It fuses the advantages of mesh, implicit, and depth representations to achieve high-quality results with high efficiency. In addition, to further support usability, we present a coarse-to-fine 2D sketching interface design and a data-driven stroke suggestion tool. User studies demonstrate the superiority of our system over existing modeling tools in terms of the ease to use and visual quality of results. Experimental analyses also show that IDGMM reaches a better trade-off between accuracy and efficiency. SketchMetaFace are available at https://zhongjinluo.github.io/SketchMetaFace/.

CGBA: Curvature-aware Geometric Black-box Attack

Decision-based black-box attacks often necessitate a large number of queries to craft an adversarial example. Moreover, decision-based attacks based on querying boundary points in the estimated normal vector direction often suffer from inefficiency and convergence issues. In this paper, we propose a novel query-efficient curvature-aware geometric decision-based black-box attack (CGBA) that conducts boundary search along a semicircular path on a restricted 2D plane to ensure finding a boundary point successfully irrespective of the boundary curvature. While the proposed CGBA attack can work effectively for an arbitrary decision boundary, it is particularly efficient in exploiting the low curvature to craft high-quality adversarial examples, which is widely seen and experimentally verified in commonly used classifiers under non-targeted attacks. In contrast, the decision boundaries often exhibit higher curvature under targeted attacks. Thus, we develop a new query-efficient variant, CGBA-H, that is adapted for the targeted attack. In addition, we further design an algorithm to obtain a better initial boundary point at the expense of some extra queries, which considerably enhances the performance of the targeted attack. Extensive experiments are conducted to evaluate the performance of our proposed methods against some well-known classifiers on the ImageNet and CIFAR10 datasets, demonstrating the superiority of CGBA and CGBA-H over state-of-the-art non-targeted and targeted attacks, respectively. The source code is available at https://github.com/Farhamdur/CGBA.

OmniZoomer: Learning to Move and Zoom in on Sphere at High-Resolution

Omnidirectional images (ODIs) have become increasingly popular, as their large field-of-view (FoV) can offer viewers the chance to freely choose the view directions in immersive environments such as virtual reality. The M\"obius transformation is typically employed to further provide the opportunity for movement and zoom on ODIs, but applying it to the image level often results in blurry effect and aliasing problem. In this paper, we propose a novel deep learning-based approach, called OmniZoomer, to incorporate the M\"obius transformation into the network for movement and zoom on ODIs. By learning various transformed feature maps under different conditions, the network is enhanced to handle the increasing edge curvatures, which alleviates the blurry effect. Moreover, to address the aliasing problem, we propose two key components. Firstly, to compensate for the lack of pixels for describing curves, we enhance the feature maps in the high-resolution (HR) space and calculate the transformed index map with a spatial index generation module. Secondly, considering that ODIs are inherently represented in the spherical space, we propose a spherical resampling module that combines the index map and HR feature maps to transform the feature maps for better spherical correlation. The transformed feature maps are decoded to output a zoomed ODI. Experiments show that our method can produce HR and high-quality ODIs with the flexibility to move and zoom in to the object of interest. Project page is available at http://vlislab22.github.io/OmniZoomer/.

Higgs-Induced Gravitational Waves: the Interplay of Non-Minimal Couplings, Kination and Top Quark Mass

We explore a minimal scenario where the sole Standard-Model Higgs is responsible for reheating the Universe after inflation, produces a significant background of gravitational waves and maintains the full classical stability of the electroweak vacuum. As the Higgs self-coupling runs toward negative values at high energy scales, a non-minimal interaction with curvature during a stiff background expansion era drives the Higgs fluctuations closer to the instability scale. This curvature-induced tachyonic instability leads to an intense production of Higgs particles, accompanied by a stochastic gravitational-wave background. The characteristic features of such signal can be directly correlated to the inflationary scale, the non-minimal coupling parameter and the top quark Yukawa coupling. We distinguish between three possible scenarios: absolute stability with low top quark masses, potential vacuum instability, and absolute stability with new physics above the instability scale. Our findings suggest that the detection of a peaked background of gravitational waves together with its inflationary tail has the potential to unveil the features of the Higgs effective potential at very high energy scales while providing a minimal explanation for the reheating phase and the emergence of the Standard-Model plasma in the early Universe. Unlike other studies in the literature, the generation of gravitational waves in our scenario does not depend on the quantum instability of the Standard Model vacuum.

Geometric Machine Learning on EEG Signals

Brain-computer interfaces (BCIs) offer transformative potential, but decoding neural signals presents significant challenges. The core premise of this paper is built around demonstrating methods to elucidate the underlying low-dimensional geometric structure present in high-dimensional brainwave data in order to assist in downstream BCI-related neural classification tasks. We demonstrate two pipelines related to electroencephalography (EEG) signal processing: (1) a preliminary pipeline removing noise from individual EEG channels, and (2) a downstream manifold learning pipeline uncovering geometric structure across networks of EEG channels. We conduct preliminary validation using two EEG datasets and situate our demonstration in the context of the BCI-relevant imagined digit decoding problem. Our preliminary pipeline uses an attention-based EEG filtration network to extract clean signal from individual EEG channels. Our primary pipeline uses a fast Fourier transform, a Laplacian eigenmap, a discrete analog of Ricci flow via Ollivier's notion of Ricci curvature, and a graph convolutional network to perform dimensionality reduction on high-dimensional multi-channel EEG data in order to enable regularizable downstream classification. Our system achieves competitive performance with existing signal processing and classification benchmarks; we demonstrate a mean test correlation coefficient of >0.95 at 2 dB on semi-synthetic neural denoising and a downstream EEG-based classification accuracy of 0.97 on distinguishing digit- versus non-digit- thoughts. Results are preliminary and our geometric machine learning pipeline should be validated by more extensive follow-up studies; generalizing these results to larger inter-subject sample sizes, different hardware systems, and broader use cases will be crucial.